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GWF as a Tank

I am currently playing a DC with a IL around 2500. Due to all the bugs on PS4 most end game dungeons cannot be played. I am considering creating a GWF as a tank. Is this a viable end game tank? I'm asking as I would prefer to tank as a GWF vs. being a GF or a Paladin.

Please feel free to share info on viability of GWF as a tank for end game.
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    carl103carl103 Member Posts: 209 Arc User
    No. Your DC is probably a better tank in fact. The GWF is made of paper. It's a one trick pony DPS class built around a very specific combination of feats. ANything outside of that and you won't even be able to do 60-70 leveling without help.
    Paingiver is not an acurratte or Useful measure of your actual sustained damage output, (i.e DPS), in various ways it lies. For a true idea use ACT. Link below:

    https://github.com/nilsbrummond/Neverwinter-ACT-Plugin
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    mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    edited August 2016
    carl103 said:

    No. Your DC is probably a better tank in fact. The GWF is made of paper. It's a one trick pony DPS class built around a very specific combination of feats. ANything outside of that and you won't even be able to do 60-70 leveling without help.

    This IMO is stupid when the game clearly considers GWF a tanking class. If the class cannot tank, remove that type of role from the que system for GWF. I really had hopes that it would be viable as I was going pure defensive, con, and deflection build with working on Paragon feat for increase threat and defensive path.

    If GWF and GF are truly separate class given them their own unique feats and don't have them share anything. I mean both share the same feats and paragon path and even some of the paragon abilities. That just makes no sense to me, it does from a D&D prospective but not as a MMO.

    I know GF is getting updated with Mod 10. Will GF be updated with the next mod?
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    carl103carl103 Member Posts: 209 Arc User
    Nope. GWF are in need of serious help, acknowledged by a dev in comments here on the forum, but GF, SW, and HR were felt in more need so they're not getting touched till a future date, as yet undecided.


    The core of the issue is this though. An actual tank in this game needs to cap their damage resistance stat, (80%), push their deflect nice and high, (not sure exactly how high real top end gear level tanks are), and stack some other form of damage reduction on top.

    I'm not too up on GF tanking mechanics but it's my understanding they rely on staying behind their shield which gives them a seperate 80% damage reduction modifier on top of their actual normal damage reduction. So GF's are taking like 4% of the total damage aimed at them before deflection is factored in.

    Paladins are all about stacking some other form of damage reduction, (either a 50% cut from a couple of sources or short lived flat immunity for a very short period via a daily), with the ability to gain temp HP = to their total health every handful of seconds.


    A GWF has nothing like that kind of capability. Even if you could magically get deflect to 100% you'd still be a fair ways behind the Paladin because the paladin gets damage reduction = to 100% deflection rates plus his own actual deflection plus a large chunk of temporary HP. Unstopable and most of the GWF tanking feats are worthless for actual tanking however because they focus heavily on damage reduction which is actually rather easy to cap, (it didn't used to be anywhere near as easy a long time ago, but thats then and this is now), and the temp HP provided by unstoppable is nowhere near as great as a paladin gets and nowhere near as frequent outside of destroyer spec.

    Destroyer spec on the other hand, well, here a quote from memory of how i described the 60-70 leveling experience in it in protector's enclave chat a few days ago:

    "You'll start the fight hitting like a wet paper bag, 5%, maybe 10% of each enemy's health per swing if your lucky and all the while they're ripping off 10% of your own health per hit per enemy, your health plummets downward towards 20%, then suddenly all your buffs align, unstoppable comes up and everything dies in two hits from full health. You go from zero to god in 2 seconds flat"

    In that spec it puts out VERY good DPS, and it's probably the most survivable of the DPS classes IMO, (hence why it gets the hate in PVP), but it's nowhere near even as close to as tough as an actual tank.

    Paingiver is not an acurratte or Useful measure of your actual sustained damage output, (i.e DPS), in various ways it lies. For a true idea use ACT. Link below:

    https://github.com/nilsbrummond/Neverwinter-ACT-Plugin
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    silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    GWFs can tank all content via destroyer that it can via sent.. the only difference is you are useful in destroyer.

