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Questions: Possibly Without Answers

greywyndgreywynd Member, NW M9 Playtest Posts: 7,154 Arc User
There are some little things that I have noticed in Neverwinter that make me wonder. I may add to this as more come to me. Feel free to add your own.

1) How does an Air Archon fall to its death?

2) Where is the Red branch of the Cult of the Dragon? Whites are GWF. Blues are GF (Tiamat Paladins?). Greens are HR. Blacks seem to just be general fighter types. The Reds? There are no Red Dragonwings/fangs/claws.

3) Why are all DC holy symbols generic? Shouldn't a cleric of Kelemvor have holy scales?
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.

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  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
    greywynd said:

    1) How does an Air Archon fall to its death?

    Hehe, presumably the same way that a Will 'O Wisp, Sylph and Shadow Demon do...especially when you are avoiding the smoke bridge to get to the arcane skill node in Phantasmal Fortress >:)

  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,154 Arc User
    qexotic said:



    Hehe, presumably the same way that a Will 'O Wisp, Sylph and Shadow Demon do...especially when you are avoiding the smoke bridge to get to the arcane skill node in Phantasmal Fortress >:)



    Done it a few times in Sharandar coming down from the high ground in the Wyldwood Gate.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • lantern22lantern22 Member, NW M9 Playtest Posts: 1,111 Arc User
    I've always wondered why we are able to freeze cold based mobs like winter wolves, ice golems etc. and why fire based elementals take fire based damage.

    Just seems wrong to me

    and godammit why is there no fireball spell for wizards, or for that matter - lightning bolt

    I'd like to see better spell paths and then proper immunities, hmm sorry got carried away . . .
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    Did you ever play Baldur's Gate? These guys had it sorted. Elementals took less damage if it was the same type as them & more if it was the opposite type (e.g. fire elemental took double damage when attacked with water), but they also had different mage paths - being a Transmuter was always fun when you could change someone into a hamster...
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • emilemoemilemo Member Posts: 1,718 Arc User
    lantern22 said:

    I've always wondered why we are able to freeze cold based mobs like winter wolves, ice golems etc. and why fire based elementals take fire based damage.

    Just seems wrong to me

    and godammit why is there no fireball spell for wizards, or for that matter - lightning bolt

    I'd like to see better spell paths and then proper immunities, hmm sorry got carried away . . .

    I really miss the different damage types and resistances City of Heroes had. Would fit right into the theme in Neverwinter
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • asterotgasterotg Member Posts: 1,742 Arc User
    emilemo said:

    lantern22 said:

    I've always wondered why we are able to freeze cold based mobs like winter wolves, ice golems etc. and why fire based elementals take fire based damage.

    Just seems wrong to me

    and godammit why is there no fireball spell for wizards, or for that matter - lightning bolt

    I'd like to see better spell paths and then proper immunities, hmm sorry got carried away . . .

    I really miss the different damage types and resistances City of Heroes had. Would fit right into the theme in Neverwinter
    You would need raids and free respecs, to implement this. Otherwise you would exclude a lot of players or force them to spent ADs, to run a specific dungeon.

    When I raided in another game, it took up to 5 minutes to change feats, spells etc. for every boss according to his powers/immunities. They shortened all dungeons, they wont implement such a time consuming mechanic.
    Chars: CW, DC, GF, GWF, HR and TR.
  • lantern22lantern22 Member, NW M9 Playtest Posts: 1,111 Arc User
    armadeonx said:

    Did you ever play Baldur's Gate? These guys had it sorted. Elementals took less damage if it was the same type as them & more if it was the opposite type (e.g. fire elemental took double damage when attacked with water), but they also had different mage paths - being a Transmuter was always fun when you could change someone into a hamster...

    Absolutely. I loved the Baldur's Gate, Ice Wind Dale and Neverwinter series of games. Baldurs Gate was the reason I bought my first PC and I still have all of the original game CD's within arms reach. Ahhh the good OLD days :)

    @asterotg

    Would it be so hard, a few new fire based spells (already have ice) and a couple of different types of damage resistance (fire and ice/water), and that way we aren't freezing to death something made from ice.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    lantern22 said:

    armadeonx said:

    Did you ever play Baldur's Gate? These guys had it sorted. Elementals took less damage if it was the same type as them & more if it was the opposite type (e.g. fire elemental took double damage when attacked with water), but they also had different mage paths - being a Transmuter was always fun when you could change someone into a hamster...

    Absolutely. I loved the Baldur's Gate, Ice Wind Dale and Neverwinter series of games. Baldurs Gate was the reason I bought my first PC and I still have all of the original game CD's within arms reach. Ahhh the good OLD days :)

    @asterotg

    Would it be so hard, a few new fire based spells (already have ice) and a couple of different types of damage resistance (fire and ice/water), and that way we aren't freezing to death something made from ice.
    And how many classes would that effect? 1? So you want a system that only punishes a select few and lets everyone else have a pass? Martial classes do physical damage so, no worries if you are a TR, GWF, GF, or HR. Clerics and Paladins do mostly radiant damage with a little bit of fire. So would you implement a set of enemies with increased radiant resistance to make things fair? What about the warlock? They are pretty much all necrotic damage. If you make something resistant to them they have nothing else to use.

