For those who care to look through my post history (if such a thing is possible), you can see that I've never been a one-sided contrarian or full-time critic and that I actually applauded Cryptic in certain occasions where they had the guts to take some impopular decisions for the good of the health of the game (like the removal of AD from leadership), sadly, however, I feel that over the course of time, the bad decisions have outweighted the good ones and for me, Neverwinter has gotten to a state where it is no longer an enjoyable game.
You may wonder why I'm still playing it if I don't enjoy it, but the fact is that I don't play it anymore. I logged in yesterday to check if my guildies were still on (one was) and I was willing to give this game another shot, but as soon as I started "getting into it" (read below, I mean after I finished dealing with all the inventory and UI management...), I just couldn't muster the will to play and I logged off soon after. Mind you, this happened after a break of a few months as well, so it cannot be pointed just to a burnout.
Neverwinter is seriously no longer an attractive option for me, when I know it used to be a great one in the (now distant) past.
I started playing Neverwinter at release, back in 2013, and seeing the evolution of this game, I can confidently say that Mod 4 has been the top so far, since then, Neverwinter never reached those heights again for me.
Since this isn't just a personal experience thread, but also a feedback one, I will point out to what have become the two major KILLERS of my gaming experience in Neverwinter.
1 - RESOURCE MANAGAMENT IS A NIGHTMARE
With the management of inventory, profession, refinement, invokes, the amount of time it takes to start playing the actual game is staggering. When I logged back yesterday it took me a full 10 minutes to take care of all the clicking on icons, refinement, inventory and so on. That is simply unacceptable. When I log on, I want to start playing, immediately, and not be put in a pseudo-queue where I need (let's not kid ourselves, I could ignore it all, but if you pile it up together, that's a lot of resources) to micromanage all those UI windows. As if it took any skill or procured any enjoyment to click a bunch of buttons in different windows.
Obviously it just doesn't stop there, because you don't do it only once at login. You're repeatedly forced by the game to engage in this micromanagement with more invocation, more inventory management (because it gets always full as you kill enemies), more profession management (as the tasks can get completed while you play) and let's not forget the ultimate nightmare of it all, refinement, which probably takes you more time than killing monsters itself.
In fact, this is so much that at some point Neverwinter stops looking like a MMORPG and starts looking like one of those flash click games. While some may enjoy them, this is not what I signed for here. And certainly Neverwinter was never advertised as such.
2 - AN OBSESSIVE FOCUS ON DAILY QUESTS
Let's get this out of the way. Repeatable menial tasks are not fun, they are not engaging, they are only time consuming. Daily quests are possibly the worst representation of menial repeatable tasks ever implement in MMOs and Neverwinter has gotten to gravitate around it in nearly every aspect of character's progression. From guild boons (this would deserve a topic on its own, but I feel like mod 7 was really the beginning of the end for me), to campaigns, to AD generation, everything goes through daily quests. It didn't use to be like this and there was a time (up to mod 4 I'd say), where after you had dealt with the few dailies you had to (there were only 4 campaigns back then) you could enjoy yourself in whatever you prefered, be it either Dungeon runs or PvP. Now it seems that if you combine 1 with 2, there's no more time for that. Not for someone who doesn't consider Neverwinter like a full-time job.
There are also so many other things that should be mentioned that gradually seemed to exclude me from the game as time passed, as the introduction guild pvp marks (I pretty much stopped doing PvP after they were introduced, I went from a 50% win rate to a 5% win rate in a single patch.) to the progressive irrelevance of the Foundry, that used to be an important component of Neverwinter at release, but I prefered to stick to the big ones.
For what is worth, this is my last feedback on Neverwinter until sweeping general changes that drastically change the game's focus arrive and adress those two major issues I explained above. Looking at past history, though, I can't say I'm too confident about it, so the likelyhood that this is my final feedback on Neverwinter is very high.
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My professions bags are also filled. I have to throw away a few craters each time something else needs to be created by new content.
It's madness...
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
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You get lots of money from whales - cause they are whales
You get lots of money from new players - 'cause they need to outfit and aquire mounts, companions, etc.
I think you do not get lots of money from "the middle". You already have your horses, your companions, your enchantments.
I think "the middle" has already been harvested. Maybe a few crops are still to be still found, but basically "the middle" is a barren land. Hence not in the focus of a money making company.
Caturday Survivor
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Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
mastercardaccount-bound, if they're worried about bots selling.The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
I think those two things are key .
I wouldnt wish @mimicking#6533 job on anyone really.
I do feel like alot of the good work they put in after the mod 6 debacle has been undone though, like we are back to that point again, thats how bad the game has gotten.