Hi guys just wondering are there any new Hellbringer tactics in terms of power combinations?
I still use the Dread theft, Warlocks Bargain & Blades of Vanquished Armies combo... any new interesting power combos?
How do you use Pillar of power now, it seems the Area of Effect is bigger but what is the optimal combo of other powers? I did not put points into Tyrannical threat yet, basically my daily powers are Gates of Hell and Accursed Souls.
Would be great to talk about new tactics.
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"scourge warlock mod 10"
Look for website with title: "Mod 10: Scourge Warlock Guide by Daigotsu, With Special Guest... Fernuu Stormborn!"
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
1. No mention of Infernal Spheres tactics, is the power still redundant for level 70 players?
2. How to maximise Harrow Storm now?
3. What are some simple anti-mob tactics?
I still think curse bite is a little underwhelming, its not that powerful seriously?
HB makes for decent party support and not terrible damage, not god tier. Pillar of Power is bread and butter like SB's soul scorch. Get in the thick of it and drop it, pop Gates of Hell, or some mob debuffs with DT. Some pretty good debuffs going on.
I tried a Harrowstorm, Warlock's Bargain and Fiery Bolt combo, it works ok against Skirmish but I am not confident to say it is the best combo, but it does wipe out Skirmish mobs. Just my input after testing a bit.
I wish they would work with community more in terms of this stuff, it wouldve made for a much better game through the years.
Nothing makes me more angry then my monthly warning for telling them about borked stuff that they shouldve known about. (report via ingame features or whatever that means) which we all know has never worked from day one... ever, not once. (heck im still waiting on my respec tokens from power point bugs.. never got mine =P)
Thier un official redditt is no better, in fact worse then here, they have no real set of rules and the dude that made it , just bans people willy nilly any way he wants.. forever. Of course which is super silly, considering you can make a new handle on redditt in about 5 nano seconds (is that half a parsec or more) =P .
Great advertisement for the game, considering if people actually think that its associated with the game.
Next you haven't wrote your build, I mean which paragon tree you focusing one. Fury, damnation or temptation.
Also u haven't wrote your stats, and most important remember that every player have own game style, some prefer more aggressive gameplay, while others more defensive. Some stay in rage which others are fan to stay in close range.
For now I play with HB temptation warlock. I have over 8k DR so I can go more head2head fight with large group of enemies.
Plus I am temptatio so I have:
Dark Revelry - When you Life Steal there is a chance to gain Revelry. Revelry increases the Move Speed and Power of nearby allies by 4/8/12/16/20% for 5 seconds.
Aura of Despair - Enemies within 20ft of you deal 1/2/3/4/5% less damage.
Aura of Cruelty - Allies within 20ft of you Life Steal for 1/2/3/4/5% more.
Darkness - Enemies damaged by Blades of Vanquished Armies briefly deal 2/4/6/8/10% less damage to you.
SO be mind that before starting doing mass aoe evaluate your own stats and will your SW able to survive.
So my combos are,
non epic dungeons>
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Usual areas.
Encounters: BovA + PoP + Arm Of Hadar or fiery bolt,
Class feature: no pity, no mercy + prince of hell.
At wills: hellish rebuke + hand of blight.
Daily powers: Gate of hell + accursed souls.
Usually dashing in enemies group, cast PoP then Bova, Fiery bolt if enemies are not strong to pose big threat to you. If they are danger use Arm of Hadar to CC them.
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Heroic encounters
Encounters: BovA + PoP + Arm Of Hadar or vampiric embrace or DT
Class feature: no pity, no mercy + prince of hell or Dark One's Blessing for life steal chance + severity.
At wills: hellish rebuke + hand of blight.
Daily powers: Gate of hell + accursed souls.
same tactic as usual enemies cleaning. Either dash with shadow slip in middle of enemies group cast PoP>BoVA + Arm of hadar> then hitting with Arm of blight, or gate of hell, . This combo more like is pop + bova due high chance life steal to keep you alive + do aoe dps. Arm of hadar to CC enemies and get time to BoVA cool time ends. Meanwhile u can either dashing around and avoid incoming hits or sit in PoP and use arm of hadar..
Also if enemies are really strong for your,
Use Gate of hell to knock enemies down + dps, then dash to group of them with shadow slip, Cast >PoP > BovA, then hit with arm of blight. Why not with hellish rebuke? Because arm of blight give extra debuff effect. if u decide to stay longer in PoP effect area. Vampiric embrace is tool which u used if your HP drops below 70% of your max HP. Try use it on Cursed target and which stand in PoP effect area. So U will drain more HP.
