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Companion & Bonding Interaction this mod (AC DC's, Aura Gifts & Dark revelry)

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  • wildfiredewildfirede Member Posts: 886 Arc User
    yes was a stupid idea, it also needs to have constant recalculations which happen at bonding refresh i guess - anyway as i have the transfer power to allies feat i will test it out when i get home.
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited June 2016
    rapo973 said:


    Companion should not get buffed , otherwise, as someone posted, they behave like puppet (Schadow deamon) or spend +70 k extrapower (in my case) if the given buff is a statbuff

    Imo the companion should be buffed: an average virtuous/faithful cleric does zero damage and a buffed companion can help such class.
    What makes everything overpower is WoL: fixing the exponential grow would be enough to limit the power spam to reasonable numbers, companion included. At the end, this is the goal of this post.


    Wrong.
    AA and Battle fervor rebuff fo crazy high ammounts if you cast them on your companion, those buffs bounce back to you by bondings, it´s not only WoL.
    As I wrote above AA on my companion redirects a >50k power boost to my char, depending on my bondings, wich would not happen if i couldn´t buff that companion.
    Tets it your self. Go to the dummy, start casting AA, applied on your companion open the charactercheat, watch your power.
    NOw, step 30 feet away, cast AA, so the companion is not affected, watch your power...meh.
    No augment will ever get those buffs, you can burn every augment the moment you slot 3 normal bondings, and player using an augment will never get buffed like someone who is using a companion with bondings. oyu only have to take care that your companion is alive and in range of that AC/DC
    This like it works with every buff wich spends stats, Warlock´s (dark revelry), applied on your companion you get some extrapower back, carried by bondings, step away 30 feet, no cmpanionbuff no extrapower.
    In case of DC those buffs 10%+15%+AA(50%?) they deal big powerboosts, maybe they are not tied to basepower and stack each other.
    Check those number using no companion or using an augment. You will get there.
    WoL maybe broken meeting more than one DC in a group, but happens not that often doing dungeons.
    You should read the posts above.
    Btw. only to farm things easier runnning a healer, it seems not very wise to keep a completely broken mechanic for the rest of the game--> buy that owlbear augment
    Post edited by schietindebux on
  • shadows1313shadows1313 Member, NW M9 Playtest Posts: 68 Arc User
    Some people here can't seem to be able to understand what really causes this insane stat boost thus asking for nerfs to skills that otherwise work perfectly fine by themselves.

    The fix for this issue is quite simple imo, bondings should only take into consideration the base stats from the companions when they give companions gift to their owners (aka the stats companions itself has + stats that come from runes/gear on the companion+enchants slotted into that gear) and not the stats they gain from skills that boost base stats e.g. AA, feated BoB or WoL feat etc.

    Fixing this interaction should fix the loop causing the insane stat stacking especially when several DCs are around.
    This issue is not new, it's been here for long before the latest bondings change just that now having bondings giving max buff guaranteed from start this just became much more obvious than before.

    A suggestion i would make for future for most buffs(if not all) is having all these buff skills take into consideration only base stats of the caster and not other boosts caster gets from other buffs/sources. This would balance things much better because it has been an issue with pretty much any proced effect in the past too that were allowed to be further buffed from other sources making them insanely op (e.g. how the old elol set bonus used to be).
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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited June 2016
    Agree, it´s not a "bonding-problem", it´s a "poor-coding-problem".
    But I also think that a maxed companion at legendary (3x radiants rank12), buffing with about 19728 power , 5868 Crit and 3915 arp, compared to a maxed augment 7561 Power , 2249 Crit and 1500 arp is too much.
    There is no purpose running an augment if you are 24/7 buffed with a 300% statbuff, no matter if that companion dies or not.
  • wildfiredewildfirede Member Posts: 886 Arc User
    The 25DC vs Tiamat video was removed for a reaaon, now it seems you don't need 25 but 3 and pets.
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    BIS dc annointed champion will give around 40% bonus damage( when dc has 60k power) to the pt and allies if they are close when they will fix this is not the end of the world......... .
  • foxxy#4211 foxxy Member, NW M9 Playtest Posts: 563 Arc User
    To understand:
    Anointed Army doesnt stack; it stacks the recipients(shiny balls), everytime u are hit, 1 recipient is removed, meaning it doesnt last forever.
    Blessing of battle (battle fervor feat) doesn't stack
    Weapons of light does stack.