    It doesnt have true mechanics of a tank and when they were tanks, they were doing it with lots of temp hp and holding aggro via specific damage encounters. Simply put until mod 6, you didnt EVER need a tank and until they revamped the GF to add a buffs with them, you never used one. GWFS were simply one of the better options to the first damage dispersal on mobs and bosses, due to a ton of temp hps and more mechanics then other classes, but you could do the same with any of the classes up to that point, you just learned how (a dc was in fact not a bad class to do this, but any of the other classes could do it as well.

    They vastly toned down over and over the ability of GWFS to be the main tank and added reasons to have a real one. So at this point, most content is done faster with a tank then without one.

    Another way to put it, any and all content that a GWF can tank really, another class can as well. t1s/t2s even CN can all be done tankless, in fact in CN, a range with a pet is easier then a GWF .. they both rely on pets, but its actually easier with a CW or SW to finish off, as they dont get into the melee swipe range that the GWF has to deal with.

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    carl103carl103 Member Posts: 209 Arc User
    No we really didn't. Where still one of the most durable DPS classes in our best DPS spec and we have a highly viable DPS Spec with several minor Variations. That puts us in a lot better position that HR or SW. Who relied on single very fixed line and in the SW case a bug or three.

    Do we need a rework, hell yeah, are there class more in need of it, hell yeah.
    Paingiver is not an acurratte or Useful measure of your actual sustained damage output, (i.e DPS), in various ways it lies. For a true idea use ACT. Link below:

    https://github.com/nilsbrummond/Neverwinter-ACT-Plugin
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    someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    edited August 2016
    Sentinel is not a tank, it is a toilet paper.

    If you wanna play a tank, roll The Guardian Fighter.
    Rimuru?
    Dead 🔪
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    carl103carl103 Member Posts: 209 Arc User
    edited August 2016
    It would likely only take a few days to fix the GWF, It is not bugged like SW and HR. Look at how fast the HR and SW changes happened.


    No it would take months, as it took with SW, HR and GF.

    By the time a set of changes reaches us it;s been in the pipeline for months beforehand. they actually talked about this in one of the blogs, they sat down to start the process of sorting out SW, GF, and HR 3 months before we saw the blogs.

    ron Vanguard Destroyer would have to be the setup. Which is pretty funny. It would have to be like Icy's PVP build but without some of the offense Something like this-http://nwcalc.com/index.html#/gwf?b=1oa5:k6rwk5:8dep:5tb7d,13j33i5:1000000:1u550uv:15u0u00&h=1&p=ivn&o=0


    And that would still be completely inadequate for the job. Something like a paladin between DR skills, immunity periods, deflect, defence and Temp HP gain can reduce incoming damage taken to 5% or less whilst self healing for 30K HPS+. Even at the deflection cap a GWF is still going to be taking 10%, and Restoring Strike + Unstoppable manage a fraction of the Paladins HPS. Not that it will matter because the GWF's total effective health including unstoppable is still going to be so low that combined with his relatively awful damage reduction %'s he's going to get one shotted every time.
    Paingiver is not an acurratte or Useful measure of your actual sustained damage output, (i.e DPS), in various ways it lies. For a true idea use ACT. Link below:

    https://github.com/nilsbrummond/Neverwinter-ACT-Plugin
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    derio#3255 derio Member Posts: 32 Arc User
    Don't do Gwf as a tank. It's effective health is extremely low, especially in epic dungeons. It shouldn't be listed as a tank, that is how bad it is. Very misleading to new players who are trying to tank with it
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    carl103carl103 Member Posts: 209 Arc User
    The problem is that whilst a tank has incomparably better survival skills than a GWF a GWF has incomparably better DPS and it's defences are still incomparably better than any other DPS class in the same damage output range.

