Will we have significant changes in the class (DC)? I'm anxious to see if it happens
Selûne | Merlin
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mrvincent1959Member, NW M9 PlaytestPosts: 740Arc User
DC was nerfed...umm I mean Balanced already. Certain people however are still calling for nerfs to it. This dispite the fact that there is a bug list of things not working at all with the DC as long as my arm.
DC was nerfed...umm I mean Balanced already. Certain people however are still calling for nerfs to it. This dispite the fact that there is a bug list of things not working at all with the DC as long as my arm.
DC was rebalanced ages ago before power creep set in. The class is mostly fine for pve with the haste nerf, however gift of faith needs a hard look once burst damage is toned down and they start looking at balancing for pvp (pretty sure this will have 0 impact on pve).
DC was nerfed...umm I mean Balanced already. Certain people however are still calling for nerfs to it. This dispite the fact that there is a bug list of things not working at all with the DC as long as my arm.
DC was rebalanced ages ago before power creep set in. The class is mostly fine for pve with the haste nerf, however gift of faith needs a hard look once burst damage is toned down and they start looking at balancing for pvp (pretty sure this will have 0 impact on pve).
Easy, buff DC self healing by 35%, nerf ally healing by 35%, resulting in a same magnitude of healing or without righteousness. Then scale healing up or down depending on the gameplay.
and now they removed reason to invest in bondings runestone for DC at high end, since Weapons of Light now only transfer base power stat. Rather than fix power restucking - they limiting to base stats and cause up to +50% dmg bonus loss with highly geared DC
Rather than fix power restucking - they limiting to base stats and cause up to +50% dmg bonus loss with highly geared DC
It's a much more significant nerf than that for high end DCs. Solo on live, my DC can power share let's say ~80K power, post "fix" it'll be ~20K power. That's without even considering having another DC nearby (it goes crazy from there).
That said, it's still kind of over-powered and broken even with the fix. Especially since it can still be passed through and amplified by allied bonding companions. So, in an ideal situation, an ally is getting 4x bonus (1x directly + 2.85x on bonding + 0.15x legendary companion).
Since so many DCs were built around this mechanic , I feel a respec would be appropriate with this fix.
PS: If you continue with this kind of AC DC power-stack build after Mod10, you'll want to move most power enchants to your personal gear (and maximize the "base" power for sharing) and stack recovery on your bonding companions. I feel AA-spammers might have a place in mod10.
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and now they removed reason to invest in bondings runestone for DC at high end, since Weapons of Light now only transfer base power stat.
Rather than fix power restucking - they limiting to base stats and cause up to +50% dmg bonus loss with highly geared DC
That said, it's still kind of over-powered and broken even with the fix. Especially since it can still be passed through and amplified by allied bonding companions. So, in an ideal situation, an ally is getting 4x bonus (1x directly + 2.85x on bonding + 0.15x legendary companion).
Since so many DCs were built around this mechanic , I feel a respec would be appropriate with this fix.
PS: If you continue with this kind of AC DC power-stack build after Mod10, you'll want to move most power enchants to your personal gear (and maximize the "base" power for sharing) and stack recovery on your bonding companions. I feel AA-spammers might have a place in mod10.