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Poll Should Clerics be able to remove Minor-Major Injuries and Should each class have a passive?

doomsday8589doomsday8589 Member Posts: 24 Arc User
Inquiry #1
Should Clerics be able to remove Minor-Major Injuries off party members themselves included the cost to ap would very on the injury(ies)
injury kits would obviously still be valid if a Cleric isn't present. However I personally believe this would make clerics very viable
but again this is a poll so voice your thoughts

Inquiry #2
Should each class GWF TR Palidin etc. have a CLASS specific passive for PVE that effects well the team positively but Not themselves
Examples
TR (trickster rouge 4 noobs) could grant all nearby allies +2% to backstab damage within 30'm
GWF grants +100 to life steal against higher level enemies
Paladin grants +2000 deflect against higher level enemies
Cleric your first potion in a dungeon heals 2x as much and doesn't get consumed(1x use per dungeon)
again these are just examples nothing solid, feel free to voice passive idea of your own or your opinion
have fun folks.


Comments

  • I don't think Clerics should be able to remove injuries.
    I think the Lathander set should prevent revival sickness.
    I think the Menzoberanzan Renegade should get a new race perk seeing as 2x injury recovery speed is rendered redundant by Lathander's set and VIP 6 or whatever.

    No, I also don't think there needs to be additional bonuses awarded just for a certain classes being present. You know, a GWF's gift bonus for just being there is his sword and Determination, and that's really enough.

    However what would be neat is special drop bonuses given for running certain group combos. For example, you may enjoy a better drop rate or even a shot at an otherwise unobtainable item if your dungeon group is say... 5 Paladins. A difficulty modifier that's awarded thusly. That'd be neat.
  • kuero21kuero21 Member Posts: 454 Arc User
    oh yeah, who could already live without that 100 life steal? Definitely a must-have feature.
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    I like the challenge mode make up that would be fun.
  • asjohnson#4476 asjohnson Member Posts: 172 Arc User

    Inquiry #1
    Should Clerics be able to remove Minor-Major Injuries off party members themselves included the cost to ap would very on the injury(ies)
    injury kits would obviously still be valid if a Cleric isn't present. However I personally believe this would make clerics very viable
    but again this is a poll so voice your thoughts

    Inquiry #2
    Should each class GWF TR Palidin etc. have a CLASS specific passive for PVE that effects well the team positively but Not themselves
    Examples
    TR (trickster rouge 4 noobs) could grant all nearby allies +2% to backstab damage within 30'm
    GWF grants +100 to life steal against higher level enemies
    Paladin grants +2000 deflect against higher level enemies
    Cleric your first potion in a dungeon heals 2x as much and doesn't get consumed(1x use per dungeon)
    again these are just examples nothing solid, feel free to voice passive idea of your own or your opinion
    have fun folks.


    1st inquiry negates the use of VIP Rank 7, I think its rank 7. So they won't give DC the power to get rid of/prevent injuries.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    Yeah they introduced injuries from traps just to make people want vip - they're not going to water it down xD

    Personally I wish they'd just actually address class utility and balance, no more talk about some time in the future. Fix broken skills, dead paragon paths etc. If every class had equal value then players would experiment more and we'd find our own fun :)
    Please Do Not Feed The Trolls

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  • nervusbreakd0wnnervusbreakd0wn Member Posts: 43 Arc User
    I still think the minor injury is still random. I think its broken.
  • thedramacusthedramacus Member Posts: 83 Arc User
    > @asjohnson#4476 said:
    > Inquiry #1
    > Should Clerics be able to remove Minor-Major Injuries off party members themselves included the cost to ap would very on the injury(ies)
    > injury kits would obviously still be valid if a Cleric isn't present. However I personally believe this would make clerics very viable
    > but again this is a poll so voice your thoughts
    >
    > Inquiry #2
    > Should each class GWF TR Palidin etc. have a CLASS specific passive for PVE that effects well the team positively but Not themselves
    > Examples
    > TR (trickster rouge 4 noobs) could grant all nearby allies +2% to backstab damage within 30'm
    > GWF grants +100 to life steal against higher level enemies
    > Paladin grants +2000 deflect against higher level enemies
    > Cleric your first potion in a dungeon heals 2x as much and doesn't get consumed(1x use per dungeon)
    > again these are just examples nothing solid, feel free to voice passive idea of your own or your opinion
    > have fun folks.
    >
    >
    >
    >
    > 1st inquiry negates the use of VIP Rank 7, I think its rank 7. So they won't give DC the power to get rid of/prevent injuries.

    I think it would be a great daily power yes. I also dont understand why my devoted cleric (devoted to holy abiities to heal, right?) needs a religious alter to pray to the gods, dont I talk to them to heal people....

    Ohh wait VIP fixed both of those thoughts....
    Dramacus 3.1 SW, Raven 2.9 HR, Aurora Shadowbain 2.7 GF, Mirduatas Vras 2.5 DC
    Si Vis Pacem 2.5 DC, Jade Shadowbain 2.4 CW, Para Bellum 1.5 GWF, President Not Sure lvl 69 OP
    Faith Shadowbain lvl 69 DC, Toof Fairy lvl 68 GWF, Arnie Shadowbain lvl 63 GF

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