The only thing we have right now are the miniscule icons under our portraits and our personal time estimates. We need some kind of UI that we can arrange to show buff timers and number of applications.
micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
edited November 2016
Not what you ask, but if you just want to test things, this may help you:
/gensetearlyoverridefloat Statusself_Bufflist scale x /gensetearlyoverridefloat Statusself_Debufflist scale x
Where x is a number, the scaling factor, larger than 1 and you make it bigger, for example 2 will make the icons twice as large. and less than 1 smaller for example 0.5 will make them half the size.
As a bind: /bind key "gensetearlyoverridefloat Statusself_Bufflist scale 1.3 $$ gensetearlyoverridefloat Statusself_Debufflist scale 1.3"
Hovering the icons will show the time, and they have small number at the bottom right for the number of stacks. The problem is that it resets at zone change.
yeah, as in other topic, about moving mouse just to see where you are seeing, and hit other keys to stop camera moving around when that wasnt needed, it just more clickfest and may often get glitchy with chats/revive, and end up making chat spammings when you tried to run or move after revive. there are some keys that may share same key commands. it need similar STO format to make game lot smoother.
Comments
/gensetearlyoverridefloat Statusself_Bufflist scale x
/gensetearlyoverridefloat Statusself_Debufflist scale x
Where x is a number, the scaling factor, larger than 1 and you make it bigger, for example 2 will make the icons twice as large.
and less than 1 smaller for example 0.5 will make them half the size.
As a bind:
/bind key "gensetearlyoverridefloat Statusself_Bufflist scale 1.3 $$ gensetearlyoverridefloat Statusself_Debufflist scale 1.3"
Hovering the icons will show the time, and they have small number at the bottom right for the number of stacks.
The problem is that it resets at zone change.
it need similar STO format to make game lot smoother.