    It's really unstoppable thats to blame. All our other survival capabilities are horrifically bad, but unstoppable combined with destroyers means the more damage you do, the more survivable you are. It's an horrific combo for PVP balance.
    Paingiver is not an acurratte or Useful measure of your actual sustained damage output, (i.e DPS), in various ways it lies. For a true idea use ACT. Link below:

    https://github.com/nilsbrummond/Neverwinter-ACT-Plugin
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    carl103carl103 Member Posts: 209 Arc User
    Actually it's rather easy to fix conceptually speaking, (implementation in the code is a whole other ballgame). Strip all the defensive stuff out of unstoppable and give use defensive capabilities elsewhere. Like making restoring strike not utterly suck.
    Paingiver is not an acurratte or Useful measure of your actual sustained damage output, (i.e DPS), in various ways it lies. For a true idea use ACT. Link below:

    https://github.com/nilsbrummond/Neverwinter-ACT-Plugin
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    sulajplsulajpl Member Posts: 77 Arc User
    edited August 2016
    It is possible.
    Before mod 6, I used a Dwarf GWF (+2 CON, +2 STR), Seldarine Set and this build (feats shown only):
    http://nwcalc.com/index.html#/gwf?b=1oa5:k6rwk5:8dep:5tb7d,13ilx00:1000000:1uu0000:1z05z51&h=0&p=ivn&o=0
    Combined with 'Weapon Master' and 'Ferocious Reaction' It made me definitely more 'tanky'.
    Never tested it after mod 6.
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    mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    edited August 2016
    Maybe GWF and GF should be combined and at level 10 our mechanic is not what we have but an option to swap between 2H and Sword and Shield. This way players can play both. Similar to how a Ranger is a Bow and DW specialist. From there, the paragon path would allow players to customize if the player is a DPS or a tank or a combo.

    I would be all for this change. I don't know why the Fighter class is the lone class where we have two options. It should be one with a swap from a DPS to Tank by going 2H (DPS) and go to S&S (tank). I would like this update and it would make sense to me.

    I know I get some flame for this but as a long time D&D players and someone who has played other MMOs, having two fighter class listed simply makes no sense to me.

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    mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    edited August 2016

    Well, GWF was supposed to be the DPS fighter and GF was supposed to be the tank fighter. But, in the name of progression,so players would keep gearing up, they made GF DPS too. So, it would be better just to rework GF to have to make actual survivability trade-offs for DPS instead of just slotting different powers.

    I'm thinking old school D&D here. Fighters, regardless if you used 2H or S&S you were the tank of the group. S&S just providied a bit more durability due to higher AC. That still seems to be the case with GWF and GF. The thing that gets me is that GWF has nothing more to it to help it tank. Why? That should be resolved.

    If the devs actually wanted to I would just combine the classes and call it Fighter and let the two paragon path be Guardian and Great Weapon. That to me would be a better design and play wise. The fighter mechanic would be S&S and 2H. I personally would have preferred that type of setup.

    However, NW went about creating two separate classes and that is ok to if both can play as a DPS and tank. I have yet to play either at end game but really was hoping for a decent tank build with GWF but that seems nearly impossible to achieve.

    I started a GF but I'm bored to death using it. Sorry S&S is not my type of figher, never has been. I like tanking but I hate S&S and want to play as a tank using 2H.

    I really hope the devs will do something to make GWF a viable end game tank in their next update. I rally want to play a GWF as a tank.

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    silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    I dont get the point of this thread, I for one dont need the GWF to be a tank, a off tank or anything else. They can make sent a more specific pvp line though.

    Instigator was always a mess, you cant tell me it was ever useful when compared to either the old destroyer builds or the old sentital builds, since mod 1.

    GWF is a damage dealer. Simple as that..

    I would rather see GF become less of a DPS striker and more of a tank!

    These two classes always were a mess, they shouldve made it ONE class, or completely 100% make it separate from the start.

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    sulajplsulajpl Member Posts: 77 Arc User


    I would be all for this change. I don't know why the Fighter class is the lone class where we have two options. It should be one with a swap from a DPS to Tank by going 2H (DPS) and go to S&S (tank). I would like this update and it would make sense to me.

