I just saw a cleric with 87,000 power while he was fighting. After the fight, his power dropped to 38,000 power. That means his rank 12 bonding stones give him around 50,000 power, which is absurd.
He was not in a group, he was alone, so don't blame buffs from other classes, I've heard weapons of light and cleric powers have been fixed in the last update, so that's not the issue as well.
Since I noticed his power dropped from 87,000 back to 38,000 exactly 20 seconds after the fight, and that's the time companion's gift expires, there is no doubt bonding stones caused this insane power creep, not something else like ppl sometimes argue.
I would apreciate serious math from someone worried about the issue. I know lots of ppl agree with me this is a big problem and I did math with someone who used bonding stones and brutality rings on their companion, that is also a problematic mix.
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A lot of things contribute to power stacks. Bonding is 1, your feats and powers. The twisted weapon set which gives you 160 power every time you hit an enemy and stacks 24 times . There are also campaign boons, your rings both on you and on your companion and as of recently insignia bonuses and insignia's themselves. 87,000 power on a cleric is pretty standard stuff to be honest. Nothing worth mentioning. The good thing about clerics is they can power share with other in a group and in fact they stack considerably more power early on than a lot of other classes. That's what they do, they support.
Rank 12 bonding stones are also not something so simple - it takes a lot of time, refinement or and money to get rank 12 bonding's up so they should be worth a lot if they help a lot.
Also like i said 87,000 power is nothing. I have seen a 4K in a 4k team get over 500,000 power. I am still yet to understand your point or question.
I mean taking down Tiamat in the very first round. One head within 5-6 seconds then up to the next isn't how the game suppose to be right? And that damage is done by just 1 person. So you tell me!? Nerfing the GF/DC/SW didn't do ... the bonding stones is the real problem here. Yeah haters gonna cry now but I'm just listing the facts here and besides I was never a fan of bonding proc anyway, also they are not so hard to aquire either. Just 1.8 million each on the tradehouse! My two cents for today...
GWF - 4,069 Gear Score (classic)
Barbarian - 48,499 Total Item Level
RIP Bonding Runestones since "combat/companion changes" update on February 5, 2021
Master of Svardborg (banner) trophy, unlocked January 4, 2020! (Playstation4) / Master of Svardborg (banner) achievement, unlocked August 9, 2017! (XboxOne) / Dragon's Bane (Defeat 1000 Dragons) trophy, unlocked February 5, 2020! (Playstation4) / Dragon's Bane (Defeat 1000 Dragons) achievement, unlocked June 9, 2015! (XboxOne) / Portal Dodger achievement, unlocked July 16, 2017! (XboxOne)
The fact is - they reviewed bonding stones, and made them stronger. Another fact is, there are many buff interactions that need to have caps added, in order to prevent things like this from being an issue. The bonding stones are a part of the issue, but not the entire problem.
First of all the fact of the matter is I haven't seen anyone killing Tiamat or orcus like that ever since the Scourge patch so I'm pretty sure you guys are exaggerating and or remembering a pre-Mod 10 run.
Secondly a lot of people in this game DON'T know how to play their classes correctly. Iv out dpsed 4K GWF and I'm a 3k GWF and then I run with a 3.5k GWF who know what they are doing and they out dps me considerably. So maybe your just not utilising your class appropriately so then use that to complain about others (not cool).
Thirdly I don't know about you guys but I have a life and iv already put in a year into this game iv run over 400 Castle Never's and am yet to get an orcus wand. I have had 9 months of V.I.P and got nothing good at ALL.
The drop rate in this game is absolutely disgusting I am confident it's like 0.13% chance to actually get any of the good items. When you add the fact that the dungeon itself takes about 45mins to an hour to complete that's time out of your life your never getting back. So instead of complaining about damage which actually helps people farm dungeons more quickly. What you should be complaining about is the drop rates in this game.
Getting honest characters nerfed because of YOUR personal opinion is not only selfish but it isn't actually helping anyone achieve anything. Your just making dungeon runs take more time out of your life and get no reward for it.
Also if you haven't been playing this game that long and so have a limited understanding and try and project your idea on how the game should be played makes no sense. Your only deluding yourself because how do you know how the game is meant to be played? Your just making it up as you go along.
Mod 10.
All I am saying is complain about something that will benefit everyone like the drop rate not on matters on your personal envy of a melt squad like that. Do something that will help everyone not something that will make this game lose more people with its ever dwindling community.
Think about all the other games coming out. You really think if they keep nerfing everyone and leave the drop rate as terrible as it is you'll have anyone to run any dungeons with? Lol
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The current content has not been made to take into account companion set ups, mount set ups and guild boons so any high IL runs through Tiamat, EToS, LoL, CN etc are pointless to base things being overpowered on.
They are removing the buffs from the High Profit/Vizier sets due to fast runs of the new FBI dungeon, but from what I have heard and seen for a 4k group who know how to play it will be a 20 min dungeon and only farmable to make AD from buying kits from SKT zone stores.
