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The moult is a lie

feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
Dragon turtle moult does not drop at an acceptable rate from HEs. It does not drop at an acceptable rate from treasure maps. This entire grind is an insulting bait and switch.

Comments

  • cilginordekcilginordek Member Posts: 459 Arc User
    Yes the drop rate too low I agree.
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    now we know, they are not honest with players, time for another pitchfork uprising?
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  • cdnbisoncdnbison Member, NW M9 Playtest Posts: 806 Arc User
    Ditto. I now run HEs for the rep, and any drops are a bonus I can sell to make the money back.
  • cambo1682cambo1682 Member, NW M9 Playtest Posts: 164 Arc User
    edited November 2016
    Seriously gutted about this mod, cuz I wanted to like it. (like I wanted to like mod 3-9) but a lot of it seems like a serious troll by cryptic. They say they want to make fun content that players enjoy. I am not seeing that happen. I play 8 toons, with some extra that were just for fun. 1 could be considered almost BiS if it weren't for my <font color="orange">HAMSTER</font> ring RNG. The rest are spread between 2.8k and 3.3k. Maxed everything except enchants.

    I've basically conceded defeat here and admitted to myself that the grind rate to keep up is so impossibly insane that I need to stick with and play one toon and the rest can make gems for the stronghold or whatever. I suspect that is their goal. Reel in the multi toon accounts. They have chased idiotic ideas many times and the trend continues sadly. Had this mod been reasonable, I'd continue to gear all my toons, spending some cash here and there for all of them. No point now. Just get a good set of enchants that can be moved and when they nerf your favorite move them over.

    The zones are very nice and the art team shows real talent. The pressure to upgrade coupled with stronghold costs that remain ridiculous are killing it for me and others I know. I am close to the resources for my main's offhand but when I think bout other toons "pfft". You want how much lanolin and moults when they drop this poorly!? At least mod 3 you got shitloads of materials on every HE, even if the gloves and main hand were a huge failing. This makes it look like paradise in comparison.

    I had real hope for this new lead dev. The last one was a nightmare. So far this guy seems worse and I can't help but wonder if it was an office prank at cryptic to throw this guy at us.
  • excalibur1980excalibur1980 Member Posts: 36 Arc User
    Last weekend i play 8 hours in saturday and 10 sunday, doing He with diferent chars in SMI an Cold run. I get 14 dragon turtle and 10 lanolin. I play with 3 chars so, i need stop working to farm?
  • emilemoemilemo Member Posts: 1,718 Arc User
    cambo1682 said:

    Seriously gutted about this mod, cuz I wanted to like it. (like I wanted to like mod 3-9) but a lot of it seems like a serious troll by cryptic. They say they want to make fun content that players enjoy. I am not seeing that happen. I play 8 toons, with some extra that were just for fun. 1 could be considered almost BiS if it weren't for my HAMSTER ring RNG. The rest are spread between 2.8k and 3.3k. Maxed everything except enchants.



    I've basically conceded defeat here and admitted to myself that the grind rate to keep up is so impossibly insane that I need to stick with and play one toon and the rest can make gems for the stronghold or whatever. I suspect that is their goal. Reel in the multi toon accounts. They have chased idiotic ideas many times and the trend continues sadly. Had this mod been reasonable, I'd continue to gear all my toons, spending some cash here and there for all of them. No point now. Just get a good set of enchants that can be moved and when they nerf your favorite move them over.



    The zones are very nice and the art team shows real talent. The pressure to upgrade coupled with stronghold costs that remain ridiculous are killing it for me and others I know. I am close to the resources for my main's offhand but when I think bout other toons "pfft". You want how much lanolin and moults when they drop this poorly!? At least mod 3 you got shitloads of materials on every HE, even if the gloves and main hand were a huge failing. This makes it look like paradise in comparison.



    I had real hope for this new lead dev. The last one was a nightmare. So far this guy seems worse and I can't help but wonder if it was an office prank at cryptic to throw this guy at us.

    Agreed but ironically the only real fun left for me in Neverwinter is leveling up a new char from 1 to 60. So basically the fun is in the alts and the studio kills the alts.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • thevaliant#9250 thevaliant Member Posts: 24 Arc User
    The biggest problem with the new MOD 10 & 10.5 is that for me it is not engaging or enjoyable. It seems to suffer terribly in comparison to the zone and quest design in the "older" content. It simply is NOT what I want to do, especially zerging HE's and FISHING ?? , what in the world...
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  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    It is very low and should be addressed
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