mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
FIRE archon not even close to be the best option to even have it in the other 4 slots. A Bonus activates when monsters or boss are under 50% that is a waste of slot for me.
blink dog. air archon. stalford or devourer. erinyes. wild hunt rider.
all those are 90% at least up time.
and if you want to be completely fair to your gameplay no tricks i mean switch the wild hunt rider to siege master since wild hunter rider keeps multistacking its own up time.
Read Sharpege's guide. Ignore peeps stating Fire Archon is waste, and educate yourself on upcoming Combat Advatage Companion changes.
I run:
Fire Archon summoned Wild Hunt Air Archon Siege Master Yeti
TELL us why fire archon is the best. MAYBe THE Answer is on bug section?
How a companion give its bonus at 50% health of monsters or boss and also the caramaderie proc sucks because he hit like an oldman very slow.
siege master perma 4% damage > fire archon. wild hunt rider > fire archon combat advantage companions > fire archon critical severity companions > fire archon air archon > fire archon even earth archon> fire archon. is not hard with lifesteal to be full health against enemies. not to mention that also paranoid delusion > fire archon.
ALL above in terms of the active bonus. i dont need fabricant to read the tooltips.
OK if you still believe fire archon is viable run with me but the fire archons will not use sudden or brutality.
As for the use of Fire Archon, you can lead a horse to water....
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
@mamalion1234 not sure you realize but in mod 10 , CA changes, the companions also , add to each other as well, making them terrible options.
Fire archon is a superior proccer, one of the best. I dont think your given it enough credit in that role.
It has a good active bonus. It has 3 offensive slots. It stays at range. It procs as soon as you attack.
I have the following on my CW. Fire Archon, Air Archon, Earth Archon, Blink Dog, Intellect Devourer Staldorf Wild Hunt Rider Eryines Dancing Blade.
Of all of those choices, Fire archon is by far the best proccer.
Since in Mod 10, CA are 100% out that really leaves so many options.
Could you drop Fire for Paranoid Deluision? yes.. Could you drop it for any other pet sorta.. but melee pets and combat advantage pets are now out. This really leaves a VERY small subset of good proccers.
What I am saying, is out of all the pets I do have, no other one procs as fast or as well, or does what I want it to, plus have the 3 offensive slots + at least a good active bonus. 7% bonus on bosses under 50% nets you a pretty good bonus.
When you consider how often you lose the "next" hit on earth archon, Earth is not superior, it really isnt. At best its a push, but earth doesnt proc well, so its out as a summoned pet.
I guess the question, have you tried this pet as a active? then ACT yourself at a few runs of CN or so.
You wont see any drop off in DPS using a earch or a fire. However, you will see just how nicely the Fire procs bondings.
Does the "cold" damage in the new mod act like the cold damage in the current call to arms? If so, Yeti will be sweet as an active (not summoned). I have been on preview to check out new gears, but am staying away from running content this time around just to have some level of surprise.
0
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
@mamalion1234 not sure you realize but in mod 10 , CA changes, the companions also , add to each other as well, making them terrible options.
Fire archon is a superior proccer, one of the best. I dont think your given it enough credit in that role.
It has a good active bonus. It has 3 offensive slots. It stays at range. It procs as soon as you attack.
I have the following on my CW. Fire Archon, Air Archon, Earth Archon, Blink Dog, Intellect Devourer Staldorf Wild Hunt Rider Eryines Dancing Blade.
Of all of those choices, Fire archon is by far the best proccer.
Since in Mod 10, CA are 100% out that really leaves so many options.
Could you drop Fire for Paranoid Deluision? yes.. Could you drop it for any other pet sorta.. but melee pets and combat advantage pets are now out. This really leaves a VERY small subset of good proccers.
What I am saying, is out of all the pets I do have, no other one procs as fast or as well, or does what I want it to, plus have the 3 offensive slots + at least a good active bonus. 7% bonus on bosses under 50% nets you a pretty good bonus.
When you consider how often you lose the "next" hit on earth archon, Earth is not superior, it really isnt. At best its a push, but earth doesnt proc well, so its out as a summoned pet.
