I play on the xbox and recently heard that Longstrider Shot was going to get a bit of a increase to its buff ( I may be mistaken) But I was curious about gushing would. Do Biting roots proc as hits that stack with gushing would to allow it to proc its bleed hit faster? A power combo I've considered to use with it are hindering, Longstrider, contricting then in melee stance go with gushing, hindering, steel breeze.
MY thought process behind it is longstrinder buff to add damage to roots in constricting, and gushings gets its damaged pushed faster with hindering (if the damage from roots proc the bleed ticks.
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Before mod 10 roots were procing tics, and thorn ward too, but I am not sure if situation is the same post M10.
Also, if you apply a gushing when the previous one is still there, they will stack, unlike aimed strike that will refresh.
Also i'd suggest slotting cordon instead of hindering. you have constricting already to proc strong grasping roots, and do one rotation it will be on cooldown to keep up the DoT from roots, so slotting in cordon/plant growth would do wonders with your dps. But hey im on pc not on xbox, so i know nothing and it's all up to you.
I was under the impression that it was a smart move to have an encounter that procs strong roots from a melee stance (Hindering) and range (Constricting) I know that the Ancient roots feat says that Strong roots would gain an additional 5 seconds on them, but I'm not aware of what the original time is haha.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Also Hindering Strike applies Thorned Roots (when taking the Boon), Strike is a Melee attack that actually applies Ranged Weapon damage to the root part. So if you have 2 stacks of RANGED AtoS it will actually make the roots from Hindering Strike much stronger. If you want Hindering to hit harder but less root damage then use it with 2 stacks of MELEE AotS
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
About owlbear cub - it is a rare and expensive pet so it is not an option for everyone.
Back on Gushing> i may be wrong about roots procing it, as i was running, from time to time, with a flame sprite instead of my augment. But pre Mod10 it is easy to test: just dissmiss your companion, strike a dummy with gushing, then land a constricting. if you notice CD reductions from Swiftness procing, then roots actually proc gushing.
You don't have to be pigeon holed into using CoA/PG... you can do decent DPS and be a great asset to the team without it.
Me personally its Longstrider>Constricting>Hindering with Disrupting and Slashers Mark, Hunters Teamwork/CA and Rapid Shot/Strike. I have 0 problems with any of the content and can carry teams through CN etc... not even BiS only 3.5k IL.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Now if you instead aim for a critical hit that becomes 30k x (1+ 0.75 + 0.5) = 67k considering just a vorpal and without even taking in count how buffs and debuffs really work ( im considering now the base hit buffed and not the value after the actual crit). Owlbear cub is just collection material
Then the weaker powers like Steel Breeze, Hindering Shot, Longstriders (at close range) etc have a chance to not Crit... proccing the Owl Bear.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Regarding Thonred roots and Crits on your other post, The same mentality could be made for starting with non-crit inital then refreshing with a crit on the second duration. So I see were your coming from It doesn't seem like that important of a feature. and right now I'm pushing about 78% crit chance with bondings, crit, etc. so lose the occasional thorned isn't a big loss when you have a consistent rotation swapping between both stances procing thorned regularly. I did notice the CD going, but the timer for gushing didn't seem to drop, which is where my confusion came from. I personally dont run Crushing. I run AoTS and Twinblade storm (or blade storm if I feel like playing with the broken mechanic until Mod 10) so for a better damage output. Would swapping hindering for CoA/PG be a more valid damage output? Cause the end goal is to just have big numbers on that scoreboard lmao.
Side Question, Does Swiftness effect the cooldown times on encounters with multi uses? It doesnt seem like Cordon doesnt seem to be getting the almost instant cooldowns I'm seeing with this rotation:Range: Constricting, Longstrider, Cordon -> Melee: Steel Breeze, Gushing, PG. When I swap back to melee the encounters seem to be dropped from 16 seconds to about 1 or 2 seconds thanks most to the gushing ticks and PG. but the timer for Cordon doesn't seem to be dropping or being reduced even when its at 0.
also using constricting hindering longstrider, you are bound to lose rotation when hindering runs out of charges.
cordon is unaffected because it is made of charges like hindering.(plant growth IS AFFECTED by the reduction and it is what you spam to gain massive dps, along with gushing wound).
