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[Suggestion] Improved Combat Advantage

kuero21kuero21 Member Posts: 454 Arc User
So I play a healing/(de)buffing cleric and it kind of disappoints me that combat advantage only provides more dmg. As a healer/ buffer I dont care for my personal dmg output. My healer is built to be fully supportive and wont take any advantage out of combat advantage.
I for one would appreciate a rework of this mechanic to add additional benefits so non- dps classes can also benefit of.

My suggestion for healers would be +15% healing bonus or healing spells provide +20% temporary hit points for the party.
Explanation for immersion could be: As the "leader" you are always aware of the current situation. You analyze the foes battle tactics to react with your own strategy. Your general overview is improved and you are now able to focus more on your abilities.

For tanks + 10% dmg resistance or + x% of temporary hit points.
Explanation for immersion: As the protector you stand face to face to your foes, with your allies in your back you fill with confidence and adrenaline.

Comments

  • pr3stigexpr3stigex Member Posts: 419 Arc User
    Your positioning can provide combat advantage to a DPS whom otherwise wouldn't have CA.
    Lash Urzoth 3.7k GWF, Pr3sTiGe 3k SW.
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    The main problem with this is not all dc's heal some are dps, same with gf they buff/tank or mainly dps so if this was introduced some people would be against it since it'll ruin their build, as well as no stats are appointed to a certain type of class if so then would a pally benefit from both of these versions...? Note it's not like you have to use CA, you don't see dps running Regen or much CB ect. :p What im trying to say with all this is if it gave different bonuses to different types of a single class, wouldn't that ruin the variety of builds more?
  • kuero21kuero21 Member Posts: 454 Arc User
    It don't has to be like I suggested. But I feel a rework is necessary. As it stands now combat advantage is next to useless for all non- dpsers, actually it wouldn't bother me that much if there wasn't the stat combat advantage bonus.
    Maybe other players feel the same way.

    And the combat advantage could probably get an own option that lets everyone choose which bonus the player wants to receive (+heal, +dmg etc.) simliar to the off-hand reroll feature.

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