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What is my stat priority, and the difference between Stormwarden and Pathfinder.

jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
edited July 2016 in The Wilds
Power, Crit, ArPen? or a different order?

I'm starting to get to the point where I want to stop just throwing on my gear haphazardly and start focusing on the main areas for the class.

also, I'm trying to wrap my head around the differences in playstyle for the Pathfinder vs the Stormwarden. it seems like Stormwarden is more melee-based, while Pathfinder is more group support-ish? I think?
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Comments

  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    arm pen needs to be 60% it takes at higher levels 60 % to be able to do max dps against monsters

    crit min to 50% crit is more important than all others need high wisdom and dex in every upgrade

    then stack power most gear gives power so crit should be ist focus

    on defense side deflect and lifesteal are good 40% deflect easy to get with boons and lone wolf. This means that many hits miss you in damage and LS will become your major source of healing need 10% as fast as possible so take all LS boons
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  • jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    edited July 2016

    The question should be are you playing PVE or PVP? You want Archery or Trapper? Then we can point you into the right direction.

    PVE mostly, I'd say a 75/25 split on PVE/PVP.

    I am currently going down the Trapper feat tree, but Combat intrigues me. I'm just wondering if you decide to go Combat, do you totally forsake the mixed melee/ranged playstyle in favor of being in melee 100% of the time, or do you still get that mobile, constant melee/ranged swap hybrid type of playstyle?

    I wouldn't mind trying Combat, but I really like the hybrid melee/ranged playstyle, and I am not sure that Combat is conducive to that. it seems to be an "always stay in melee, never shoot your bow" kinda playstyle. I could of course be wrong about this. I like switching back and forth between ranged and melee.

    so does a Combat Ranger still use his Bow? or is it all melee all the time?
    Post edited by jaymadiv#8056 on
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  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    edited July 2016
    At this point combat is very hard to level due to Damage I was combat md 6 as lirithiel points out below and survival was the worse damage out put is weak they are working on over all HR builds at the moment for mod 10, but now trapper is the Meta. especially for any PVP so I defer to Lirithiel fro combat help
    Post edited by jhpnw on
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    jhpnw said:

    At this point combat is very hard to level due to Damage out put is weak they are working on over all HR builds at the moment for mod 10, but now trapper is the Meta. especially for any PVP

    Combat is the easiest to lvl, even from 60-70. Combat doesn't always mean melee, not like Archery which is always range. I cycle through all six encounters as Combat, however, I do stay mostly in melee range. But what I will agree on is that Combat damage is by far the lowest of the 3 trees. It's the Lifesteal from the feats that keep Combat alive.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • dmcewendmcewen Member Posts: 279 Arc User
    edited July 2016
    If they changed the blade hurricane capstone to work like how hidden daggers works for the GWF or how master trapper works for HR's, the combat HR would be in a good spot.

    Increase meele damage by 30-40% for 8-10 seconds and then goes on a cooldown of some sort. Get rid of the atwills portion of the capstone and make it a buff to everything. This is how GWF went from lackluster to being the GWF we know now.
    Guild: Ruthless
    Character: Vendetta
  • jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    edited July 2016
    lirithiel said:

    jhpnw said:

    At this point combat is very hard to level due to Damage out put is weak they are working on over all HR builds at the moment for mod 10, but now trapper is the Meta. especially for any PVP

    Combat is the easiest to lvl, even from 60-70. Combat doesn't always mean melee, not like Archery which is always range. I cycle through all six encounters as Combat, however, I do stay mostly in melee range. But what I will agree on is that Combat damage is by far the lowest of the 3 trees. It's the Lifesteal from the feats that keep Combat alive.
    this is what I was curious about. it is the class mechanic that attracts me to this class, not necessarily "OMG NO COOLDOWNS" of the Trapper. it's the hybrid of melee/ranged that I like. moreso of the "adjust to the flow of combat" kind of switching, and not "spam a rotation" kind of switching. I havent even gotten to that point yet. I'm not opposed to using my at-wills, in fact I like them, I just wish they did more damage.

    Post edited by jaymadiv#8056 on
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  • jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    jhpnw said:

    At this point combat is very hard to level due to Damage out put is weak they are working on over all HR builds at the moment for mod 10, but now trapper is the Meta. especially for any PVP

    understood. Trapper is the "correct" way to play a Ranger as of right now. hopefully the class update changes this, and Rangers have more choice going forward.

    however, I am more asking about the general playstyle of a Combat ranger, moreso than about the damage numbers.

    I suppose there really aren't any people who actually play Combat Rangers to give me some insight on this. which is kinda sad, that Trapper seems to have replaced Ranger as the class name.
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  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    Rayrdan and Lirithiel are your best bets they have spent as much time combat as any I was combat til mod 6 then left to trapper and would not be much help. But they 2 have been on forum even longer than I and still have combat players and I trust them
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  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User

    I've seen a couple archers that do okay in PVP, but never seen a combat HR.

    I ran Combat in pvp until they changed the way nodes are capped. I could hold up a few players but did hardly any damage.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    jmadfour said:

    jhpnw said:

    At this point combat is very hard to level due to Damage out put is weak they are working on over all HR builds at the moment for mod 10, but now trapper is the Meta. especially for any PVP

    understood. Trapper is the "correct" way to play a Ranger as of right now. hopefully the class update changes this, and Rangers have more choice going forward.

    however, I am more asking about the general playstyle of a Combat ranger, moreso than about the damage numbers.

    I suppose there really aren't any people who actually play Combat Rangers to give me some insight on this. which is kinda sad, that Trapper seems to have replaced Ranger as the class name.
    I use CtG a lot and I'm glad it's getting a buff. You'd still be cycling through your encounters as much as possible regardless of what HR you are. I generally open with Rain of Swords into Plant Growth then Cordon to pull them all together followed by Rain of Arrows and Fox Shift then see what's off CD and rinse repeat.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    edited July 2016
    lirithiel said:

    jmadfour said:

    jhpnw said:

    At this point combat is very hard to level due to Damage out put is weak they are working on over all HR builds at the moment for mod 10, but now trapper is the Meta. especially for any PVP

    understood. Trapper is the "correct" way to play a Ranger as of right now. hopefully the class update changes this, and Rangers have more choice going forward.

    however, I am more asking about the general playstyle of a Combat ranger, moreso than about the damage numbers.

    I suppose there really aren't any people who actually play Combat Rangers to give me some insight on this. which is kinda sad, that Trapper seems to have replaced Ranger as the class name.
    I use CtG a lot and I'm glad it's getting a buff. You'd still be cycling through your encounters as much as possible regardless of what HR you are. I generally open with Rain of Swords into Plant Growth then Cordon to pull them all together followed by Rain of Arrows and Fox Shift then see what's off CD and rinse repeat.
    this is nice to hear. I am concerned that going with any tree other than Trapper, I would be forced to basically give up the core gameplay of constant swapping between melee and ranged, in favor of strictly melee, or strictly ranged.

    I've already marked several skills that I really like, and several that i don't. but sadly, I don't think at the endgame, the skills that I actually like using(like Marauder's Escape/Rush) will be useful. I'm level 40 and I'm already seeing the issues with damage output. but the playstyle is just way too fun to give up on the class. the other classes I play are pretty plain in comparison.

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