    Basically what you want is a complete revamp of the classes and the damage types they do. While revamping nearly all the mobs and areas to provide a balanced area that wont punish or remove the need of any one class from being wanted. The gains dont justify the work involved.
  • asterotgasterotg Member Posts: 1,742 Arc User
    lantern22 said:

    armadeonx said:

    Did you ever play Baldur's Gate? These guys had it sorted. Elementals took less damage if it was the same type as them & more if it was the opposite type (e.g. fire elemental took double damage when attacked with water), but they also had different mage paths - being a Transmuter was always fun when you could change someone into a hamster...

    Absolutely. I loved the Baldur's Gate, Ice Wind Dale and Neverwinter series of games. Baldurs Gate was the reason I bought my first PC and I still have all of the original game CD's within arms reach. Ahhh the good OLD days :)

    @asterotg

    Would it be so hard, a few new fire based spells (already have ice) and a couple of different types of damage resistance (fire and ice/water), and that way we aren't freezing to death something made from ice.
    The Master of flames has fire based skills instead of spell storms lightning, so there would be the possibility to respec, but also the need to respec.

    Chars: CW, DC, GF, GWF, HR and TR.
  • lantern22lantern22 Member, NW M9 Playtest Posts: 1,111 Arc User

    lantern22 said:

    armadeonx said:

    Did you ever play Baldur's Gate? These guys had it sorted. Elementals took less damage if it was the same type as them & more if it was the opposite type (e.g. fire elemental took double damage when attacked with water), but they also had different mage paths - being a Transmuter was always fun when you could change someone into a hamster...

    Absolutely. I loved the Baldur's Gate, Ice Wind Dale and Neverwinter series of games. Baldurs Gate was the reason I bought my first PC and I still have all of the original game CD's within arms reach. Ahhh the good OLD days :)

    @asterotg

    Would it be so hard, a few new fire based spells (already have ice) and a couple of different types of damage resistance (fire and ice/water), and that way we aren't freezing to death something made from ice.
    And how many classes would that effect? 1? So you want a system that only punishes a select few and lets everyone else have a pass? Martial classes do physical damage so, no worries if you are a TR, GWF, GF, or HR. Clerics and Paladins do mostly radiant damage with a little bit of fire. So would you implement a set of enemies with increased radiant resistance to make things fair? What about the warlock? They are pretty much all necrotic damage. If you make something resistant to them they have nothing else to use.

    Basically what you want is a complete revamp of the classes and the damage types they do. While revamping nearly all the mobs and areas to provide a balanced area that wont punish or remove the need of any one class from being wanted. The gains dont justify the work involved.
    I'm not sure I'm asking for things to be changed, otherwise it would be a request in Player Feedback. So I don't really want anything (except maybe for a fireball and lightning bolt spell to be added to the CW spell "book").

    But if we put that aside - it's wrong how you can freeze an ice elemental and burn a fire elemental. Yeah, it probably mostly affects CW but it would also affect anyone with a fire or frostburn enchant etc. So what if in an ice based area a CW had to swap out ice based spells and find another way to control other than freezing? Hell, it might actually makes us have to think about things, magic missile would make it back onto the load out (as opposed to chilling cloud) 50% of the spells CW's have access to (or any classes skills for that matter) are not worth using and could use replacing. More dynamics in the game would be good imo.

    It can be expanded to the fighter types - less piercing damage (i.e. swords) against skeletons, less blunt damage (i.e. maces) against armoured mobs.

    Bring in spell resistance for certain special mobs . . . . .

    But yeah, I agree it would be a big change and there other more important things. This isn't really a serious serious thread though, is it?? Aren't we just having a bit of fun with some of the unexplainable aspects of the game :)

    Ps did I mention give us a fireball spell - booom
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    edited September 2016
    The CW is a D&D Evocation type mage. As such they are supposed to have access to skills from all the elements, without having to respec. The 3 feat paths should actually be more along the lines of 'enchanter, evoker, transmuter'.

    Of course nobody expects them to rewrite classes or game mechanics at this stage, it's too late. Cryptic have taken the quick-and-easy path to designing several of the classes and as such it leaves issues such as fire elementals taking as much damage from fire as they do from water.

    Here's a list of mage specialisations:

    Abjuration: spells of protection, blocking, and banishing. Specialists are called abjurers.
    Conjuration: spells that bring creatures or materials. Specialists are called conjurers.
    Divination: spells that reveal information. Specialists are called diviners.
    Enchantment: spells that magically imbue the target or give the caster power over the target. Specialists are called enchanters.
    Evocation: spells that manipulate energy or create something from nothing. Specialists are called evokers.
    Illusion: spells that alter perception or create false images. Specialists are called illusionists.
    Necromancy: spells that manipulate life or life force. Specialists are called necromancers.
    Transmutation: spells that transform the target. Specialists are called transmuters.

    You'll note that the SW could easily be the Necromancy specialist.
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,154 Arc User
    Why do the Thayans and various Cults have access to better healing potions than the players do?
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    greywynd said:

    Why do the Thayans and various Cults have access to better healing potions than the players do?

