Putz DC Build… It’s not a guide
I’m Putz. I’ve been playing Neverwinter since Beta and am a proud Myrmidon (Relentless Alliance), I’ve mained every cl* in the game except OP. Per request this is my build and some shared philosophy, this is not a guide because a proper guide requires more effort/time than I’m willing to give. My build is not for everyone, my philosophy’s do not fit everyone but hopefully this will give some insight into what’s going on and why in the world of Putz. ***Insert Shameless Plug***
Join the DC Channel for theorycrafting, all dc parties, and to make new friends. Currently 287 DCs are registered with the DC_Channel. To access the channel go to Chat Channel Configuration, select Custom Channel tab. In the text box next to Join/Create enter “DC_Channel” and select join. It’s that easy, see you soon
Also note that Amber is not optimized. You may wonder why but chasing BIS gets boring after awhile. I’ll tell you what I think BIS would be and why where it is applicable. My end game is not to be BIS, my end game is Elysium (the name of the Myrmidons stronghold) and the guild.
Putz’s DC Philosophy
First and foremost put your personal enjoyment in front of everything else, except where it may sacrifice the enjoyment of others. PVE should not be competitive it should be cooperative and we should all share in each other’s achievements.
As mentioned, I have mained every cl* with the exception of the OP. After I realized that achieving BIS on multiple characters was too expensive I stopped trying to actively maintain multiple characters (BOE gear, companions, mounts, insignia’s, etc make the game a very alt unfriendly game). I chose the DC as my main because it is the most flexible cl* in the game, we can tank, heal, buff, debuff, and/or dps. I believe that’s how a proper cl* design should be. It should be able to excel in some areas or be moderate to good in many areas. DC truly allows its players to custom design a path and there isn’t a true Meta for the cl* (just flavors of the month).
The ideal DC build isn’t what works for you but what fits your party composition. For this it’s ideal to consider what kind of parties you typically run with and what their needs are. In lower ilvls parties healing and buffing is more important, in higher ilvls debuffing begins to become more important. If you’re more of a solo player, then dps will be more attractive. Understand what your particular strengths and weaknesses are and pursue content that aligns to it.
The understanding of this particular pve build
This is an end game build meant for high ilvl parties. I do not recommend it for low ilvl parties who are much better suited by a support character providing more survive-ability. Amber’s build is based around using high crit chance to proc Fire of the Gods (a DoT feat to be discussed later) which then triggers a feat called Bear your Sins (a debuff that proc’s on DoT’s) for a 10% debuff. This ensures a high uptime of both Bear your Sins, Condemning Gaze, High Prophet Armor, and weapon enchantment debuffs through the use of AOEs instead of DoT powers.
Also Amber is a PVE character and not optimized for PVP. You will find amber in PVP just to earn conq shard for the guild but pvp does not interest me, it’s not fun and most of the time it’s toxic.
AC vs DO Amber is Divine Oracle
There is a lot of debate around Anointed Champion (AC) vs Divine Oracle (DO). My personal philosophy is the same it’s been since AC was introduced. AC for PVP and DO for PVE. The biggest areas of debate are around: Foresight (DO)
– Buffs Damage Resistance up to 8% (13% with Benefit of Foresight) buff Brand of the Sun (DO)
– My second largest damage dealer. Accounts for 18% of my damage (excluding companion damage). Brand of the Sun is also a DOT which is useful for procing Fire of the Gods/Bear Your Sins (to be discussed later). Prophecy of Doom (DO)
– Useful as a single target debuff and deals damage. Slow casting and doesn’t grant the excess AP it claims in the tooltip. Anointed Army (AC)
– A daily that buffs allies power until damage is received and absorbs a damage on that hit Blessing of Battle (AC)
– When combined with the feat Battle Fervor can increase party power up to 15% of your power and reduces incoming damage up to 8%. Exaltation (AC)
– Heals, buffs damage resistance, and increases damage
I personally favor Divine Oracle because my daily of choice is Hallowed Ground (i.e. I wouldn’t use Anointed Army anyhow) because of its increased range and duration. Also since I’m a crit build my power is rather limited (22k), I don’t feel that the 3.3k power (8.25%’ish dps gain depending on party members base power) is a worthwhile exchange compared to other things that would have to be sacrificed. AC may be better but I think it’s situational and the gap just isn’t that large. Either way this comes down to personal bias.neverwinter.gamepedia.com/Anointed_Championneverwinter.gamepedia.com/Divine_Oracle
Races Amber is a Dragonborn
You are the one that has to stare at this thing for hours->years. Emphasis should always be on what you like and with the higher ability scores and stats available since the lvl cap raise, racial differences matter less than they did pre mod 6. Note changing races is very expensive (1500 zen) so this is not a decision to be taken lightly. I’ll list the ones ideal for the class and some personal opinions. Dragonborn
– Dragonborn is the only cl* that will let you put racial points in both Strength (+2) and Wisdom (+2). Also Dragonborn gives you bonuses for Power and Crit making it well suited for Righteous DCs. The bad part is most people don’t enjoy the looks and they cannot wear a helmet. If you want some insight into the dragonborn race, check out this video: https://youtube.com/watch?v=CArejI2nZLg Half Elf
– With +3 Con and +2 Wis and increased crit severity. Half Elves make the second best option for clerics.
Every other cl* forces you into an investment in what I consider to be useless ability scores or doesn’t offer points for our most important stat (wisdom) at all. I will review that more in the section below but for now just know that I put Dex/Int in that category. Human
– If you read old guides (specifically guides older than the divinity rework and the cleanse nerf) you will probably find recommendations for Human. Human does allow you to pick your ability scores for 2 points and instead of giving you 2 more ability score points it allows you 3 heroic feats. Unfortunately the 3 additional heroic feats have a very limited value at this time making Human a poor choice for max/min builds. Drow
– The drow has an interesting racial called darkfire which can fit nicely for max debuffs. Darkfire has a 5% chance to debuff targets 10% for 4 seconds (@michela123
testing says debuff is only 5%). Unfortunately 4 seconds is not a lot of uptime and you get forced into taking Dexterity which is useless.neverwinter.gamepedia.com/Raceneverwinter.gamepedia.com/Racial_Trait