    I agree.
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    sulajplsulajpl Member Posts: 77 Arc User
    Point too, they split the paths powers, as You can see in class balance article. GF's Steel grace and... GWF stuff is... yeah, reworked. That's the point.
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    carl103carl103 Member Posts: 209 Arc User
    Yeah it's pretty obvious that they'll be making GWF much more distinct from GF. TBH about time, one of our biggest issues IMO is that our encounter powers all have buff, debuff, or CC effects attached in most cases and as a result they pay for that by hitting like wet noodles. Even the much vaunted IBS which is one of our hardest hitting is only marginally better than my Paladin's smite in similar gear, (and smite isn't exactly known for hitting hard and in similar gear i have quite a bit lower damage multiplier due to power+ability scores, if my paladins was as good, smite would probably hit harder).
    Paingiver is not an acurratte or Useful measure of your actual sustained damage output, (i.e DPS), in various ways it lies. For a true idea use ACT. Link below:

    https://github.com/nilsbrummond/Neverwinter-ACT-Plugin
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    santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    It's bad for new players. I originally played a GF, which I simply saw as a Fighter with Shield--only to find out later it was something called a Tank. Coming at it from D&D it is very confusing. Now a play a GWF--a Fighter with two-handed sword.
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    sulajplsulajpl Member Posts: 77 Arc User
    Back in a day, I think that GWF as a tank is... possible. As I said before, somebody should apply a Seldarine set on a Sentinel and have actives I pointed. Logged on my Dwarf GWF, with Seldarine set it definitely works, but must keep using Ferocious Reaction Active, IF the time reduction also applied to GWFs...

    ...possible, but not confirmed.
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    mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    sulajpl said:

    Back in a day, I think that GWF as a tank is... possible. As I said before, somebody should apply a Seldarine set on a Sentinel and have actives I pointed. Logged on my Dwarf GWF, with Seldarine set it definitely works, but must keep using Ferocious Reaction Active, IF the time reduction also applied to GWFs...

    ...possible, but not confirmed.

    Thank you all for your input here. I will just play GF for now. I have a OP I'm working on with my wife and I'm not sure how I will go with that toon, but I do want to have a tank as an alt, so GF it will be. I'm disappointed as I really like the GWF and how it works vs. the GF. I prefer speed and movement vs. what the GF offers.
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    carl103carl103 Member Posts: 209 Arc User
    edited August 2016
    Back in a day, I think that GWF as a tank is... possible. As I said before, somebody should apply a Seldarine set on a Sentinel and have actives I pointed. Logged on my Dwarf GWF, with Seldarine set it definitely works, but must keep using Ferocious Reaction Active, IF the time reduction also applied to GWFs...

    ...possible, but not confirmed.


    Let me tell you how that will go in top end content at least (current time frame ofc).

    Boss Swings, -> GWF take over 100% of hitpoints, -> procs go off, -> GWF is dead so procs do nothing, -> GWF is dead.


    You just can't build enough sources of damage reduction plus enough raw health plus enough HPS into a GWF to take boss level hits for more than a few seconds even with procs and dedicated healers going off, let alone the massive cooldown on ferocious reaction.
    Paingiver is not an acurratte or Useful measure of your actual sustained damage output, (i.e DPS), in various ways it lies. For a true idea use ACT. Link below:

    https://github.com/nilsbrummond/Neverwinter-ACT-Plugin
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    c3rb3r3c3rb3r3 Member Posts: 277 Arc User
    edited August 2016
    GWF is all about one rotation, one build, one path. Players who think "if GWF has good DPS et can tank even as Destroyer, then he's fine", then they're wrong. Tanking as Destroyer is not necessarely what someones who wants to play a Tank wants. If a Tank player wants to play a Tank, then a Tank build, a Tank path and Tank powers shall be given to him. Is current Tank path/powers fine ? No, by far.
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    mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    c3rb3r3 said:

    GWF is all about one rotation, one build, one path. Players who think "if GWF has good DPS et can tank even as Destroyer, then he's fine", then they're wrong. Tanking as Destroyer is not necessarely what someones who wants to play a Tank wants. If a Tank player wants to play a Tank, then a Tank build, a Tank path and Tank powers shall be given to him. Is current Tank path/powers fine ? No, by far.

    That was my point as well. The GWF tank path is not viable in this game given how weak the tank path seems. A fine tune to that path to provide some type of increase Temp Hits, Deflection, or another stat to boost GWF as a tank.

    I would like to see personals that increase health, AC, and deflection that make GWF more tanky. Along with feats that boost those personals, making them stronger.

    I know what I want to play, but not being able to play said class in said way is very disappointing.
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