    Well Mod 10 brought us Potion of Grand Healing, which for most restores a 1/4 of HP. Maybe by Mod 20 we'll have potions that restore half our health too :D
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • ravenskyaravenskya Member Posts: 1,891 Arc User
    edited October 2016
    What ever happened to "turn undead"

    And why won't Minsc, Drizzt, Brunor pick you up if you go down? I pick them up

    And does the free cleric companion identify as male or female?
    Founding Member of "Wrong Side of the Stronghold"
    Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
    Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP

  • mustrumridcully0mustrumridcully0 Member Posts: 145 Arc User
    lantern22 said:

    lantern22 said:

    armadeonx said:

    Did you ever play Baldur's Gate? These guys had it sorted. Elementals took less damage if it was the same type as them & more if it was the opposite type (e.g. fire elemental took double damage when attacked with water), but they also had different mage paths - being a Transmuter was always fun when you could change someone into a hamster...

    Absolutely. I loved the Baldur's Gate, Ice Wind Dale and Neverwinter series of games. Baldurs Gate was the reason I bought my first PC and I still have all of the original game CD's within arms reach. Ahhh the good OLD days :)

    @asterotg

    Would it be so hard, a few new fire based spells (already have ice) and a couple of different types of damage resistance (fire and ice/water), and that way we aren't freezing to death something made from ice.
    And how many classes would that effect? 1? So you want a system that only punishes a select few and lets everyone else have a pass? Martial classes do physical damage so, no worries if you are a TR, GWF, GF, or HR. Clerics and Paladins do mostly radiant damage with a little bit of fire. So would you implement a set of enemies with increased radiant resistance to make things fair? What about the warlock? They are pretty much all necrotic damage. If you make something resistant to them they have nothing else to use.

    Basically what you want is a complete revamp of the classes and the damage types they do. While revamping nearly all the mobs and areas to provide a balanced area that wont punish or remove the need of any one class from being wanted. The gains dont justify the work involved.
    I'm not sure I'm asking for things to be changed, otherwise it would be a request in Player Feedback. So I don't really want anything (except maybe for a fireball and lightning bolt spell to be added to the CW spell "book").

    But if we put that aside - it's wrong how you can freeze an ice elemental and burn a fire elemental.
    Is it?

    We're made of flesh, and yet, fleshy things hitting us hurt.


    More over - we're talking about spells. If you cast a cold spell, for example, you are exercising mental control over elemental cold - no surprise that this hurts an ice elemental - you have magic power over the very thing he is made of!

  • pitshadepitshade Member Posts: 5,665 Arc User
    I just want to know what those fools did with the phylactery?
    "We have always been at war with Dread Vault" ~ Little Brother
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    pitshade said:

    I just want to know what those fools did with the phylactery?

    LOL and talking about, whose phylactery is it? The illithilich? Valindra? Arklem Greeth?
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited October 2016
    Azharzel the dracolich, more commonly known by players as Draco. Orcus is holding his skull in the last cut scene.

    "You will serve me as you once served Valindra"
    "We have always been at war with Dread Vault" ~ Little Brother
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    pitshade said:

    Azharzel the dracolich, more commonly known by players as Draco. Orcus is holding his skull in the last cut scene.



    "You will serve me as you once served Valindra"

    Ha I have skipped the cutscene every time. Maybe I should watch it for once :p
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • sirjimbofrancissirjimbofrancis Member Posts: 348 Arc User
    Why is it, after defeating lostmauth, and we can clearly see literal mountains of gold all around, does lostmauth only drop, like, 64 copper? And, why do we grab that 64 copper, and maybe a peridot, and happily leave all that gold?

    Meanwhile, it costs us 2 gold every time we want to swap an enchantment. And, where does that money go? Does each enchantment have a coin slot?
    Lilia Drakon - PVE Executioner TR
    She Looked Lvl 18

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  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,154 Arc User
    Not to mention the stuff around the arena that comes up through the vents to flood the sections? That's molten gold. Lostmauth bathes in it.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • ravenskyaravenskya Member Posts: 1,891 Arc User
    I have always wanted to know why I couldn't pocket any of Lostmauth's gold
    Founding Member of "Wrong Side of the Stronghold"
    Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
    Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP

  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    ravenskya said:

    I have always wanted to know why I couldn't pocket any of Lostmauth's gold

    I know Xena would for sure - a good thing she never went into Lair of Lostmauth coz she'd likely never want to leave :D
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    Why is this game called Neverwinter if there are four areas in this game that are quite clearly always winter?

    (note: for all you Forgotten Realms loremasters, would you kindly explain the history behind this?)

  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,154 Arc User
    The city of Neverwinter was so named because, even though the town is situated in the cold north of Faerûn, the Neverwinter River that flows through it was heated by fire elementals living under the nearby Mount Hotenow in the Neverwinter Wood. The heat given off from the river creates a permanent warm climate in the immediate area; without the elementals, the river, and subsequently the city's water supply, would freeze over.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • sorce#8115 sorce Member Posts: 1,009 Arc User
    Time to shut down the thread, a question that has an answer was asked! :P
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