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Storm King's Thunder Preview Patch Notes: NW.65.20160801c.18

terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
Content and Environment
Storm King's Thunder
  • Additional changes have been made to the fog in Bryn Shander. It is now less dense closer to the player character.
  • After defeating the trolls in the Shrine of Mielikki, the dialog timing is now improved.
  • Bryn Shander: Certain yetis no longer spawn within giant blocks of ice. Gee, are they glad that they're out here!
  • Bryn Shander: The quest path now leads through terrain less frequently.
  • Campaign: Liberate Bryn Shander no longer awards an unused currency; this currency no longer shows up in the Wealth tab of the Inventory.
  • Campaign: The tutorial quest is now properly offered during the course of the first day of play, rather than needing enough supplies to require a second day.
  • Cold Run: Out of Supplies: The objective location for this quest has been clarified in the quest tracker.
  • Defending the Dale: The quest now properly displays text in the Quest Journal.
  • Fangbreaker Island: This dungeon now properly requires 28% Everfrost Resistance to enter.
  • Red Ice: Ice sticking out of the boss arena can no longer damage players before they enter the arena.
  • Red Ice: Enemies no longer chase players through certain obstructions.
  • The volume of various voice-over has been adjusted to be more consistent.
  • Various text throughout Storm King's Thunder has been adjusted, generally to better match the voice-over or address typographical errors.
General
  • A certain bridge in Rothé Valley no longer causes griffon mounts to jitter when walking over it.
  • Defending the Sword Coast: Players with an objective to collect ritual components in Pirates' Skyhold are no longer directed to go to the Chasm to do so.

Combat and Powers
Classes and Balance
  • Certain class powers no longer cause certain bosses to give up on their dedication to violence.
  • Great Weapon Fighter: Steel Defense now grants Everfrost damage immunity during its effect.
Companions
  • Remorhaz: Line of Sight no longer prevents the Remorhaz from helping excavate extra Ostorian Relics.

Items and Economy
Storm King's Thunder
  • Archaeologist's Trowel: This item now requires both "Secrets of Ostorian Relics" and "Restore Bryn Shander's Economy" to purchase.
  • Items in the campaign store are now properly visible even before they're unlocked, allowing players to better plan out and strategize their campaign progress.
    • This also reveals sources of Everfrost Resistance that previously appeared hidden.
  • Prestige Body Armor now properly has Defense values competitive with similar items in its Item Level range.
  • Relic gear icons have been adjusted to better match their in-game appearance.
  • Relic and Frostborn equipment now grant the same stats when in a fully discharged state that they would grant in Tier 1.
  • Scourge Warlocks can now properly purchase pants and shirts in the campaign store.
General
  • Players with Artifacts that were previously stuck in a permanent "cooling down" state will now see those artifacts' cooldowns tick down again.
Zen Market
  • Frostborn and Warborn gear now shows their locations in Collections.
  • Frostborn armor set bonuses now apply on entering a Storm King's Thunder map, rather than having to unequip and re-equip set pieces to apply them.
  • Shared Bank Slots: The maximum value of Shared Bank Slots in the purchase description has been updated to match a previous increase.
  • To alleviate confusion, the 20 Keys and Frostborn / Warborn Gloves purchases have had their text updated to clarify the behavior on opening.

User Interface
Sword Coast Chronicle
  • Currency counters in individual campaign tasks no longer occasionally project a subtle line that draws to the corner of the screen.
  • Icons for currencies now consistently load in the footer of individual Campaign screens.
  • Storm King's Thunder now has an updated campaign image.
  • Well of Dragons now appears after Dread Ring in the campaign list.

Graphics, Effects, and Animation
Enemies and Allies
  • Certain Dwarf beards that had changed with the Storm King's Thunder release have been re-restored.
    • The new version of this beard has been made available in Character Creation and the Tower of Alteration.
  • Frost Giant Runewielders now properly hold their shields, rather than levitating them.
  • Frost Giants now consistently have blue or white beard colors.
  • The warlock in Lonelywood is now wearing more weather-appropriate clothing.
  • Yetis no longer slide instead of running when they charge.