Or third option> Gate of thell> dash to group enemies, PoP .> BoVa, hit with arm of blight or hellish rebuke while BoVa is up. Once its out, u dash out of danger with shadow slip, and from range hit with DT.
Accursed soul = panic button, so its better use it if u are really in trouble, and restore your HP
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Epic Dungeons>
In epic dungeon is tricky, because its a matter of your gear and gameplay.
If u have enough Def< and can last longer in group of enemies, have sharp eye and know when to dodge, then BoVA + PoP is good combo.
If u lack good stats,
Encounters: WB+ PoP + x >> Hadar grasp, vampiric embrace, warlock bargain, or DT or Arm of hadar. Its matter of situation and party.
Class feature: no pity, no mercy + prince of hell or Dark One's Blessing for life steal chance + severity.
At wills: hellish rebuke + hand of blight.
Daily powers: Tyrannical Curse + accursed souls.
In close range: Tyrannical Curse> PoP > Hadar grasp> BoVa.
You get pop buff and debuff enemies, then hadar grasp debuff add nice combo. and on top BoVa is good to stack creeping death for furry tree, but even if u are not furry Deflect chance which provide BoVa let u stay longer in close range of enemies..
From range: Tyrannical Curse> PoP>Hadar grasp>warlock bargain or DT. + Flame of empowerment class feature.
Hadar grasp is for its debuff effect,, PoP for buff, and DT for dps. On top on flame of empowerment class feature.
Boss fight>> same as I wrote in upper lines.. But you can add warlock bargain instead DT to get extra survivability and 15% incoming hit transfer to WB affected enemy.. Which is big matter
And biggest advice would be, don't try make direct copy, because u need find combo which fit your gameplay..
Some guys do try make total copy of class build and they faill. Because they do not adapt situation and evaluate own capabilities. So don't go blindly.
Through fight your get experience and found best build which fit your gameplay
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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https://www.youtube.com/watch?v=Q4i-2ZbXXxk
Just few of runs. I will upload more at weekend
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
I'm not a SW expert, but this is how I play.
Soloing / trash mob packs
At-Will: Hellish Rebuke mainly
Encounters: Pillar, Dreadtheft and Blades
Passives: Flames of Empowerment + All Consuming Course (+off hand feat). As an alternative, No Pity, No Mercy + off hand feat + All consuming course. Cannot tell at the moment which is the best, but they both work.
I feel a bit tanky when I play in this way....
Boss fight.
As above, but I slot Killing Flames instead of blades.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
I really don't think NPNM is working. Can't even bring myself to slot ever now.
Tested 2 min run on dummy for hellish rebuke only using FoE+NPNM and FoE+shadowwalk(for no damage increase) and I had an overall ~24% damage increase with NPNM slotted. The CA buff from NPNM was also working.
Mind you Im still not lvl 70 so I had no boons or any other buffs except campfire. Im not exactly sure how much overall dps increase it should give so if anyone else wants to try and verify this I'd be cool.
Still unsure if I want Mocking Spirit or not. At least when solo, I dun have many issues w/ survival as HB even w/o the puppet taking aggro (can feat for Warding Spirits or Hope Stealer instead). And even if it could be nice to have the puppet tank more, that also means it dies more (so less boosts from feats that require it to be alive) and enemies group around me less (good or bad depending on the AoE chosen).
Still annoying that Spitfire is always on and not only when in combat, though. Hate the auto-aggro when passing by places while mounted
<CO docs> .: Petco :. // Base DPS Sheet (needs revision) // PSA on Power Activation Delay
- Themed Tanks // Misc Build Dump // Ayonachan's Gift Horse (stat data)
- Be safe and have fun, champs - for science!
It is convenient to pair curse bite with ACC; since lesser curse procs it; but every test I've done results in arms of hadar being superior. Even long fights; the increased recast on arms of hadar has to stack something like 4 times until the recast time on each is EQUAL... And of course, this recast penalty stacking resets if you just delay casting 15 sec.... then arms of hadar again gets a big boost in DPS with a few low-recast rotations. So the fight has to prolong even longer for curse bite to ever come out ahead in terms of damage alone. The addition of prone effect on arms of hadar makes it no-contest better.
Only situations I can see justifying curse bite would be poor mob placement / LoS issues... but I've never really encountered this in day-to-day gameplay game.