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  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited December 2016
    Sleek, giving information without giving the reasoning behind it, even if you're right, is off-putting, and unlikely to make someone invest in the time and ad it would take to adopt whatever build you're pushing.

    I remember from ACT on my old combat pvp build that piercing blade was accounting for the main portion of my damage in dom. That portion wouldn't be affected by arpen, low or high, but it would affect the portion remaining. However, since the piercing is 50% of base damage pre mitigation, that means it's out performing mitigated damage by a huge amount and even though on paper, 100 arpen equals 1% increase (to only the non piercing damage), as opposed to 400 power equalling 1% global, it would look like stacking arpen would be a cheaper way of improving damage, in reality, power would always be better, because tenacity's crit and damage resistances, on top of feats, base DR etc., put up huge barriers to non-piercing damage.

    In pve though, 60% arpen is easy to get, and would make a difference, because the non piercing portion of our damage does not face the resistances present in PvP.
    Post edited by jonkoca on
    No idea what my toon is now.
  • wdj40wdj40 Member Posts: 1,958 Arc User

    @wdj40

    What is limiting you from 30K power and 10k ArP? The higher ArP as a PvP Trapper would be for tougher opponents.

    But lets face it, you will not do much killing as a trapper... because you're a trapper. ;)

    I might switch back to trapper since I have friends that DPS.

    Dread is not an option for me, at-wills are important for Combat. Where my CC/CS presently sits, I am comfortably playing with the Fey, Bronze, and Vorp.



    PvP Stats (so no Companion Summoned and all unbuffed)
    158K HP
    17 STR, 15 Con, 26 Dex, 13 Int, 26 Wis, 13 Cha
    3.6k IL
    Power 20,612k
    Crit 8416
    Arm Pen 2970
    Recovery 2234
    CA Advantage 1000
    Control Bonus 600
    Defence 5143
    Deflect 3698
    Regen 2270
    Life Steal 3788
    Tenacity 2718
    Stamina Gain 1150
    Incoming Healing 1000
    AoE Resist 700
    Control Resist 600
    Movement 2897
    Crit Chance 45.1%
    Crit Severity 92%
    RI Ignored 36%
    Damage Resist 17.4%
    Deflection Chance 43.2%

    Luckily my PvP stats reset themselves not too long ago, therefore I know this K/D etc is solo only and never ever a pre-made game.

    27 Games Won, 18 Games Lost, 289 Kills, 69 Deaths, 396 Assists.
    I average between 10-20 kills per game and have quite a few where I just don't die, every now and then I do get wrecked... For instance out of the last 4 games 3 of them I had 0 kills and 2-5 deaths, but these had up to and including 3 players just sat at the campfire.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • wdj40wdj40 Member Posts: 1,958 Arc User
    edited December 2016

    there are people on this forum who know their stuff and their are absolutely trash. most noobs cant decipher who is who. feel sorry for them. soo much ignorance and misinformation.

    Sleek Pepper

    There are people on this forum and on the internet who add absolutely nothing to most threads and posts, they seem to think they know everything but actually post nothing relevant. So far you can be added to that list.
    Post edited by wdj40 on
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • davidagaldodavidagaldo Member Posts: 383 Arc User
    Don't sweat @patcherrkm, he will get it one day. Everyone evolves to mainstream. The need for ArP in PvP is an AD waste for a piercing damage build. In PvE and PvP Trapper, yeah, stack ArP, or don't. Test it. I have found having some melts critters, bosses, opponents faster.

    I tried another 2K crit (60% CS) this morn at the risk on dropping my power 4K. I saw no benefit with that extra 2k crit. I am content with having above 50% CS.

    @hell5gate
    So I refreshed my thoughts last night about GW. It has its place. It eats through Pallies and GFs, inherently slower moving characters. However, I disliked it with other faster toons in the match. Bravo to you for mastering the execution, I don't have the tolerance for it.

    @wdj40
    I have not had my stats reset. Last time I looked I am positive with my stats but am not hunting for page 1 like others, just the W. The K/D stat means nothing to me.
    Guild: Spectrum
    .. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
  • hell5gatehell5gate Member Posts: 19 Arc User
    So, am.i hearing this right. For pve combat build, stack power after you achieve 50%+ critical. Don't worry too much about arm pen, or is 60% still relevant?
    @davidagaldo I don't use guy in pvp. I am speaking from a pure pve aspect.
    Aside from companions, how do you get crit so high? I am having a hard time achieving over 40%.
  • davidagaldodavidagaldo Member Posts: 383 Arc User
    PvE, yes, use ArP, get to 60%. You have your ranged abilities to consider.