I guess the question, have you tried this pet as a active? then ACT yourself at a few runs of CN or so.
You wont see any drop off in DPS using a earch or a fire. However, you will see just how nicely the Fire procs bondings.
many can give the bonding fast. for caramaderie is not the best option. one of your companions has very good bonus and proc caramaderie very fast. Dont test vs dummy because dummy on 0 health doesnt allow companion to hit something. (aka stack caramaderie).
FIRE archons need many monsters to stack fast caramaderie while there is a companion in your list can mulitattack 1 target and give you 4 caramaderie at once.
Read Sharpege's guide. Ignore peeps stating Fire Archon is waste, and educate yourself on upcoming Combat Advatage Companion changes.
I run:
Fire Archon summoned Wild Hunt Air Archon Siege Master Yeti
TELL us why fire archon is the best. MAYBe THE Answer is on bug section?
How a companion give its bonus at 50% health of monsters or boss and also the caramaderie proc sucks because he hit like an oldman very slow.
siege master perma 4% damage > fire archon. wild hunt rider > fire archon combat advantage companions > fire archon critical severity companions > fire archon air archon > fire archon even earth archon> fire archon. is not hard with lifesteal to be full health against enemies. not to mention that also paranoid delusion > fire archon.
ALL above in terms of the active bonus. i dont need fabricant to read the tooltips.
OK if you still believe fire archon is viable run with me but the fire archons will not use sudden or brutality.
If you reading the tooltips to judge things in this game, you will end up with a terrible toon. Why do people use the fire archon? Well, because firstly, it has 3 offense slots (required). Secondly, it has a ranged attack which is quite quick and allows you to enter combat with the bonus up. Thirdly, it has the stats power/crit/arp (which are good for a CW) as its base stats. Fourthly, it has a decent bonus.
Now, lets look at the others for an active bonding proccer.
1) Air Archon? terribly slow, not even an option.
2) Wild Hunt Rider? Not 3 offense slots.
3) CA Companions? No 3 offense slots and in mod 10 the bonus sucks.
4) Critical severity companions? Same as CA companions with regards to the bonus. If you bad at math, its not my fault.
5) Paranoid delusion? Can't control bosses, you don't even get any bonus against them.
6) Siege master? Not 3 offense slots.
So, please explain to me where is the fault in my reasoning? A damage bonus against monsters at 50% or less HP can be treated as roughly half as effective as half the time it isn't active, which means its a 3.5% damage boost which means its still better than crit sev companions and CA companions.
As for that whole camaraderie thing, At max stacks of camaraderie I get slightly more than 2k power vs having no camaraderie at all, so, please explain to me, how that 2k power is better than the bonus from losing an offense slot on the companion for a bonding runestone? Oh right, you can't.
I still want to know how Sharpedge gets his Wild Hunt Rider to 10% chance. It's supposed to be 5% chance at Epic.
Corrected that section. However, its good at blue, let alone epic, since the bonus stacks time and procs per target hit not per encounter used, as well as multiprocs on dots.
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited August 2016
"many can give the bonding fast. for caramaderie is not the best option. one of your companions has very good bonus and proc caramaderie very fast. Dont test vs dummy because dummy on 0 health doesnt allow companion to hit something. (aka stack caramaderie).
FIRE archons need many monsters to stack fast caramaderie while there is a companion in your list can mulitattack 1 target and give you 4 caramaderie at once. "
yes.. fast.. but doesnt meet the other requirements i listed, you only have a couple of real options honestly.
Read Sharpege's guide. Ignore peeps stating Fire Archon is waste, and educate yourself on upcoming Combat Advatage Companion changes.
I run:
Fire Archon summoned Wild Hunt Air Archon Siege Master Yeti
TELL us why fire archon is the best. MAYBe THE Answer is on bug section?
How a companion give its bonus at 50% health of monsters or boss and also the caramaderie proc sucks because he hit like an oldman very slow.
siege master perma 4% damage > fire archon. wild hunt rider > fire archon combat advantage companions > fire archon critical severity companions > fire archon air archon > fire archon even earth archon> fire archon. is not hard with lifesteal to be full health against enemies. not to mention that also paranoid delusion > fire archon.
