So as a PS4 player we recently got a new lockbox which includes all of the archon companions..People must be buying keys like mad because these companions are pretty cheap (compared to the fire archon yesterday anyway),
So, with a high crit build (ala Ambers) it seems pretty obvious crit severity pets would outperform the archons. But I'm wondering at what point of crit rate do the Archon companions become a superior choice? Lets say in the 30-40% range?
Follow up question: Is the water archons active bonus as bad as it reads? (its bonus is "Increase your damage against targets by 6.0% against targets at full health"). I mean it sounds obvious, but does that mean their actual full health (ie. if you do 1 damage this bonus is null), or is it percentage based (still kinda useless buy perhaps better if it still counted until 99% health?)
2nd Follow up question: Assuming the water archon bonus is useless, BUT assuming the archons are better then crit severity companions, would the water archon still be worth slotting just to give that extra 0.5% to all the other archons?
My thought would be the 4 archons (for extra 2% to all active bonus for archons) + the siege master? Then it would look kinda like:
Start of combat (assuming you attack first): 12% damage boost (8% from water + 4% from siege master)
First half of combat (assuming full health most of the time): 19% damage boost (7% from air + 8% from earth + 4% from siege master)
Last half of comabat (still assuming full health most of the time): 28% boost (7% from air + 8% from earth + 9% from fire + 4% from siege master)
Or currently we have 2 pets on PS4 with crit severity (the dancing blade: 5% crit severity and the erinyes of belial 10% crit severity). Would those be a smarter choice?
As of right now I have siege master, fire archon, dancing blade, Erinyes of belial, shadow demon (summoned).
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So, in a nutshell though what you're saying is regardless of your crit chance (even at 100%?) , the archons would create higher dps then the crit severity companions?
I'm not following putz's build. I'm essentially following Jareks. But his companion (active ones anyway) indicate the crit severity options. Presumably, that's because, as putz mentioned, it adds to damage and healing.
I'm just curious (speaking strictly about dmg), if there is a crit rate % where crit severity out damages % dmg bonuses. I assumed that with putz's build (right around 100% crit rate), that crit severity would do more damage than % dmg bonus (though putzs response has me questioning this).
But in Jareks build (I think he's kicking around 40% crit chance), would it be better to use the archons? I know dmg isn't my priority, but may as well do as much dmg as I can do, I figure.
Even with putz's build, I think I remember him saying he's kicking around 185% (?!!?!?) crit severity. IF the +dmg bonus companions do more damage even in his scenario, I'd think they would definitely be the better option in a lower crit world, no?
So in that case, I assume except for the water archon, the other 3 would be a better choice (speaking strictly for dps) then the belial?
So perhaps (for me), the best case scenario would be siege master, air archon, fire archon, earth archon, belial; with either the air or fire as active.
- Simple math, if you've 100%crit chance and 150% crit severity (100% & perfect+ vorpal), that means all your damage will be multiplicated by 2.5. If you add a 10% crit severity pet it goes up to 2.6.
2.6/2.5 = 1.04, so this is a 4% dmg increase, but the more you get critical severity, the less it's effective.
And there is a second point.
- Fire of the god can't crit, so your critical severity will be only effective on 85% of your total damage (assuming DotG do 15% of your damage), the 4% from the first point become 3.4%
Conclusion : 5% crit severity (Dancing blade) is trash for dps, 10% crit severity is good for the heal + dps increase, but for dps only there is better option.
If you're DO with just WoL and 3r12 bonding, crit can be better than power depending of your actual crit chance, power, crit severity.
If your crit sev is already very high, then further increasing it would not be effective because of diminishing return.
My choice of 5 pets for DPS would be:
1. siege master
2. belial
3. air archon
4. fire archon
5. earth archon (situational)/shadow demon (high dmg)/repentant dragon cultist
Water archon seems pretty useless imo, except for solo content/clearing trash.
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