First let me explain where I'm at as far as progress. Almost 3 months in my TR is 2700. I know about the bonding setup currently using a striker with a 8 and 9, and I've picked out my companions based on PS4 limitations - haven't bought them yet but our 2nd lockbox just dropped and wrecked the prices so I will shortly. I'm thinking of going double CA(blink.wizard) with earth archon not sure what else I need. 2/3 on the Lost set, missing horn still after almost 600 runs><. Terrible luck but I refuse to buy one. Working on my DC for the sigil, have purple kessell's and orange lantern. Last spot is for horn but for now i'm running bruenors and tact banner for ilvl (terrible but meh).
PS4 is lacking mount options at least for primary active stat (I'm currently thinking about Flail Snail as my primary although it doesn't mend well with BAT alas its not available anyways), so I'm going to hold off for now and pray for a Disk. The real question I have is: Would anyone happen to know which mount bonuses are best for TR? Protector's seems like the go to blanket option, but I saw another bonus called assassins something online and it looked like it might be better ( trade defensive stats for power ). I'm interested in a Pure offensive build btw, so whatever increases dmg output the most would be ideal. Is there a reddit list somewhere that lists which mounts give what bonuses as well? I've completely ignored my stable so far and these white mounts are just not ok anymore lol.
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Insignia bonuses:
I'd say Protector's Friendship & Camaradierie if you use Active Companion + Bonding Runestones.
There are few more good options (pve):
Wanderer's Fortune - chance to drop extra Refining Stones is great, combine it with Dragon Hoard Enchantment and refining will get much easier. Every character should have it.
Magistrate's Patience & Restraint - it's not huge bonus (1-2% dmg overall), but I can't find enything better.
Gladiator's Guile - extra speed is great to catch up with all these GWFs running arround.
Artificer's Influence & Persuasion - we lack Recovery and AP gain, it might be usefull, especially if used right (eg. just after Whirlwind of Blades)
Assassin's Covenant - extra Power at the cost of Defense, Deflection and Life Steal. It might have a use, but since I have Radiants in defensive slots and my only Deflection and LS stats are from Stronghold/Campaign Boons I don't use it.
If you PvP I'd say healing and movement bonuses (but I'm not very good at pvp):
Vampire's Thirst & Craving
Survivor's Gift & Blessing
Barbarian's Delight & Revelry
Champion's Return
Gladiator's Guile
For stats I will focus:
Critical Chance, Power, AP gain.
Link to all Insignia bonuses: http://two30.github.io/neverwinter-insignia/