ALL above in terms of the active bonus. i dont need fabricant to read the tooltips.
OK if you still believe fire archon is viable run with me but the fire archons will not use sudden or brutality.
If you reading the tooltips to judge things in this game, you will end up with a terrible toon. Why do people use the fire archon? Well, because firstly, it has 3 offense slots (required). Secondly, it has a ranged attack which is quite quick and allows you to enter combat with the bonus up. Thirdly, it has the stats power/crit/arp (which are good for a CW) as its base stats. Fourthly, it has a decent bonus.
Now, lets look at the others for an active bonding proccer.
1) Air Archon? terribly slow, not even an option.
2) Wild Hunt Rider? Not 3 offense slots.
3) CA Companions? No 3 offense slots and in mod 10 the bonus sucks.
4) Critical severity companions? Same as CA companions with regards to the bonus. If you bad at math, its not my fault.
5) Paranoid delusion? Can't control bosses, you don't even get any bonus against them.
6) Siege master? Not 3 offense slots.
So, please explain to me where is the fault in my reasoning? A damage bonus against monsters at 50% or less HP can be treated as roughly half as effective as half the time it isn't active, which means its a 3.5% damage boost which means its still better than crit sev companions and CA companions.
As for that whole camaraderie thing, At max stacks of camaraderie I get slightly more than 2k power vs having no camaraderie at all, so, please explain to me, how that 2k power is better than the bonus from losing an offense slot on the companion for a bonding runestone? Oh right, you can't.
I still want to know how Sharpedge gets his Wild Hunt Rider to 10% chance. It's supposed to be 5% chance at Epic.
Corrected that section. However, its good at blue, let alone epic, since the bonus stacks time and procs per target hit not per encounter used, as well as multiprocs on dots.
AIR archon is slighest slower to proc the bonding. EVEn if fire archon had a bonus similar to air archon i wouldnt use brutality on it since is not working as intented. AIR archon is the best companion for any dungeon for any boss fight. Caramaderie is another power source Which you will appreciate it when you stop use brutalities on fire archon.
Air Archon sucks. It's slow to attack, slow to engage, is not a tank so it dies a lot, and is just plain lazy. The Pig will be the next big companion to get, but no one believes me.
personal i look always the active bonuses rather than a companion if proc fast or not. is not so terible. if we want to talk about terible companions proc time that is the zentharim.
@mamalion1234 not sure you realize but in mod 10 , CA changes, the companions also , add to each other as well, making them terrible options.
Fire archon is a superior proccer, one of the best. I dont think your given it enough credit in that role.
It has a good active bonus. It has 3 offensive slots. It stays at range. It procs as soon as you attack.
I have the following on my CW. Fire Archon, Air Archon, Earth Archon, Blink Dog, Intellect Devourer Staldorf Wild Hunt Rider Eryines Dancing Blade.
Of all of those choices, Fire archon is by far the best proccer.
Since in Mod 10, CA are 100% out that really leaves so many options.
Could you drop Fire for Paranoid Deluision? yes.. Could you drop it for any other pet sorta.. but melee pets and combat advantage pets are now out. This really leaves a VERY small subset of good proccers.
What I am saying, is out of all the pets I do have, no other one procs as fast or as well, or does what I want it to, plus have the 3 offensive slots + at least a good active bonus. 7% bonus on bosses under 50% nets you a pretty good bonus.
When you consider how often you lose the "next" hit on earth archon, Earth is not superior, it really isnt. At best its a push, but earth doesnt proc well, so its out as a summoned pet.
I guess the question, have you tried this pet as a active? then ACT yourself at a few runs of CN or so.
You wont see any drop off in DPS using a earch or a fire. However, you will see just how nicely the Fire procs bondings.
YOU are talking like is very hard to make a meelee companion to attack as fast as possible. YOU are wizard you go meelee to control. First of all bonding or not you deal more damage than your striker. That means your companion cannot even get attack from monsters and believe me air archon engage pretty fast in the fight and give and 4 stack caramaderie and the bonding.
