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tower of celadain isue, story line broke at 2nd floor.

banzaikittenbanzaikitten Member, NW M9 Playtest Posts: 220 Arc User
i am making a foundry with the celadain tower.
so far so good.
all objectives works on the starting floor.
but when i use the teleporter for the seconds floor.
the questline is broke, saying ,in red, completed.
is it a bug, or is it not posible to make a storyline on the 2nd and 3th floor.
or am i doing something wrong.

Comments

  • banzaikittenbanzaikitten Member, NW M9 Playtest Posts: 220 Arc User
    ugh, my excuse, yes, after using the teleporter, the line should continue.
    should...
    its ends with, completed....
  • valcontar73valcontar73 Member Posts: 337 Arc User
    edited August 2016
    Teleporters doesn't work as intended in the foundry preview, when you use it, it shuts down all your objectives and ends the quest.

    It's not your fault, it's cryptic fault. And yeah, we reported it several times, result? They don't have a clue how to fix it, or they simply don't care.

    If you wanna test the quest, you have 2 options:

    1-. Publish the quest, on the live server the teleporters work as intended, so you can test the quest. (Put in the description of the quest that is for testing purposes, just in case some player plays it by accident.) (You can modify your quest and re-plublish later on, as many times you want.)

    2-. On the foundry preview, move the spawn point near the destination teleport, and begin the quest selecting the proper objective. (ya I know, it's very annoying)


    NWS-DLXTNXRF2 - Angeline von Stein
    NWS-DOVA9JIJV - The Lost Seneschal
    NW-DT3221YUY - The Wildcross Bride

    Foundry Grand Master.
  • banzaikittenbanzaikitten Member, NW M9 Playtest Posts: 220 Arc User
    hmpf...
    time for plan C...
    ok, i give it a try.
  • banzaikittenbanzaikitten Member, NW M9 Playtest Posts: 220 Arc User
    nop, but plan C (C for cheating) worked.
    i made 2 extra maps, each with the correct floor.
    that, worked..(not the fancy art, but ok)
  • banzaikittenbanzaikitten Member, NW M9 Playtest Posts: 220 Arc User
    hmm, floor 4 cant be accessed, you fall down, bummer
  • valcontar73valcontar73 Member Posts: 337 Arc User
    I never used the tower of celadine maps, but I guess you can use one of this big invisible walls, rotate it 90º and put it just below the floor, it will act as a solid floor.
    NWS-DLXTNXRF2 - Angeline von Stein
    NWS-DOVA9JIJV - The Lost Seneschal
    NW-DT3221YUY - The Wildcross Bride

    Foundry Grand Master.
  • iandarkswordiandarksword Member Posts: 978 Arc User
    You have to test teleporters on live when you use them. Just hide the end chest or make it unobtainable in some fashion until you have debugged your quest.
    "I don't know, I'm making it up as I go..."
    Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
    Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
  • banzaikittenbanzaikitten Member, NW M9 Playtest Posts: 220 Arc User
    yes,the porters do work, that not the point, but, the storyline is broke.
    anyway, the map is live and working as it should be (EX floor 4, hehe)
  • markhawkmanmarkhawkman Member Posts: 117 Arc User
    did you try adding a floor to the floor?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
  • banzaikittenbanzaikitten Member, NW M9 Playtest Posts: 220 Arc User
    yes, as sai'd, map work now.
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