    Crit for me is a combination of insignias, enchants, reinforcements, mounts(not using).

    This is before food, potions, rings...
    Guild: Spectrum
    .. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
  • auntjimimaauntjimima Member Posts: 94 Arc User
    edited December 2016
    I can have 30k power, 100% res ignored, 50% crit, and use dread as trapper. its pretty sweet! Currently I have 27k power, 105% res ignored, 47% crit. just need a few epic mount insignias and the legedary mount (thinking war horse for power).

    Only 16% deflect, 11% defense, 14% lifesteal... I min/max the hamster's HAMSTER out of this build.
    ** all stats, before food/potion/rings **

    ANYWAYS. without power your arp, crit is useless. To me its not about which stat is better and focus only there. ITS ABOUT OPTIMAL BALANCE...

    50% crit for pvp, no matter what is pretty much a no brainer. If you don't see it now, you will come to see it sooner or later. Not to mention.. procs extra stuns for pvp, and could proc other things... like lostmauth, magistrates, barbarian's rev.

    anything below 25kish power is useless, as you wont be able to out damage what other top pvp guys heal for. With some classes/builds im thinking more like 30k. (this is based off my observations with dread, if you really wanna get into it, its about a 7k power swing-- 18% damage from fey-- only minus the debuff and crit sever/crit chance you get from dread WHICH HAS TO ACCOUNT FOR SOMETHING so not quite a solid 18% swing. I take dread for pve and the fact that it seems so so so so aligned to trapper quick rotations, also... team debuff, amirite? fact check me please. I might switch to fey later, who knows. and serpent's weave, its nice :) with feat its redonkylus. yepp

    As for Arp... I stacked the HAMSTER out of it with artifacts, enchants, and insignias (where i could). started this build at 85% res ignored, now at 105%... the goal was to find some sort of synergy with dread debuff and my base crit chance at 50ish, and at least 25k+ power. I MADE THE BUILD WITH THE INTENTION OF never taking the guild arp boon, as arp is way way way too easy to stack and that if the goal is to find the optimal level this boon takes you from 0-60 way too fast lol.... anyways.. not sure where the optimal level falls, but I think I am right about there with 105% (+dread) I can finally crack tanky tank tanks, and not just at a bewilderingly slow pace, a decent pace. Only trouble atm is... you guessed it, those 100% deflect combat hrs. They'r are just rediculaous and it seems way too good to be true to by pass any arp whatsoever and be able to fat stack everywhere.. imo it wont last. even 100% deflect is too good to be true. yikes!

    combat hr is good, so is trapper -- at high end levels and with the right stat balance, I can melt nearly anyone. and cc the HAMSTER out of them. even if I don't do enough damage, I know my ROLE AS A SUPPORT CC DPS will interrupt them from using powers to heal/tank/damage/lifesteal enough to the point where my teammate's help will start to drain them faster. Knowing the role is important, and it dictates my playstyle... I like to be the second or third in combat if i can, as to not get hit with fey and to help debuff the enemies :hushed: while dealing my max dps. I DONT THINK TANK CC TRAPPER is as viable anymore, they have become more of a nuciance/node holder... though I may die a little bit more than them (sometimes?)... I at least have a role, an extra role in (support) dps. HAMSTER even a scrubby puggy can hold a node. just stand on it. lol... and though I may be pretty squishy... my intense cc and high(er?) amount of stamina gain, dodges, slashers, steal breezes, forest ghosts, and effective advance, retreats, using natural terrian, hiding within teamates... they keep me alive well enough.

    long story short, both are good, both have their advantages and are effective in dom.

    IF you want to be the 1v1 king, or an uber tank/dps in dom go for combat.

    If you want to be really good (not the best with combat hr there) in 1v1, and supportive for your team, go trapper.

    Lastly, I will add one more reason for trapper (for dom purposes, not 1v1).... I have seen that with enough crit and trappers cunning the permadaze is real. For those classes that even an uber dps (name your class) can't kill -- such as maybe the op/dc/ or whatever... trapper will permadaze enough to allow you and your team to take them down. clear them.

    PERSONALLY, I like the meta of pvp hrs going for combat. then everyone else switches to negation or whatever, and I can cc the HAMSTER out of them :smile:

    So what I am a bias to trapper, but Ive played with/fought againt many combats, and played many dom matches with my own build etc... they're both good.
  • davidagaldodavidagaldo Member Posts: 383 Arc User
    What a huge negative affect it is dropping below 4K Recovery... I was a ping pong ball for two GFs this morning. Could get them below half heath simultaneously only to have the DC divert focus off me to help them. Freaking amazing how I held three on one node and we still lost.
    Guild: Spectrum
    .. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
  • rhadamathysrhadamathys Member Posts: 310 Arc User
    edited December 2016
    Being a BiS HR, I have to say I like both styles.

