3rd day archer now and multi target is a complete trash, far behind sw's, far behind gwf's, single target is great but multi is the worst in the game.
I mentioned over and over again in the preview feedback/oficial feedback, but devs keep ignoring or dont read:
Archer needs threath reduction/solution, electric shot is a huge aoe', we cant wait for the tank to get the aggro because many of the tanks wont get it and also because other dps's dont need to wait for that because they are not so much at risk as we are. The speed from hasty retreat helps but by runing, dodging we're not attacking and many fights last only a matter of seconds.
Throw caution now requires a melee target, this simply wont work, tried the best i could with marauder's escape to keep aspect of the falcon at vantage but it's still really bad, what was the point of this change, it could simply keep tthe animation, require a target to cast but simply hit that target with a lightning from affar, copy monshae druid FX or whatever.
I am really disapointed with archer performance, as a combat ranger in speed runs i make at least 2 times more damage in multi target....there is simply no point in archery since combat can easly deal 70% of archer damage in single target.
So how the hell can i make a dev actually read 1 post because the suport keeps saying "oh yeah yeah ty for you colaboration, we'll pass this through"
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The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
About ES and Split strike i use them situationaly and yes it dosnt make up much of my damage, but a simple little strike on a target and he wants to hug me right away. "Hey you hit me with electricity, lets hug!".
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
I think they boost the cast speed of electric shot in M10. It maybe faster than rapid or same as rapid but its definately alot faster than the old one. The old one fire at the same rate as splitshot at minimum charge. That make it inferior to splitshot due to the dmg it does. But with the new ES cast speed, i think it might be better than splitshot. Need further testing tho. SS is bursty but i feel ES is more efficient.
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when you can not use longstrinder (have no ranged targets) swap longstrinder for ward
when you have to fight lots of mobs (say valindra, or demonic slaughter) swap longstrinder for StS
droping plant groth and thorn strike when mobs enter mele range is also usefull and helps a lot, and if you ignore this option, you loose some DPS.
Why did you quote me saying that HR should have option to play single stanced only and sugested your rotation that is obviously using both stances? And have to fight lots of mobs like valindra? Unless i get grabed i make sure valindra is dead before she can spawn any mobs, the only trouble there is me stealing tank aggro, im'not sure if you are aware of the reality of pugging, stealing aggro from bosses like valindra, fulminorax, balor's(these guys are the worst), traven is the daily dish and i want to use the maximum of my aotf, so no, i can never use pg or anyother combat ranged power.
2) VT is a crowded dungeon, much more mobs then in any other dungeon, not only when she summons them but on the way to her room too.
3) Yeah, stealing agro is a problem in weak parties, so you are forced to enter the brawl, i am aware about this problem, thats why i recomend this rotations.
And all in all, my rotations do not require any mele skills to be used, but they give the option. So i gave you just 3 rotations that are usefull enough ranged only, and that give you the option to ocasionaly drop some extra skills when you ranged one are on cd.
I like the sniper playstile too, but for me, using some mele skills from time to time is not a problem.