Hi all,
Although the current status of Scourge Warlocks in PVP is bad, i am not planning of giving up yet. I've made the first of a series of videos, trying to explain our possible new role in domination. For me its clear that mod 10 pvp tactics are very different from previous mods. No more epic healing and fighting alone against 3 enemies in a node. This build has less healing than Mod 9 Souldbinder builds but does more damage. Since Mod 10 Soulbinder main feat borrowed time isnt working, no need to stay in this paragon path.
Here is the first video for a Hellbringer / Fury, PVP Build. It shows Powers, Feats, Boons, Insignias, Mount and Armor set.
https://youtube.com/watch?v=FcX_jhYG3b4&feature=youtu.beUpdated build here :
In a following video i will post about Enchantmens and Artifacts (had to change 3 of them, so its work on the process).
I hope it helps. Maybe there is a place for us in pvp!
PavlosT, PVP Scourge Warlock
Youtube Channel
Comments
On a note though, not sure if you know this but with Hellish rebuke on someone it constantly procs lesser curse which adds to the dot damage (30% extra damage) we do, might be better than the 2% con bonus you get (I think formula is .02 *.16 ( 26 points in con) = very low damage bonus) .
Also, I would get the lifesteal as high as possible with hit points and endless consumption with the displaced fate ( 60% DR boon at 30% health), instead of the other ones, tell me how it works out for you
Remember this as well, the days of Warlocks running around holding nodes are gone, Warlocks are strictly a team based PvP class now. If you find a good healing cleric on your team, stick with him/her and just node contest, if they are hitting you and being dotted up by you/debuffed, it helps your team more so than solo node holding or TRYing to with this mod.
-Kymos
you missunderstood me and thats partly because i didnt write it correctly. When i said "isnt working", i ment isnt working as it used to be. In the video i mention that now heals in the end of battle.
Youtube Channel
The damage dealt by the DOT from HR is enhanced by LC itself since it has the same effectiveness boost like WC
--> cursesynergy.
Bloodpact of carnia is a 1-5% damageboost, so 5/5= 5% damagebonus, as far as I remember.
Thx Pavlost for your courageous project, I gonna try to run a Hellbringer temptation setup, but I lack in health...no HP-boon, but LS boon.
Thank you for taking this project on!
Once for Soulspark as it allways did
http://neverwinter.gamepedia.com/Soul_Spark
And second time for Borrowed Time like patchnote says?
"Borrowed Time: Added clarification to the tooltip to make it clear that this Class Feature only triggers when Soul Sparks heal you at the end of combat."
English is not my nativ language, but the old tooltip from BT was pretty clear and needed no clarification , btw. who needs a classfeature that heals you the moment the battle is over? Wasted.
The new tooltip is irritating since it makes a whole class feature useless. In the end the change is not logic and I fear it is a result of one person doing all the balance in 2 weeks. A simple fault.
If you would run a warlock you might have read allready the tooltips in mod 10?
Borrowed Time: While you have Soul Sparks they heal you every 2 seconds for .08% of your HP per Soul Spark.
-->exactly the same
And the tooltip for Soulsparks changed interestingly from:
Various Soulbinder spells siphon the life force from targets, granting you a Soul Spark. Critically striking a foe also grants you a Soul Spark.
You may have up to 30 Soul Sparks at any given time and they passively increase your Life Steal by .08% each.
-->When combat ends you are healed for .5% of your max life for each Soul Spark you possess and they are consumed. Soul Sparks last until consumed or combat ends.
To: bla.......
-->While you are out of comabat a Soulspark will be sonsumed every 0,5 seconds healing you for 0,5% of your max HP.
Again.....
Soulspark mechanic is broken in many ways since rework, the sparks doesn´t heal you in combat from BT, they doesn´t spend you any Lifestaelbonus, 0.08% each spark up to 2,4% LS plus.
Vamire Sparks doesn´t work also , no lifestealbonus from that feat.
Borrowed time classfeature is broken, no deflect having full sparks, normally spending 15% deflect, and some more I guess.
What do you think about a class that is broken in his core and doesn´t work any more like it should?
Low geared Warlock might have problems atm., due to these bugs.
Btw. I read lot´s of crying posts in the GF corner, some of those guys lost any sense of objectivity if they ever had some, crying all time about a needed rework of ITF and a fixes to broken mechanics. That´s weared in mind from my PoV, walk over there and watch yourself.
In the warlock section you won´t find anyone who cries about fixes for puppet, MF bug etc., no these guys are obviuosly clear in mind and asked for fixes for 2 years.
Lesser Curse damage without that "For me" is 7-9k ticks without, I'm getting about 5-7k ticks with lesser (through full tenacity), and I am seeing this constantly up on a person, "Even when I retreat" or when a TR goes into stealth (they are constantly burned).
For me, I will pick the Lesser Curse damage over the Cania, because of this.
I have a funny feeling that the description given is not how Cania is working.
I thought about something, it could be because I am dropping the person's resistance to when they have LC on them to.
-Kymos
LC procs are piercing?
I recognized that 30% increase to LC but it never dealt that much damage (not many procs) in PVP, since ACC is not viable most time?
-Kymos
Interesting since that´s a selfbuff to all damage we can´t achieve with anything else, only Puppet is not affected by that, smells fishy imo
PS: someone allready have noticed and thefabricant allready started a bug thread about it >a week ago
http://www.arcgames.com/en/forums/neverwinter#/discussion/1221037/scourge-warlock-has-self-debuff-for-his-efffectiveness
People were trying to figure out why my damage was so high and why the mobs were melting like butter >:)
On a note, looked at LC several times after curse consume and the damage average was about 16k per consume, so it was higher than the 7-9k that I posted about initially. I managed to curse each time before a volley of Soul scorches on the mobs.
-Kymos