I honestly did not think it was possible to make us worse in PvP than what we were in the previous mods, (they never cease to amaze me), Now while the PvE portion of Warlocks with a certain build can currently top dps charts in different dungeons, we are yet again taking a back seat to the role of "Striker" class.
I actually took the time to write out things and put a total 3.5 weeks of information (5 hours a day minimum on preview), testing different builds and abilities that were tweaked. Again, just like my Paladin threads, it touched deaf ears and was put in anyways, just the way Paladins were pushed through with no QC/QA.
When does this end for this
class "Correction" GAME?
I mean being one- two shot by almost every class in the game (except CW and GWFs now), is getting a little rediculous (I mean PvP for Warlock is comical "Charlie Chaplin/Benny Hill comical").
I know I am just blowing smoke and hoping that another developer comes along to look at what has been done with classes and the state of PvP, but the complaints are legit this time. It's not a problem of finding a specc to beat classes in the game or get good with your class, it's a matter of "core class abilities being fixed, so we can have a 1% chance of surviving in PvP now.
If not, they should consider, blacking out the Warlock class and putting in the Reaver to take it's place (Just wishing).
So, how many are actually having success at end game PvP (Fighting other "Real" PvPers with this class and surviving?).
I leave you with the current Warlock PvP video!
https://www.youtube.com/watch?v=IDi83T4wEf8
Comments
-Kymos
Xbox GT -- Mr Shabok
My Guide
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
I'm also using Stronghold Set and Sigil of Devoted / Oghma (if I will have enough rp/ad to upgrade it to mythic) so basicly no heals for me despite pots/insignias
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
For the most part though, I just think SW could have been done a lot better than it has been done and it seems to me like it was just thrown together unfinished for mod 10. theory behind all these changes and nerfs is that the developers do it in hopes of people leveling up new classes within the game and spending more money for new items (I won't put into any other current class, like I have my Warlock, period.).
Again, I hope they get good metrics back on the next NCL and how many Warlocks will be dead, laid out in dom matches tryiing to fight against other "Better built" PvP classes within the game, as it takes a lot of resources, time and serious effort to PvP with this classes (More so than with any other class in the game, currently).
-Kymos
-Kymos
lifesteal / selfheal on GWF feels somehow broken, but i managed the class much better than before.
SE+first strike is a onehit if I can´t time that "pseudo dodge" , it´s a matter of timing.
No chance to go temptation, missing too much damage that way.
Hellbringer is viable in my eyes and Pillar of power pretty nice, Hellish rebuke+Creeping death (having some RI) deals >50% of my damage. But I can´t tell about warlock on maxed level being 3.4 IL
I miss mobility somehow, maybe some movement and better staminagain would help.
I ask myself if 3x warborn armor having 6000 movement and 400 tenacity plus prestige longcoat may be a deal. Anyone tested that setbonus?
This is what I would like to get done
1.fix BT and BT feature
2. WB should be fixed. It respects targets tenacity and defense all time but not mine hitting me for 22k , 50% from incoming damage dealt by myself, that´s somehow stupid cryptic
3. lift the immunity frame from shadow walk a bit, one scond with a cooldown is very poor, when I can near perma dodge with my DC without big efforts, same as CW can chain his dodges... only 1,5 to 1,8 seconds
PS: met that new combat Hunter in PVP...I tend to call that piercing nonsense broken, sry
same as TR no arp, high power and dealing double the damage of all other classes together lol, good job cryptic
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
I've been running solo a lot as I usually do (this is how I test and build my Warlock in every mod + most of our good PvP people quit the game), but it's hard to really test things, due to running into 1.8IL PUGs or 4.2IL premades. I think people as of late have been really nice to give me one on ones when I ask to constantly and honestly test these builds.
I personally do not like Hellbringer and would prefer to go back to SB PvP spec, but I don't know if that spec will ever be viable again in PvP (Still not sure why Amenar messed it up like he did).
-Kymos
-Kymos