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Bonding stones mod 10?

snypes2888snypes2888 Member Posts: 34 Arc User
What's the news with bonding stones in mod 10? Is bonding pets the way to go or did you all swap back to Augment pets?

Comments

  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    Bonding stones haven't changed in mod 10 that I am aware of. They are still far better than an augment in almost all cases.
  • dupeksdupeks Member Posts: 1,789 Arc User

    Bonding stones haven't changed in mod 10 that I am aware of. They are still far better than an augment in almost all cases.

    Yep.

    Bondings are the luxurious high-end. Augments are still viable and probably more cost-effective mid-range.

    The only noticeable change related to bondings was really a change to the DC's Weapons of Light feat to only share un-buffed power (excluding Companion's Gift). This fixed some unreasonable interactions but also significantly reduced the benefit from bondings on particular DC builds. That said, they're still superior to Augments so no significant change in relative value.

  • pr3stigexpr3stigex Member Posts: 419 Arc User
    dupeks said:

    Bonding stones haven't changed in mod 10 that I am aware of. They are still far better than an augment in almost all cases.

    Yep.

    Bondings are the luxurious high-end. Augments are still viable and probably more cost-effective mid-range.

    The only noticeable change related to bondings was really a change to the DC's Weapons of Light feat to only share un-buffed power (excluding Companion's Gift). This fixed some unreasonable interactions but also significantly reduced the benefit from bondings on particular DC builds. That said, they're still superior to Augments so no significant change in relative value.

    Did the power sharing actually get fixed already?
    Lash Urzoth 3.7k GWF, Pr3sTiGe 3k SW.
  • dupeksdupeks Member Posts: 1,789 Arc User
    pr3stigex said:

    dupeks said:

    Bonding stones haven't changed in mod 10 that I am aware of. They are still far better than an augment in almost all cases.

    Yep.

    Bondings are the luxurious high-end. Augments are still viable and probably more cost-effective mid-range.

    The only noticeable change related to bondings was really a change to the DC's Weapons of Light feat to only share un-buffed power (excluding Companion's Gift). This fixed some unreasonable interactions but also significantly reduced the benefit from bondings on particular DC builds. That said, they're still superior to Augments so no significant change in relative value.

    Did the power sharing actually get fixed already?
    Yep. It's not out of control anymore. I copied the below from another thread:
    dupeks said:

    Folks on preview did a bunch of testing to see what happens with base power. I think it's relatively in line with my experience on live (PC). Seems like people might find it useful in this thread.

    For reference, below please find which elements contribute to the Mod 10 "Base Power" for DC Power Sharing (BoB w/ BF, WoL, AA).

    The rule of thumb appears to be "if it has an icon by your portrait, it doesn't count" with the additional (sad) exclusion of Augment companions.

    DO Count Towards Power-Sharing "Base Power"

    • Passive Stat Campaign Boons
    • SH Power Boon
    • Cool Resolve (IWD Boon)
    • Passive Equipment Stats
    • Healer's Lore Offhand Bonus
    • Insignia Stats
    • Mount Passive Bonus Stat (ex. +power from Guard Drake)
    • Companion Active Bonus Stat (ex. +power from Sellsword)
    • Assassin's Covenant (M10 Insignia Bonus)
    • Berserker's Rage (M10 Insignia Bonus)
    DO NOT Count Towards Power-Sharing "Base Power"
    • Ring of Brutality (neither on player nor on companion)
    • Ring of Rising Power
    • Twisted Weapon Set Bonus
    • Rampaging Madness (Dread Ring Boon)
    • Elvish Fury (Sharandar Boon)
    • Companion's Gift (Bonding Runestone Stat Bonus)
    • Augment Companion Stat Bonus
    • Protector's Camaraderie / Friendship Insignia Bonus
    • OP Aura Gifts (they just sum together but don't interact)
    • Eldritch Runestone in Defense Slot Stat Bonus
    • Companion Legendary Active Bonus (+15% stats does not count towards your base power, but it does appear that the legendary stat bonus is calculated from the companion's buffed power stat, including any power buffs you are putting out)
    Misc Tips & Tidbits(not rigorously tested in a manner like the above)
    • When multiple DCs are present, BoB w/ BF and AA appear to work on a "most recently applied" basis, instead of stacking. WoL from different DCs appears to sum together, but doesn't interact
    • Power buff does not affect Augment Companions
    • Power buff does affect Bonding Companions, which then can pass the amplified effect back to the owner. If the owner has a Legendary Active, that also benefits from the power buff (+15% passed back to owner)
    • If you didn't scrap / donate that old personalized adamant ring, it's actually great until we unlock Fangbreaker rings some time in 2018. Or make a new one, prices on the AH have gone down since you last looked.
    • I haven't been able to pin down exactly how Assassin's Covenant is calculated. Subjectively, the effect seems to be based on some analogous "base defense". I also suspect it's responsible for some small (1-3 %) vibrations in power in certain settings, although I can't think of what effect would cause that to happen. It's also extremely possible I'm just confused and wrong about this.
    Source: http://www.arcgames.com/en/forums/neverwinter#/discussion/1218468/mod-10-dc-changes/p1

    I've tried my best to be accurate, but please forgive and notify me if I got something wrong and I'll be happy to update.
  • zibadawazibadawa Member Posts: 1,266 Arc User
    I saw a post saying that there were some problematic situations in the Fangbreaker subboss fights that cause non-augment companions to get themselves stuck and effectively removed for the fight, which makes an augment a good thing to have if you consider getting an entire companion with gear just to get around bad AI and design in a single dungeon to be "a good thing".
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