LOOK maybe it will find a spot to my 5 active bonuses after the nerfs on ca. BUT never as summoned and if i use as summoned i have wai companion gear to support it.
Read Sharpege's guide. Ignore peeps stating Fire Archon is waste, and educate yourself on upcoming Combat Advatage Companion changes.
I run:
Fire Archon summoned Wild Hunt Air Archon Siege Master Yeti
TELL us why fire archon is the best. MAYBe THE Answer is on bug section?
How a companion give its bonus at 50% health of monsters or boss and also the caramaderie proc sucks because he hit like an oldman very slow.
siege master perma 4% damage > fire archon. wild hunt rider > fire archon combat advantage companions > fire archon critical severity companions > fire archon air archon > fire archon even earth archon> fire archon. is not hard with lifesteal to be full health against enemies. not to mention that also paranoid delusion > fire archon.
ALL above in terms of the active bonus. i dont need fabricant to read the tooltips.
OK if you still believe fire archon is viable run with me but the fire archons will not use sudden or brutality.
If you reading the tooltips to judge things in this game, you will end up with a terrible toon. Why do people use the fire archon? Well, because firstly, it has 3 offense slots (required). Secondly, it has a ranged attack which is quite quick and allows you to enter combat with the bonus up. Thirdly, it has the stats power/crit/arp (which are good for a CW) as its base stats. Fourthly, it has a decent bonus.
Now, lets look at the others for an active bonding proccer.
1) Air Archon? terribly slow, not even an option.
2) Wild Hunt Rider? Not 3 offense slots.
3) CA Companions? No 3 offense slots and in mod 10 the bonus sucks.
4) Critical severity companions? Same as CA companions with regards to the bonus. If you bad at math, its not my fault.
5) Paranoid delusion? Can't control bosses, you don't even get any bonus against them.
6) Siege master? Not 3 offense slots.
So, please explain to me where is the fault in my reasoning? A damage bonus against monsters at 50% or less HP can be treated as roughly half as effective as half the time it isn't active, which means its a 3.5% damage boost which means its still better than crit sev companions and CA companions.
As for that whole camaraderie thing, At max stacks of camaraderie I get slightly more than 2k power vs having no camaraderie at all, so, please explain to me, how that 2k power is better than the bonus from losing an offense slot on the companion for a bonding runestone? Oh right, you can't.
I still want to know how Sharpedge gets his Wild Hunt Rider to 10% chance. It's supposed to be 5% chance at Epic.
Corrected that section. However, its good at blue, let alone epic, since the bonus stacks time and procs per target hit not per encounter used, as well as multiprocs on dots.
AIR archon is slighest slower to proc the bonding. EVEn if fire archon had a bonus similar to air archon i wouldnt use brutality on it since is not working as intented. AIR archon is the best companion for any dungeon for any boss fight. Caramaderie is another power source Which you will appreciate it when you stop use brutalities on fire archon.
I don't use brutalities on fire archon. My *POINT* is that air archon is literally the worst companion for proccing bonding stones. You want to know how a dungeon will look like if you run with me? This is how it will look. We will enter a room, my fire archon will proc bondings. I will use 1 ability and everything will be dead. You won't even hit anything. I am perfectly fine with running air vs fire as well honestly.
Read Sharpege's guide. Ignore peeps stating Fire Archon is waste, and educate yourself on upcoming Combat Advatage Companion changes.
I run:
Fire Archon summoned Wild Hunt Air Archon Siege Master Yeti
TELL us why fire archon is the best. MAYBe THE Answer is on bug section?
How a companion give its bonus at 50% health of monsters or boss and also the caramaderie proc sucks because he hit like an oldman very slow.
siege master perma 4% damage > fire archon. wild hunt rider > fire archon combat advantage companions > fire archon critical severity companions > fire archon air archon > fire archon even earth archon> fire archon. is not hard with lifesteal to be full health against enemies. not to mention that also paranoid delusion > fire archon.
