thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
edited November 2016
From CW Perspective:
Chill Strike 1
Conduit of Ice 1
Entangling Force 1
Repel 1
Shield Pulse 1
Icy Terrain (DoT) 7
Sudden Storm (Normal) 1
Fanning the Flame 1
Ray of Enfeeblement 1
Icy Rays 1
Steal Time 1
Shard of Endless Avalanche 1
Shard of Endless Avalanche (shardplosion) 1
Disintegrate 1
Imprisonment 0
The number refers to the number of procs. If an ability is AoE and hits multiple targets, then each target gets hit the number of times listed. I tested both on and off mastery for all abilities.
As far as the Owlbear is concerned; no item in the game... companion, weapon, artifact, whatever... should EVER, and I mean EVER be doing 50-60% of a player's overall damage(based on SW logs from ACT).
From a Castle Never run.
From a Tiamat run. Done in 2 rounds.
Ly'saaera, Hellbringer Fury Scourge Warlock of Thieves World Hælja, Swordmaster Conqueror Guardian Fighter of Thieves World
Apologies if this escaped the patch notes. It *was* an intentional change (we basically never intend something to proc a million times, it means it's either useless for everyone except a small number of builds, or else it's ok for a lot of people and then crazy broken for that small number of builds). For weird technical reasons this one took us way longer to fix than it should have -- apologies for that.
Apologies if this escaped the patch notes. It *was* an intentional change (we basically never intend something to proc a million times, it means it's either useless for everyone except a small number of builds, or else it's ok for a lot of people and then crazy broken for that small number of builds). For weird technical reasons this one took us way longer to fix than it should have -- apologies for that.
Apologies if this escaped the patch notes. It *was* an intentional change (we basically never intend something to proc a million times, it means it's either useless for everyone except a small number of builds, or else it's ok for a lot of people and then crazy broken for that small number of builds). For weird technical reasons this one took us way longer to fix than it should have -- apologies for that.
Comments
- Chill Strike 1
- Conduit of Ice 1
- Entangling Force 1
- Repel 1
- Shield Pulse 1
- Icy Terrain (DoT) 7
- Sudden Storm (Normal) 1
- Fanning the Flame 1
- Ray of Enfeeblement 1
- Icy Rays 1
- Steal Time 1
- Shard of Endless Avalanche 1
- Shard of Endless Avalanche (shardplosion) 1
- Disintegrate 1
- Imprisonment 0
The number refers to the number of procs. If an ability is AoE and hits multiple targets, then each target gets hit the number of times listed. I tested both on and off mastery for all abilities.From a Tiamat run. Done in 2 rounds.
Hælja, Swordmaster Conqueror Guardian Fighter of Thieves World
Edit: turns out it was in the patch notes after all, http://www.arcgames.com/en/games/neverwinter/news/detail/10253573-patch-notes:-storm-king's-thunder:-sea-of-moving-ice. I really need to learn to never doubt our live producer.
Character: Vendetta
Appreciate the insight bro