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Daze

burnedpixelburnedpixel Member Posts: 14 Arc User
Hi all. I just have some questions regarding scoundrels and rogue's daze in general.
1. Does "control bonus" stat increases the duration of scoundrel’s abilities, like "concussive strikes" or "skullcracker"?
2. Does "control bonus" stat increases the duration of "dazing strike" / smoke bomb" at all. I don’t think i can see any difference.. :/
3. Talisman of Shadows (power): When you enter stealth you daze all foes in a 10' area. How is this supposed to be useful again? Does anybody use this? :/

Thanks in advance! :)

Comments

  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    1.The % of increase is so small you won't ever notice.

    2. See answer of number 1

    3. Talisman of shadows works more like an interrupt than a daze. It has great synergy with sab paragon paths.

    You can do this...
    1. Stealth anytime a Controllable monster is about to use an aoe red skill and stop them.
    2. Combine dazing strike, shadow strike, smoke bomb, tab .. for infinite daze combos.
    Example
    Tab, dazing, tab,flurry, shadow strike, tab, smoke bomb (repeat) *full sab only
    [SIGPIC][/SIGPIC]
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