Will the young yeti companion's active bonus "Bloodthirsty" activate if I'm using an augment?
Will Feytouched enchantments stack on the same target, if not will they stack if they're different ranks? I'm more concerned about pvp if it is different for pvp and pve.
For a crit build roughly what rank of Feytouched outdamages a vorpal? I have a T.Fey and a Regular Vorpal, is the Fey always doing more damage in pve and pvp? I'm at 47.6% crit chance unbuffed in pve setup, 37.2% in pvp setup.
For pvp would a T.Vorpal outdamage my T.Fey? I have a swordmaster GWF.
Do companion active bonuses work in stronghold siege, or just in IWD and DV?
What is the best Armor Enchantment for pvp on a control wizard? I have a lesser soulforged for pve/pvp right now.
0
Comments
Vorpal can outdamage fey, but the whole point of fey is because PVP is a controlled fight, you're not hitting something that is just standing there taking damage. It's best to have fey (for most classes, TR probably go vorp while HR's go dread) because you deal high damage regardless of crit proc and you debuff your targets damage against you. Negation (soulforged = instant double-kill)
Anybody know if companions active bonuses work in stronghold siege? It's hard to get into a match to test this, I'm lucky if I get in more than one a week.
Crit severity will allow you for the most damage on a Crit Build usually.
Link to banned site removed by moderator
For PvP Feytouched is mandatory, the effect of "siphoning" your enemies damage will mean even though the person with vorpal deals more damage the Feytouched user will steal this advantage. You need the feytouched yourself to "neutralize" the enemies feytouched. It is not about dealing more damage it is rather about not getting killed. HRs do use Dread, but I see dread users get 1shot by TRs and GFs while more tanky HRs with Feytouched are staying alive.
They work in Siege. Notice that a few companions are not respecting cooldowns, damage resistance or tenacity. Owlbear cup, Shadow demon and a few others are single handedly killing people through their active bonus.
Also a lot of healing effects are not respecting healing depression.
This makes certain companions very strong, weather or not these most definitly unintended interactions are your choice, up to you.
Negation is a good allrounder for almost all classes.
Personally I would consider Elven Battle much stronger, every class that "can" use Elven Battle well usually does.
CWs have a lot of immunity frames in their dodge which makes for very good clutch dodges. It is also very long and you can stay uncontrollable from one dodge into another.
Top CWs in PvP use Elven.
Top pvp Cws use negation elven or shadowclad
where is this data coming from that they only use elven ?