I dont know why you would apply an non crit strong grasping roots, then apply a crit one after. that is like you want to use a constricting when your serpents stacks are at maximum at melee, and then melee of hindering while getting back serpent to full stack.(you just wasted the extra damage you could have gained from the range stacks of serpent from your start of fight instead of attacking with full stacks of range and full melee from first rotation).
cordon vs hindering in my eyes are a shotgun with unlimited ammo, against one that sometimes gets jammed.
also BIS on offense slots, you can get with 3.5k. only gwfs get more power from defense slots. you can perform as good as a 4k as long as you both have all 12 on your offense slots.
Hindering and CoA Both have 3 charges from a range stance, but both can max out and have the "Unlimited shotgun" aspect in melee. the only difference between the 2 being hindering is Strong Grasping and apparently PG is a seperate type of root in its own category. The advantage of hindering is an easier release of the range encounter (just aim at something and when you use encounter it goes) compared to Cordon (gotta hit encounter twice plus free aim).
I play primarily group based things. I dont really do solo work, so does plant growth get a disadvantage if another players deals damage or is that 500% weapon damage from me personally before roots break.
like i said, it is up to you to choose whichever encounter you feel like using.
the roots from plantgrowth is useless. most of the times it wont even last a couple of seconds lol.
Has this changed for Mod 10? Can someone confirm that on the PC?
Also lol I have the exact opposite problem you have... my Hindering Shot charges pretty much never run out... but my CoA charges always run out and mess rotations up
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Anyhoo with regards to forcing Crits... you can kind of force non-crits to occur.
Aim for Crit chance of around 80-85% after all procs have happened (don't worry about things like Baphomet's Might Boon or Gale of Retribution Boon etc as they just happen every now and then).
Then equip Aspect of the Serpent. When you have 2 stacks of Melee or Ranged AotS this gives you a bump in Crit chance for the 1st 2 Melee or Ranged Encounters/Dailies. For me this would be the heaviest hitting attacks in my line-up. Then when all stacks of AotS are used up in your rotation you will be left attacking with your non-buffed attacks.
At 80-85% there is a chance for my non-heavy attacks to hit and not Crit. When flying solo with my Companion my Power goes up to 52k in Combat... so 50% of this on a Non-Crit is pretty big, so this power would be higher when in a group buffed by other people
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Steel Breeze 2696, Infantile Compensation 15042
Steel Breeze 2814, Infantile Compensation 15042
Steel Breeze 2675, Infantile Compensation 15042
Crit Steel Breeze 7769
Crit Steel Breeze 7491
Crit Steel Breeze 6864
Hindering Shot 7572, Infantile Compensation 15042
Hindering Shot 6201, Infantile Compensation 15042
Hindering Shot 6157, Infantile Compensation 15042
Crit Hindering Shot 16087
Crit Hindering Shot 17167
Crit Hindering Shot 15848
Longstrider 6223, Infantile Compensation 15042
Longstrider 5982, Infantile Compensation 15042
Longstrider Crit 16683
Longstrider Crit 15542
So these are just a few instances, as I mentioned the Owlbear can have a nice influence on damage numbers for non-crit Encounters that do not have any Aspect of the Serpent stacks applied to them. In essence my build hits just as hard for non-crit attacks as I do with my Crits
Edit... in combat my power would fluctuate and go up by around 20k... so Infantile Compensation would be larger etc. Oh and I had a Trans Dread Enchant equipped, not sure how that effects things.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Are you running with skirmisher's gambit? By running with it you would proc the companion hit more often while also making your crits havier right? Would look like a win-win to me.
Ps4 rookie looking for knowledge
3156 hr
I will be respeccing numerous times soon when the changes hit
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
3156 hr
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.