Hi everyone!
while I'm not actively playing my warlock currently, I often play with warlocks in my party, and I after two weeks of patient logs collections, I'm finally able to solve some of the mysteries explaining why some warlocks do close to no damage while others seem to play the dominant damage class in the game. However, I haven't completely figured it out, as some of the most obscure class mechanics are unknown to me, and I'd like some help on that matter!
Here is one of the most emblematic records I have collected so far:
http://imgur.com/a/Yt9kFThe first and the most obvious part of that report is the owlbear damage. Apparently, pillar of power cannot crit, and triggers owlbear procs on every tick, which leads to a whopping 30% of the total damage for one encounter and one pet.
The second interesting part is the damage dealt by tyrannical curse. While it seemed rather difficult to decipher, it's obviously due to some multiple stacking of self-buffs, as in this party, my damage as a CW was rather standard. That would imply that, as he's fury, it must be brutal curse that is triggered several times by tyrannical curse's curse marker. I'm not exactly sure of how this works but this is the only explanation I have found. This is stressed out in the effectiveness of other spells and procs, as we never had over 200% debuffs in the party in the first place. It's also possible that the warlock bugs making them benefitting twice from debuffs (and possibily buffs, not sure about this one) was never fixed, as it appeared through some long and tedious google searching but never in any patch notes. In that case it would mean they would be benefiting from pillar of power twice, which would be a good explanation on why it's so popular right now, even for non owlbear owners.
There's however, one element I'm completely unable to solve because I can't do that with my SW character right now: in some group content, warlocks seem to be able to apply debuffs that far exceed anything I've seen in this game so far, to the point that some of my CW spells had something like 350-400% effectiveness, something that normally does not happen in a standard party, especially without a debuff CW or a HP cleric. I'm suspecting some weird interactions with infernal wrath, but I could be wrong. So, can any of you help me solve this little mystery?
Thank you!
Comments
There may be a chance some self buffs / debuffs are spreading to party members? I don't recall seeing values that high for effectiveness in my logs.
TR-SNE
CW-ELIKIA-MOF T
DC-BUFFY ON HEELZ-BUFF/DEBUFF
GF-BAIT
GWF-MEATHEAD
HR-SPLIT NOCK
XBOX ONE
but if they fix it, they need compansation again, I am sure. Otherwise SW will be at bottom i think.
BTW, Yes, its like TC is bugged because my dps goes crazy if I cast TC even if the mob is alive for 5 seconds only (AoE fight).
But if I cast Gates or Brood or Flames, the dps is just average. I don't even use a second daily anymore, only during bosses where I can pop 2 dailies with Sigil of the Devoted. It's like TC is MANDATORY, and this is not cool because I'd like to feel that the other powers are good, but nothing can be compared to TC in SW powers =/
BTW. What summoned companion do you use and what's Power without buffs and bondings?
Hælja, Swordmaster Conqueror Guardian Fighter of Thieves World
Looks at a bug that has existed since mod 4.
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
Granted i couldn't make the curve go beyond 2k power because that's where my SW is but unless it dramatically stalls beyond that (which would be an exception) you shouldn't worry about it. If anything at-wills may need a small buff, that's about it.