All items that drop seem to be Bind on Pickup.
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https://www.reddit.com/r/Neverwinter/comments/5awplw/50000_power_from_bonding_stones_so_broken/
The OP doesn't understand how bondings work, nor take it in the correct context of everything else.
So in essence Thor is right. Also Thors have big hammers, so they always right.
Also check the threads by the OP, there is anti cleric anger there, about DPS race.
A game is supposed to be challenging, bosses are supposed to be hard.
At least you 2 are intelligent and honest enough to admit the problem. Keep fighting the good fight.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
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The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Escape the Ordinary GH 20
Lord Havok GWF
Lady Icethorn CW
Brother Heals DC
Lord Bubble OP
Sister Tetera GF
A player had 87,000 power during a fight, exactly 20 seconds after the fight, their power dropped from 87,000 to 38,000 all of the sudden. Companion's gift expires after 20 seconds. Gee I wonder what gave him this insane power buff. Not that hard to grasp. Right on, you have rank 12 bonding stones but still admit the problem. Very well done, I commend you.
I saw another older post about this subject, you and another person were there posting over and over again, I admired your intelligent comments, your extreme patience, with so many people who don't get it, or just pretend, they don't want to address the elephant in the room.
Do I think bonding stones are BIS? Yep. Before they adjusted them, you at least had to be a little clever to get the best usage out of them. What they were thinking when they improved them I'll never know. If they nerf the loyal gear, that will likely be enough IMO. Other things would need to be addressed outside bonding stones to really have an impact.
The way you guys are talking about these things though, you'd think it was a matter of putting them on and facerolling through dungeons in godmode for anyone. Don't let the few people who REALLY know their class, and REALLY know how abilities interact, and REALLY know how to work as a team, lead you to believe that everyone is that way. Yes, people can faceroll ETOS and ELOL....as they should be able to if they have the means to get R12 anything. A small group is facerolling CN and FBI, but a LOT of people struggle even with the bondings. Even THEN, with dungeons needing to be run a thousand times to get anything of value, do you really WANT to struggle?
Even if you succeed in getting them nerfed into the ground, you know what is going to happen? These same people will either A) leave the game, cause there is no point becoming more powerful if everytime you do so your work is taken away from you, or B)find another way to be more powerful than you, leading to a new flavor of the month for you to complain about. What will be the effect on you? More time spent in your 10000000th run of the same limited set of dungeons, looking for that one item to make you a smidge stronger, for no real reason and to be nerfed the moment it is deemed that item is too strong.
*Fetches popcorn.*
Is that how suddenly bondings work ?!
Yes, bondings is one of the most powerfull self 'buffs' in the game now. And yes, there is a disparity between people who have them and those that do not. More so because it's not part of the IL. No argument there.
Should sudden rings work on bondings ? IMO no.
Should bonding be toned down ? Probably. Believe me, I'm not a fan of MIA companions, or the Turtle in FBI and blink dog.
But don't forget the price disparity between augment, with goats at 300k AD, and one normal bonding at 800k (x3 2.4kk) and r12 at 4mil per one for a total of 12mil for the set. Now lets compare apples to apples here, perfect vorpal with 50% severity is
also around 4mil and with 100% crit chance adds ~28% dps -> 3 vorpals (12kk AD) will be 85% dps increase.
Without bondings I'm sitting at ~33k power. My companions has ~6k power, with all r12 ecnhants (but I don't use the brutal), when bondings proc it's 285% = 17kpower, that's 50% increase in power and will be 23.6% in dps%
Actually i've compared no bondings with bondings, better yet, I should compare augment to bondings, so it's 40k power vs 50k.
That's 25% increase, 12% in dps. There is a small caveat that I gain critical strike and ArP with loyal gear, but lets convert it all to power: 10k power on companion.
So total as augment: ~33k+10k = 43k.
Total as bondings: ~33k + 28.5k = 61k
41% increase in power and 21% increase in dps.
Orcus shard will cost ne 4mil for 10% increase.
Or same as Vorpals at 25% crit chance at the same price. Or half the vorpals at 50% crit chance.
Nothing special at all.
My example perhaps it's not the most min/max option, but It's a very expansive one all r12, all loyal gear.
The problem is feedback loop that allows the companion be buffed. This is not a bonding problem but a companion issue. So lets not caps for nothing.
The whole noise from 20% buff, or lets say 40% if we consider better stat distribution, margin of error, and other stuff. Is really not what kills DF dragons in seconds.
The OP saw 50k power. Great, but big power numbers may look awesome or overpowered or whatever, but if I can get 200% buff from a class, I'll take that any day, over 20%-40% from awesome huge power numbers.
Try yourself with a good party composition with debufs, a run with bondings and a run without. ofcourse there is a difference but it's not as huge as some all caps threads will want you to believe. You should have read that link:
[]Full Metal Witch[]
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