    In PvE, trapper > combat due to personal experience with DPS, crowd control, etc. That's not to say that a combat can't beat a trapper in DPS, but the combat has to try hard where as the trapper doesn't. Like any PvE interaction, though, there are certain dungeons that are more geared towards a trapper and others more geared towards a combat. Being able to stay at range or at least have the option to stay at range is what sets the trapper apart, imo. Regardless, it always comes down to playstyle and determining which one you prefer.

    In PvP, it's different as there are many factors involved (gear score, premades, etc)... generally, imo, combat > trapper for several reasons...First, however, a trapper with any decent teammate and decent communication skills can really dominate and in that situation a trapper > combat. Hell, I'd love to have a perma-stun trapper with me, makes my life way easier. Now, the reason I say combat > trapper is:
    1) Tankiness. Combat can really survive a ton of situations. They have high deflect and variety of ways to quickly heal, thus they are super hard to kill. This is important as it synergies with (3) below. If you can upset the balance and keep multiple people occupied, you free up your teammates to go to other nodes.
    2) Damage. Combats can simply melt faster than trappers (plus it's unmitigated damage). My experience: in an equally matched combat vs trapper 1 on 1, combat wins virtually every time.
    3) Node Control. This is the most important reason as kills don't matter, wins do. Nodes are close quarter combat. The second you step off of it, the counter stops...trappers need to move around to stay alive and this is counterproductive to node control. This is esp important in premade vs premade. Most of the time, really well matched premade battles will have a grand total of 2-5 kills between both teams, for the entire match. As such, time becomes the most important factor and every second counts on a node.
    4) Trans Elven + Oghma's Free Movement Artifact = trapper nerf. Most top gamers have both and either run the artifact full time or swap to it quickly after they see a trapper. The biggest advantage a trapper has is easily negated.

    Again, these are just my observations and opinions. You will get the most benefit out of using the style that best suits you.

    - Ney
    - XBoxGT:@Rhadamathys

    Simply for comparison purposes, Right now I'm a PF Combat PvP build. Unbuffed, I have around 30k power, 55% Crit Chance, 187% CSev, 2.5k ArP (working to reduce this), around 4k def, 2.5k deflect, 3.3k tenacity, and 172kHP, and 5.5k movement. Buffed, I'm around 65% CC, 200% Csev, and 6k movement + howling + pathfinder's action...
    Ney - HR (max item level)
    The Legendary Outlaws

    Preferences:
    PvE and PvP - Pathfinder Combat
  • auntjimimaauntjimima Member Posts: 94 Arc User
    even with oghma/trans elven, trapper can still interrupt enough to tip, if not help tip, the scale.

    with movement, health regen (various forms), and other survivablity tactics I dont need to be on a node to necessarily control it. I sometimes just go in and out of the node, making sweet a sweet wet annoyance, building to a climax of team help and orgasmic deaths... or just node control. dirty.

    You have a point though with the ultra movement speed high end combat build. its nasty. definately something to contend with, gotta put on the team strats hat.

    still working out my dps cc trapper, going to swing 5k power to a whopping 32k with power mount. keeping 50% crit, 100% res ignored + dread debuff. Since no one is building like me, im going to see it out to the end.

  • wdj40wdj40 Member Posts: 1,958 Arc User

    I can have 30k power, 100% res ignored, 50% crit, and use dread as trapper. its pretty sweet! Currently I have 27k power, 105% res ignored, 47% crit. just need a few epic mount insignias and the legedary mount (thinking war horse for power).

    Only 16% deflect, 11% defense, 14% lifesteal... I min/max the hamster's HAMSTER out of this build.
    ** all stats, before food/potion/rings **

    ANYWAYS. without power your arp, crit is useless. To me its not about which stat is better and focus only there. ITS ABOUT OPTIMAL BALANCE...

