The activate button prioritizes players over anything else although convenient for programing this caused an issue today. I was in the moonstone mask when I logged in and several players were intentionally blocking the exit and I could not get out! the only thing to do was switch instances and hope that the players in the other 2 weren't going to pull the same HAMSTER. I got lucky but it got me wondering if the players were to spread into the other 2 instances and pull this HAMSTER what then? and if this happened here what other areas could be affected? simple solution: A option to turn off player interaction as in your cursor will ignore all players while active (could be useful in general).
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Go to the door, and look at the top of the door or above the door - you should be able to get out then
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP