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Analyzing an endgame SW's damage

diogene0diogene0 Member Posts: 2,894 Arc User
edited September 2016 in The Nine Hells
Hi everyone!

while I'm not actively playing my warlock currently, I often play with warlocks in my party, and I after two weeks of patient logs collections, I'm finally able to solve some of the mysteries explaining why some warlocks do close to no damage while others seem to play the dominant damage class in the game. However, I haven't completely figured it out, as some of the most obscure class mechanics are unknown to me, and I'd like some help on that matter!

Here is one of the most emblematic records I have collected so far:

http://imgur.com/a/Yt9kF

The first and the most obvious part of that report is the owlbear damage. Apparently, pillar of power cannot crit, and triggers owlbear procs on every tick, which leads to a whopping 30% of the total damage for one encounter and one pet.

The second interesting part is the damage dealt by tyrannical curse. While it seemed rather difficult to decipher, it's obviously due to some multiple stacking of self-buffs, as in this party, my damage as a CW was rather standard. That would imply that, as he's fury, it must be brutal curse that is triggered several times by tyrannical curse's curse marker. I'm not exactly sure of how this works but this is the only explanation I have found. This is stressed out in the effectiveness of other spells and procs, as we never had over 200% debuffs in the party in the first place. It's also possible that the warlock bugs making them benefitting twice from debuffs (and possibily buffs, not sure about this one) was never fixed, as it appeared through some long and tedious google searching but never in any patch notes. In that case it would mean they would be benefiting from pillar of power twice, which would be a good explanation on why it's so popular right now, even for non owlbear owners.

There's however, one element I'm completely unable to solve because I can't do that with my SW character right now: in some group content, warlocks seem to be able to apply debuffs that far exceed anything I've seen in this game so far, to the point that some of my CW spells had something like 350-400% effectiveness, something that normally does not happen in a standard party, especially without a debuff CW or a HP cleric. I'm suspecting some weird interactions with infernal wrath, but I could be wrong. So, can any of you help me solve this little mystery?

Thank you!

Comments

  • whyratwhyrat Member Posts: 51 Arc User
    Dreadtheft debuffs. Dread enchantment (many SW run that). Pillar of power gives dmg increase to party members if they step on it. Dark Revelry could be proccing, boosting power by 20%. Those are the main ones that come to mind.

    There may be a chance some self buffs / debuffs are spreading to party members? I don't recall seeing values that high for effectiveness in my logs.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    whyrat said:

    Dreadtheft debuffs. Dread enchantment (many SW run that). Pillar of power gives dmg increase to party members if they step on it. Dark Revelry could be proccing, boosting power by 20%. Those are the main ones that come to mind.



    There may be a chance some self buffs / debuffs are spreading to party members? I don't recall seeing values that high for effectiveness in my logs.

    It's clearly something some SWs know about and do use while most don't, which is why i'm asking. I don't see this kind of effectiveness with most of them, but with some of them, 400% effectiveness is average. So there's some way to make SW debuffs far more effective than they are in theory, and I'm a bit out of ideas. I'm of course not talking about stats buffs or damage buffs as they do not appear in the logs, but at some sort of debuffs as only debuffs increase effectiveness in logs.
  • xs13redxs13red Member Posts: 82 Arc User
    Proper cursing(20%+more damage) followed by proper rotation will jump up damage. I have run eTOS with much higher il same setup and same spells. Beat him by 15 mil damage. His roation was Dreadtheft then Fiery bolt. Mine was curse X3 then Fiery bolt followed by Dreadtheft. He corrected his rotation then he beat me by a bunch. That will affect how effective your player is.
    HELLBRINGER TEMPLOCK-DEMONEYE
    TR-SNE
    CW-ELIKIA-MOF T
    DC-BUFFY ON HEELZ-BUFF/DEBUFF
    GF-BAIT
    GWF-MEATHEAD
    HR-SPLIT NOCK
    XBOX ONE
  • btfdbtfd Member, NW M9 Playtest Posts: 177 Arc User
    TC is bugged somehow. Most of the time it's a lot more than 30% of the initial hit on the cursed target, sometimes even more than the initial hit itself (for every monster hit by TC) depending on buffs.

  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited September 2016
    btfd said:

    TC is bugged somehow. Most of the time it's a lot more than 30% of the initial hit on the cursed target, sometimes even more than the initial hit itself (for every monster hit by TC) depending on buffs.

    amen
    but if they fix it, they need compansation again, I am sure. Otherwise SW will be at bottom i think.
    Post edited by schietindebux on
  • diogene0diogene0 Member Posts: 2,894 Arc User
    btfd said:

    TC is bugged somehow. Most of the time it's a lot more than 30% of the initial hit on the cursed target, sometimes even more than the initial hit itself (for every monster hit by TC) depending on buffs.

    So I think I get why now. The interaction between TC and brutal curse is completely broken. The fact that SWs benefit from debuffs twice (it also works with the orcus set somehow) doesn't help either, as they benefit twice from a seld debuff stacking more times than it should.
  • kallephi#0836 kallephi Member Posts: 281 Arc User
    edited October 2016
    This game has a lot of "weird" things haha. When I go to ETOS with a decent buffer DC, my damage goes high like crazy. I do very good dps but hell, I crit for 1.4M with arms of hadar yesterday, thats impossible (for my toon under 3.2k gs using r8 enchantments). Running CN with two 4k DC full based on buffs + prophet set + commander strike + itf, with around 140k power, the maximum damage I dealt with arms was something around 600,000 damage. How can I deal 1.2M with only one average dc?

    BTW, Yes, its like TC is bugged because my dps goes crazy if I cast TC even if the mob is alive for 5 seconds only (AoE fight).
    But if I cast Gates or Brood or Flames, the dps is just average. I don't even use a second daily anymore, only during bosses where I can pop 2 dailies with Sigil of the Devoted. It's like TC is MANDATORY, and this is not cool because I'd like to feel that the other powers are good, but nothing can be compared to TC in SW powers =/

    BTW. What summoned companion do you use and what's Power without buffs and bondings?
    Post edited by kallephi#0836 on
    Ly'saaera, Hellbringer Fury Scourge Warlock of Thieves World
    Hælja, Swordmaster Conqueror Guardian Fighter of Thieves World
  • btfdbtfd Member, NW M9 Playtest Posts: 177 Arc User
    Well sharp I really hope that devs finally will fix this... There won't be any real class balance with bugs like this.

  • fernuufernuu Member Posts: 453 Arc User
    On the other hand - once they fix all bugs like that, they will need to rework class even harder... ha, can't believe they'll do it
    https://youtube.com/c/FernuStormborn

    Mod 10:
    [Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.

    Mod 9:
    [Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    fernuu said:

    On the other hand - once they fix all bugs like that, they will need to rework class even harder... ha, can't believe they'll do it

    Not sure. Damage should be a bit lower than CW, which is imo a good standard, without these bugs. I took a quick look into the damage curve of spells and most of them are OK. It's almost similar to the TR one actually. So where's the problem?

    Granted i couldn't make the curve go beyond 2k power because that's where my SW is but unless it dramatically stalls beyond that (which would be an exception) you shouldn't worry about it. If anything at-wills may need a small buff, that's about it.
  • btfdbtfd Member, NW M9 Playtest Posts: 177 Arc User
    @fernuu this is why they should actually fix bugs first and do balancing after that :D but the way I judge the situation and the devs they won't do it

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