ALL above in terms of the active bonus. i dont need fabricant to read the tooltips.
OK if you still believe fire archon is viable run with me but the fire archons will not use sudden or brutality.
If you reading the tooltips to judge things in this game, you will end up with a terrible toon. Why do people use the fire archon? Well, because firstly, it has 3 offense slots (required). Secondly, it has a ranged attack which is quite quick and allows you to enter combat with the bonus up. Thirdly, it has the stats power/crit/arp (which are good for a CW) as its base stats. Fourthly, it has a decent bonus.
Now, lets look at the others for an active bonding proccer.
1) Air Archon? terribly slow, not even an option.
2) Wild Hunt Rider? Not 3 offense slots.
3) CA Companions? No 3 offense slots and in mod 10 the bonus sucks.
4) Critical severity companions? Same as CA companions with regards to the bonus. If you bad at math, its not my fault.
5) Paranoid delusion? Can't control bosses, you don't even get any bonus against them.
6) Siege master? Not 3 offense slots.
So, please explain to me where is the fault in my reasoning? A damage bonus against monsters at 50% or less HP can be treated as roughly half as effective as half the time it isn't active, which means its a 3.5% damage boost which means its still better than crit sev companions and CA companions.
As for that whole camaraderie thing, At max stacks of camaraderie I get slightly more than 2k power vs having no camaraderie at all, so, please explain to me, how that 2k power is better than the bonus from losing an offense slot on the companion for a bonding runestone? Oh right, you can't.
I still want to know how Sharpedge gets his Wild Hunt Rider to 10% chance. It's supposed to be 5% chance at Epic.
Corrected that section. However, its good at blue, let alone epic, since the bonus stacks time and procs per target hit not per encounter used, as well as multiprocs on dots.
AIR archon is slighest slower to proc the bonding. EVEn if fire archon had a bonus similar to air archon i wouldnt use brutality on it since is not working as intented. AIR archon is the best companion for any dungeon for any boss fight. Caramaderie is another power source Which you will appreciate it when you stop use brutalities on fire archon.
I don't use brutalities on fire archon. My *POINT* is that air archon is literally the worst companion for proccing bonding stones. You want to know how a dungeon will look like if you run with me? This is how it will look. We will enter a room, my fire archon will proc bondings. I will use 1 ability and everything will be dead. You won't even hit anything. I am perfectly fine with running air vs fire as well honestly.
ONE ability ? DUO not even pt. YOU and me.
OR i can make A full video of demogorgon here everytime you have to run to next tear so that means the bonding buff is very possible to expire and also teh caramaderie.
YOU will see that i always have caramaderie x4 and bonding. THAnks god we have and good tanks on bosses and striker companion not even get a hit.
Comments
http://www.arcgames.com/en/forums/neverwinter#/discussion/1218005/companions-post-bonding-change
Dead🔪Fire archon as main!
Air archon.
Siege engineer.
And we have to w8 for combat advantage rework to say the rest.
Otherwise blink dog, intelligent devourer and wild hunt rider are strong candidates.
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
A Bonus activates when monsters or boss are under 50% that is a waste of slot for me.
blink dog.
air archon.
stalford or devourer.
erinyes.
wild hunt rider.
all those are 90% at least up time.
and if you want to be completely fair to your gameplay no tricks i mean switch the wild hunt rider to siege master since wild hunter rider keeps multistacking its own up time.
I run:
Fire Archon summoned
Wild Hunt
Air Archon
Siege Master
Yeti
How a companion give its bonus at 50% health of monsters or boss and also the caramaderie proc sucks because he hit like an oldman very slow.
siege master perma 4% damage > fire archon.
wild hunt rider > fire archon
combat advantage companions > fire archon
critical severity companions > fire archon
air archon > fire archon
even earth archon> fire archon. is not hard with lifesteal to be full health against enemies.
not to mention that also paranoid delusion > fire archon.
ALL above in terms of the active bonus. i dont need fabricant to read the tooltips.
OK if you still believe fire archon is viable run with me but the fire archons will not use sudden or brutality.
