So I just got a fire archon with three bonding rune stones lvl 8.... I am a great weapon fighter, lvl 70... I also have a black dragon ioun... Anyways, why do many people have fire archons?. Aren't there better companions out there?. I'm not to savvy on the companions.... I have a black in which increases my stats a lot... Trying to get used to the fire archon lol...But just curious to hear ur thoughts on best companions and why everyone is favoring the archons ... Thanks,
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A lot of companion choosing comes down to what slots they have too. Obviously most DPS classes want 3 offensive slots for the bonding runestones, but beyond that most people want rings or talisman slots for the equipment because of the Adorable Bites gear, which comes in a ring and a talisman form, and has two offensive slots rather than one offense and one defense. Of course you could grind castle never and edemo for the +5 offensive rings too, but that's RNG and can take millenia, and then you might not get the one you want (rising power, rising precision) and instead get a crappy offensivive +5 (lifesteal), whereas the Bites gear has power/crit, which are both great stats for DPS. Defensive classes vary on what they want.
But anyway like I said fire archon is decent. I actually blue 2.7million AD buying a talisman of adorable bites so that I could try running a fire archon instead of my merc. Both have 3 offensive slots for the bonding runestones, but the fire archon's gear slots is Ring, Ring, Talisman (which means I have SIX offensive enchants on him running all bites gear). The merc has Ring, Ring, Belt, so you only get FIVE offensive slots on him. The speed with which the merc procs the runestones outweighs the fire archon's extra offensive slot though, for now.
Once the patch comes that changes how the bondings work, though, it's likely going to be better to run a companion with greater survivability, because (if I understand it right), the bondings will be up 100% of the time as long as your companion is alive, so it's best to have a companion that stays alive, even if they take a little longer to proc the runestones.
One last thing: You MIGHT be better off running an ioun stone for now, at least until you get your bondings up to like rank 10. I'm not 100% certain of the math on it and at what point it becomes better to run bondings on a striker companion, but I do now that at lower ranks, the bonding runestones become less and less "better" than running an ioun stone, since you get 100% of the stats on the stone at all times. It may be something to talk to an experienced player in your guild about, at least.
I hope this wall of text helps!
Oh, one last thing: a major factor in choosing companions is what their active bonus is. It's much better to have something like an Archon, which gives a flat % damange increase like 3%, 4%, 5%, even if that increase is "when enemies are below half health" like a fire archon, than to have a companion that just has a measly 120 power or something like that as its active bonus. Having the right 5 active companions with proper % bonuses (whether it be to damage, crit, or whatnot) is much better than having a hodgepodge of crappy active bonus companions. Personally I run two archons, two companions that give combat damage % increase (since I almost always have combat advantage as my TR), and then either my merc or my fire archon as my 5th one, which is my summoned one.
Mount stats however are always active, correct... all mounts you have in your stable give u 100 percent of their stats even if your not riding them.
Again, only my mentality when choosing the Archons.
My 2.5 TR now dps's like a HAMSTER' compared to before, and i have buffed the earth archon with hp and a bull ring and I dance round mobs while he takes the pain and stays on his feet for ages.
I am an archon convert now, and since my basic game plan involves not getting hit, Ioun Stones aren't an option.
I just wish there was a fifth element so they could have another to fill that last slot..
2 on each of the 2 Rings and 2 on a Belt.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Also as others have mentioned the Water Archon Active is not worth equipping at all.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
But guess I'll agree that the usefulness of the Water Archon is limited.
So basically its a worthless active for most classes, and adds 2% to the other bonuses when you have the other 3 also equipped. Im not a companion expert but I would think you could get another companion with a better active that also adds 2% to dasmage.
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
I know the general consensus is that you guys do not see value in this particular archon, but for the price the damage potential is probably much better than many believe.
That AND the +0.5 certainly makes it a stayer for me for a while.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
But I do take water for my CW.
Always upgrade your companion. There's usually a big difference. Water can go up to 6% Dmg increase when it's Epic.
Then there's the .5% stack.
Anyone uses CW knows how it works. The first strike matters a lot.
And I usually solo. (This is where it's very important)
When there's no Water, I usually fill the 5th spot with Siege Master, which deals 4% more damage all time, and 8% on a stronghold map.
If your waiting for the companion to proc(Old way) then the Zentierium Warlock or the Lightfoot Thief are great procers! If they proc when you first start the fight then it doesn't really matter when it comes to bonding procs. Many of us on PC have switched to the Air/Fire Archons or the Paranoid Delusion/Pseudodragon.
When choosing a companion you have a few things to consider:
1. Active bonuses
2. Proc Speed
3. Equipment slots(Ring, Neck, etc) and Runestone slots(Off/Def) - The more rings the better! The new underdark rings like Brutality +4 will work on your companion. I like to use the sudden power and sudden crit rings on mine. The rising power/crit do not work.
4. Insignia bonus proc'ing and Underdark ring proc'ing - This is where a companion will make a difference. A companion that has to walk all the way into battle and hit something is going to proc these slower than a ranged companion or one that can teleport in.
5. Survivability - Now there is an item called the Lliras Bell that will revive your companion from death and make him immune for 20 seconds. Get your hands on one of them and survivability doesn't matter as much.
If you want to do DPS Fire, Air, Earth Archons + siege master are amazing DPS boosts. Anything with a straight % DMG buff is where your going to spit out HDPS. The water archon does offer a similar bonus but it's only on the first hit and a small % toward the other archons. My personal layout at the moment on my SW is Fire, Air, Earth, Siege Master, and the Enryies of Belial from the warlock booster pack. Now that my crit sev is as high as it is I will soon swap out the Enryies for something different. The Dread enchant put my crit sev way higher than it has ever been so the Enryies is not as necessary as it once was.