So I'm still rocking the elemental fire skillet and shield that I got from EE and it seems like I know right away what to grind for on my other characters. I'm just at a loss for what weapons to start hunting for on my Healadin. What is the best end game weapon/shield set that I should be working toward (our guild isn't up to the guild gear yet so that's not an option for me at the moment).
Founding Member of "Wrong Side of the Stronghold"
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
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SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
That sounds right as long as you don't need to spam relentless avenger therefore making dungeon runs much longer as enemies get scattered all over the place, do you?
another thing about RA... the hate on that encounter is a little over the top. as mentioned, the adds come back with aggro on the tank pretty quickly. also you can launch yourself ahead of the group, get the aggro on the mob and everything is actually clumped together around you for the dps to attack. the only time this does not work is when the dps players are running in before the tank... which as we all know is a poor tactic.
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
So....why the change for twisted when your ap generation is very decent? Because of this:Aura gifts, 25% of your power shared as long as the players in question are in a 30' range, meaning 2,5% more damage fro them and remember you can have this massive GWF dealing 10times more damage than you.
There is a new set coming:
When you dodge, shift etc.....(raise aura for pally) you will get 10% more dps and 15% speed for 10 seconds.
When you use dailly you will take 10% less damage and heal 15% of your hp in 10 seconds.
The healing is useless, the damage reduction is usefull, but it has a cooldown of 30 seconds and since the most probable is you be waiting for the dailly to use to rescue someone or using DJ to make damage you will trigger the protective bonus, and the weapon damage increase is not % increase of damage increase because the output of damage is calculated (weapon damage + power base damage)*multipliers, so suposing a power has a base of 2000 the real increase from twisted to shieldbarer is around 7% and not 14% increase while abilities with lower base damage will get better results overall, still it has less power that the twisted, around 3k, meaning less aura gifts and meaning that the damage can reach the shield barer's if the offensive bonus is not triggered.
Conclusion, if nothing changes about the new set, the best set to make faster dungeons is the twisted, but you'll need a good ap gain for situations like FBI for example, burning is as well good but more protective.