    50% crit for pvp, no matter what is pretty much a no brainer. If you don't see it now, you will come to see it sooner or later. Not to mention.. procs extra stuns for pvp, and could proc other things... like lostmauth, magistrates, barbarian's rev.

    anything below 25kish power is useless, as you wont be able to out damage what other top pvp guys heal for. With some classes/builds im thinking more like 30k. (this is based off my observations with dread, if you really wanna get into it, its about a 7k power swing-- 18% damage from fey-- only minus the debuff and crit sever/crit chance you get from dread WHICH HAS TO ACCOUNT FOR SOMETHING so not quite a solid 18% swing. I take dread for pve and the fact that it seems so so so so aligned to trapper quick rotations, also... team debuff, amirite? fact check me please. I might switch to fey later, who knows. and serpent's weave, its nice :) with feat its redonkylus. yepp

    As for Arp... I stacked the HAMSTER out of it with artifacts, enchants, and insignias (where i could). started this build at 85% res ignored, now at 105%... the goal was to find some sort of synergy with dread debuff and my base crit chance at 50ish, and at least 25k+ power. I MADE THE BUILD WITH THE INTENTION OF never taking the guild arp boon, as arp is way way way too easy to stack and that if the goal is to find the optimal level this boon takes you from 0-60 way too fast lol.... anyways.. not sure where the optimal level falls, but I think I am right about there with 105% (+dread) I can finally crack tanky tank tanks, and not just at a bewilderingly slow pace, a decent pace. Only trouble atm is... you guessed it, those 100% deflect combat hrs. They'r are just rediculaous and it seems way too good to be true to by pass any arp whatsoever and be able to fat stack everywhere.. imo it wont last. even 100% deflect is too good to be true. yikes!

    combat hr is good, so is trapper -- at high end levels and with the right stat balance, I can melt nearly anyone. and cc the HAMSTER out of them. even if I don't do enough damage, I know my ROLE AS A SUPPORT CC DPS will interrupt them from using powers to heal/tank/damage/lifesteal enough to the point where my teammate's help will start to drain them faster. Knowing the role is important, and it dictates my playstyle... I like to be the second or third in combat if i can, as to not get hit with fey and to help debuff the enemies :hushed: while dealing my max dps. I DONT THINK TANK CC TRAPPER is as viable anymore, they have become more of a nuciance/node holder... though I may die a little bit more than them (sometimes?)... I at least have a role, an extra role in (support) dps. HAMSTER even a scrubby puggy can hold a node. just stand on it. lol... and though I may be pretty squishy... my intense cc and high(er?) amount of stamina gain, dodges, slashers, steal breezes, forest ghosts, and effective advance, retreats, using natural terrian, hiding within teamates... they keep me alive well enough.

    long story short, both are good, both have their advantages and are effective in dom.

    IF you want to be the 1v1 king, or an uber tank/dps in dom go for combat.

    If you want to be really good (not the best with combat hr there) in 1v1, and supportive for your team, go trapper.

    Lastly, I will add one more reason for trapper (for dom purposes, not 1v1).... I have seen that with enough crit and trappers cunning the permadaze is real. For those classes that even an uber dps (name your class) can't kill -- such as maybe the op/dc/ or whatever... trapper will permadaze enough to allow you and your team to take them down. clear them.

    PERSONALLY, I like the meta of pvp hrs going for combat. then everyone else switches to negation or whatever, and I can cc the HAMSTER out of them :smile:

    So what I am a bias to trapper, but Ive played with/fought againt many combats, and played many dom matches with my own build etc... they're both good.

    I had 100% Arm Pen at one point with Trans Dread, as i mentioned above, dropped it to 30% and still do really well... That much Arm Pen I found just really is not needed.

    even with oghma/trans elven, trapper can still interrupt enough to tip, if not help tip, the scale.

    with movement, health regen (various forms), and other survivablity tactics I dont need to be on a node to necessarily control it. I sometimes just go in and out of the node, making sweet a sweet wet annoyance, building to a climax of team help and orgasmic deaths... or just node control. dirty.

    You have a point though with the ultra movement speed high end combat build. its nasty. definately something to contend with, gotta put on the team strats hat.

    still working out my dps cc trapper, going to swing 5k power to a whopping 32k with power mount. keeping 50% crit, 100% res ignored + dread debuff. Since no one is building like me, im going to see it out to the end.