Fire archon is a superior proccer, one of the best. I dont think your given it enough credit in that role.
It has a good active bonus.
It has 3 offensive slots.
It stays at range.
It procs as soon as you attack.
I have the following on my CW.
Fire Archon,
Air Archon,
Earth Archon,
Blink Dog,
Intellect Devourer
Staldorf
Wild Hunt Rider
Eryines
Dancing Blade.
Of all of those choices, Fire archon is by far the best proccer.
Since in Mod 10, CA are 100% out that really leaves so many options.
Could you drop Fire for Paranoid Deluision? yes.. Could you drop it for any other pet sorta.. but melee pets and combat advantage pets are now out. This really leaves a VERY small subset of good proccers.
What I am saying, is out of all the pets I do have, no other one procs as fast or as well, or does what I want it to, plus have the 3 offensive slots + at least a good active bonus. 7% bonus on bosses under 50% nets you a pretty good bonus.
When you consider how often you lose the "next" hit on earth archon, Earth is not superior, it really isnt. At best its a push, but earth doesnt proc well, so its out as a summoned pet.
I guess the question, have you tried this pet as a active? then ACT yourself at a few runs of CN or so.
You wont see any drop off in DPS using a earch or a fire. However, you will see just how nicely the Fire procs bondings.
one of your companions has very good bonus and proc caramaderie very fast. Dont test vs dummy because dummy on 0 health doesnt allow companion to hit something. (aka stack caramaderie).
FIRE archons need many monsters to stack fast caramaderie while there is a companion in your list can mulitattack 1 target and give you 4 caramaderie at once.
Now, lets look at the others for an active bonding proccer.
1) Air Archon? terribly slow, not even an option.
2) Wild Hunt Rider? Not 3 offense slots.
3) CA Companions? No 3 offense slots and in mod 10 the bonus sucks.
4) Critical severity companions? Same as CA companions with regards to the bonus. If you bad at math, its not my fault.
5) Paranoid delusion? Can't control bosses, you don't even get any bonus against them.
6) Siege master? Not 3 offense slots.
So, please explain to me where is the fault in my reasoning? A damage bonus against monsters at 50% or less HP can be treated as roughly half as effective as half the time it isn't active, which means its a 3.5% damage boost which means its still better than crit sev companions and CA companions.
As for that whole camaraderie thing, At max stacks of camaraderie I get slightly more than 2k power vs having no camaraderie at all, so, please explain to me, how that 2k power is better than the bonus from losing an offense slot on the companion for a bonding runestone? Oh right, you can't. Corrected that section. However, its good at blue, let alone epic, since the bonus stacks time and procs per target hit not per encounter used, as well as multiprocs on dots.
"many can give the bonding fast. for caramaderie is not the best option.
one of your companions has very good bonus and proc caramaderie very fast. Dont test vs dummy because dummy on 0 health doesnt allow companion to hit something. (aka stack caramaderie).
FIRE archons need many monsters to stack fast caramaderie while there is a companion in your list can mulitattack 1 target and give you 4 caramaderie at once. "
yes.. fast.. but doesnt meet the other requirements i listed, you only have a couple of real options honestly.
Fire is just darn good.
AIR archon is the best companion for any dungeon for any boss fight. Caramaderie is another power source
Which you will appreciate it when you stop use brutalities on fire archon.
is not so terible. if we want to talk about terible companions proc time that is the zentharim.
YOU are wizard you go meelee to control. First of all bonding or not you deal more damage than your striker.
That means your companion cannot even get attack from monsters and believe me air archon engage pretty fast in the fight and give and 4 stack caramaderie and the bonding.
LOOK maybe it will find a spot to my 5 active bonuses after the nerfs on ca. BUT never as summoned and if i use as summoned i have wai companion gear to support it.
OR i can make A full video of demogorgon here everytime you have to run to next tear so that means the bonding buff is very possible to expire and also teh caramaderie.
YOU will see that i always have caramaderie x4 and bonding.
THAnks god we have and good tanks on bosses and striker companion not even get a hit.