Performance and Stability
General
  • An occasional crash in the Quest Journal UI has been addressed.

Localization
General
  • Much of the localized voice-over audio that was missing on release of Storm King's Thunder has now been implemented.

Comments

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  • sorce#8115 sorce Member Posts: 1,009 Arc User
    @terramak - is the Steel Defense change also going to be applied to GFs that currently aren't getting immunity from EF damage when they have Steel Defense?

    Also - Combatant's Maneuver (new insignia bonus) does not work, no proc or buff in the bar at all. Are you able to have it added to the list of bugs to check?
  • edited September 2016
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  • asterdahlasterdahl Member, Cryptic Developer Posts: 1,258 Cryptic Developer
    metalldjt said:

    I heard none of the 5 new insignia bonuses are working?

    We are currently aware of two insignia bonuses that are broken: Victim's Preservation and Combatant's Maneuver. After speaking with the team it looks like those issues are fixed on our end and we'll be getting them out at the earliest opportunity. I apologize for the inconvenience these issues have caused.

  • sorce#8115 sorce Member Posts: 1,009 Arc User
    asterdahl said:

    metalldjt said:

    I heard none of the 5 new insignia bonuses are working?

    We are currently aware of two insignia bonuses that are broken: Victim's Preservation and Combatant's Maneuver. After speaking with the team it looks like those issues are fixed on our end and we'll be getting them out at the earliest opportunity. I apologize for the inconvenience these issues have caused.

    Whoohoo! Many thanks! :D:D

    Now - Steel Defense for GFs not stopping EF damage. Annnnnnnd go! <3
  • sorce#8115 sorce Member Posts: 1,009 Arc User
    edited September 2016
    (Yes Lag more and double post)
  • sorce#8115 sorce Member Posts: 1,009 Arc User
    edited September 2016
    (Yes Lag more and triple post) - mods feel free to shoot these to the Lower Depths.
  • edited September 2016
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,464 Arc User
    Question: is there a way to see what your total everfrost resistance is? So far I haven't been able to find a way to tell short of manually adding individual items up.
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  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    hustin1 said:

    Question: is there a way to see what your total everfrost resistance is? So far I haven't been able to find a way to tell short of manually adding individual items up.

    I've asked for this as well on the feedback thread. It's something I'd really like to see.

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  • kitkathdkitkathd Member Posts: 286 Arc User
    asterdahl said:

    metalldjt said:

    I heard none of the 5 new insignia bonuses are working?

    We are currently aware of two insignia bonuses that are broken: Victim's Preservation and Combatant's Maneuver. After speaking with the team it looks like those issues are fixed on our end and we'll be getting them out at the earliest opportunity. I apologize for the inconvenience these issues have caused.

    Now if only you could fix banishment with Oath of Devotion paladins. It does not boost damage resistance whatsoever.
  • hastati96hastati96 Member Posts: 499 Arc User
    so no changes in fbi loot? :'(
    The current loot is still pretty unrewarding for the dungeon on preview .
    Nero - Palacetamol - Essence of Aggression
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  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    asterdahl said:

    metalldjt said:

    I heard none of the 5 new insignia bonuses are working?

    We are currently aware of two insignia bonuses that are broken: Victim's Preservation and Combatant's Maneuver. After speaking with the team it looks like those issues are fixed on our end and we'll be getting them out at the earliest opportunity. I apologize for the inconvenience these issues have caused.

    I don't pay a lot of attention to the math, so I wasn't even aware that Combatant's Maneuver was bugged, but let me say this:

    I spent 1.5 mil on a Giant Bettle mount on the AH to get this particular bonus, so I very much appreciate your fixing it.

    (Also, it'd be really nice if there was an official place we could go to have game rules answered? Like, what constitutes a "control effect," eg, chill/freeze etc)
This discussion has been closed.