    So i am wondering why? You are stripping away 40% of thier Defence anyway, if you are a Drow like me its another 10% off.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • auntjimimaauntjimima Member Posts: 94 Arc User
    edited December 2016
    looking to get build to optimal arp balance vs all classes. dread only takes away from defense stat, not overall defense-- does not include defense % adders or tenacity. Im now just beginning to see the effectiveness vs tanks/dc. so I am thinking I will stay here or arround 100-105% res ignored with dread.

    been thinking about drow again in the back of my mind. maybe I should try looking into it again.

    yeah! definately want to switch soon... but halfing is so dang cute!... so six purple insignias, a legendary mount, race change, and 1 piece of gear away from BIS... so close, so far...
  • davidagaldodavidagaldo Member Posts: 383 Arc User
    I would have to agree, Drow would work great for a Trapper.
    Guild: Spectrum
    .. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
  • rhadamathysrhadamathys Member Posts: 310 Arc User
    My take on races:

    Halfling
    Pros:
    • Gain 3% deflect
    • Gain 10% on Crowd Control (there is some discrepancy on Control Resist vs Crowd Control, they technically both do the same thing, but Control Resist is specifically called out for PvP, so not sure if the 2 stack)
    • Gain 4% Max HP
    • Smaller profile, making it slightly harder to target
    Cons:
    • Lose -2 WIS, which means -2% on Crit Chance, Control Resist and Control Bonus
    Half-Orc
    Pros:
    • +4% Max HP or +2% ArP due to CON/STR choice
    • Gain 10% movement for 3s when entering combat, doesn't sound like much unless you have high movement, then it can be fairly significant.
    • Gain 5% CSev (~3% damage increase on crits)
    Cons:
    • You lose out on +2 WIS, which means -2% on Crit Chance, Control Resist and Control Bonus
    Drow
    Pros:
    • +2 WIS and all that entails
    • 5% chance to apply darkfire which decreases opponents defenses by 10% for 4s. Does not stack but can be applied to multiple targets.
    Menzoberranzan Renegade
    Pros:
    • +2 WIS and all that entails
    • 5% chance to apply Faerie Fire, decrease opponents Power and Defense by 6% for 4s. Doesn't stack but can be applied to multiple targets
    Moon/Sun Elf offer control resist and APG/SGain, but lose out on secondary stat due to +2 to INT.

    Dragonborn the 3% isn't all that great when you consider your power of around 30k 3% gives you 900 additional power...Crit of around 15k gives you 450 additional Crit. Plus you are larger and an easier target.

    Human lose out on a +2 to a secondary stat but gain 3 heroic feats, meaning you can max out some decent, but not great heroic feats (deflect, at-will damage, dex bonus damage)...you also gain 3% to defense, but your defense is probably under 5k...at 5k, 3% is an underwhlming 150 more points.
    Ney - HR (max item level)
    The Legendary Outlaws

    Preferences:
    PvE and PvP - Pathfinder Combat
  • auntjimimaauntjimima Member Posts: 94 Arc User
    edited December 2016
    Con: Menzoberranzan Renegade is 200 dollars to unlock.

    Im switching to drow, Menzo would be first choice. but F that shiznazz!
  • wdj40wdj40 Member Posts: 1,958 Arc User
    Yeah Drow is pretty sweet and nice to look at which is a bonus lol, they do have a useless Campfire Passive unfortunatly. But their stats and Defence Debuff are excellent :)
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • jaegernljaegernl Member, NW M9 Playtest Posts: 455 Arc User
    Just a little comment: PvE testing shows the Drow Racial is 5%, not 10%. It's also capped at 200% Effectiveness.
    Isaac the Adequate - Level 70 Oath of Protection Paladin
    Aurelius the Awkward - Level 70 Pathfinder Ranger
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  • davidagaldodavidagaldo Member Posts: 383 Arc User
    ToD completed!

    I fished like crazy once I noticed how easy it was to collect Treasures Of Tiamat with the Winter Festival. Initially I was collecting Sickly Marimos and processing them with the WF profession to collect leafs for the Demon Sled. Paid no attention to the large number of various treasures. After asking someone (thank you Taco) about redeeming treasures, discovering I can obtain Linu Favors, I became devoted to fishing. I completed Dragon Infinity (1 hr Saturday) was only missing 6 Linu Favors. It's 10 treasures to 1 Linu Favor. I pushed for the legendary fishing pole and epic lures and it was on like donkey kong. Dragon Mastery was a three day trip, had my daughter so we enjoyed many movies and minecraft. Sunday I collected 16 and Monday 25, Tuesday the remainder. The very last treasure took 23 fishing holes!

    I found the treasures dropped best during the fishing event but would most of the time fish during the rotation through the ice run and demons on ice mainly to collect the resource to purchase the Ice Sprite (4) and fawns(2).

    So ToD boons are completed. I don't normally invest in the events but glad I did this time. The gift loops are also rewarding.

    my .02
    Guild: Spectrum
    .. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    interesting thread... food for thought..


    I'm 7 linus away from completing the tod campaign. they FINALLY took some pity on us. LOL.
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