    Where is the problem here?
    Anointed army gives 50% of DC's power (this doesnt stack) and it is refreshed by a new anointed army, meaning that if the new dc's refresh has less power that the previous one, u will have less power.
    Battle fervor is 15% of the Dc's BASE power, NOT after buffs.
    Weapons of light stacks 10% of each dc's not sure if this is after buffs or base power.

    If a dc is using bonding buffs, the power will rise, meaning those buffs will boost for more. Bonding buffs, see? BONDINGS.
    As a dc, my current power is 24k:
    battle fervor: 3600 power to everyone
    Anointed army: 10000 power to everyone
    Weapons of light: 2400 power?
    I'm giving only 16000 power to my allies, including their COMPANIONS. im not using Bonding. Then where is the problem here? BONDINGS BUFFS, NOT DC BUFFS.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User

    To understand:
    Anointed Army doesnt stack; it stacks the recipients(shiny balls), everytime u are hit, 1 recipient is removed, meaning it doesnt last forever.
    Blessing of battle (battle fervor feat) doesn't stack
    Weapons of light does stack.

    Where is the problem here?
    Anointed army gives 50% of DC's power (this doesnt stack) and it is refreshed by a new anointed army, meaning that if the new dc's refresh has less power that the previous one, u will have less power.
    Battle fervor is 15% of the Dc's BASE power, NOT after buffs.
    Weapons of light stacks 10% of each dc's not sure if this is after buffs or base power.

    If a dc is using bonding buffs, the power will rise, meaning those buffs will boost for more. Bonding buffs, see? BONDINGS.
    As a dc, my current power is 24k:
    battle fervor: 3600 power to everyone
    Anointed army: 10000 power to everyone
    Weapons of light: 2400 power?
    I'm giving only 16000 power to my allies, including their COMPANIONS. im not using Bonding. Then where is the problem here? BONDINGS BUFFS, NOT DC BUFFS.

    what is your power and you give 16k without bonding you are with stone?
  • wildfiredewildfirede Member Posts: 886 Arc User
    actually it is the interaction between them, so the 16k become 30 on refresh then 50...
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • zibadawazibadawa Member Posts: 1,266 Arc User
    DC powers should absolutely affect companions. Companions are weak as hell and the only reason non-augments are even worth thinking about are bonding runestones. A few buffs to make them marginally less pathetic is hardly the issue. This is just an issue with buff and mechanic interactions not being fully thought out ahead of time and being given a slap-dash easy-to-code implementation when they need to put some actual thought and safeguards into it. Fix the coding to be more cognizant of how buffs interact with each other and things will be fine. You'll still get lots of stats, it'll just be in the thousands instead of MAX_INTs.
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  • foxxy#4211 foxxy Member, NW M9 Playtest Posts: 563 Arc User
    edited June 2016

    actually it is the interaction between them, so the 16k become 30 on refresh then 50...

    interaction with the companion, but not in the
    metalldjt said:

    To understand:
    Anointed Army doesnt stack; it stacks the recipients(shiny balls), everytime u are hit, 1 recipient is removed, meaning it doesnt last forever.
    Blessing of battle (battle fervor feat) doesn't stack
    Weapons of light does stack.

    Where is the problem here?
    Anointed army gives 50% of DC's power (this doesnt stack) and it is refreshed by a new anointed army, meaning that if the new dc's refresh has less power that the previous one, u will have less power.
    Battle fervor is 15% of the Dc's BASE power, NOT after buffs.
    Weapons of light stacks 10% of each dc's not sure if this is after buffs or base power.

    If a dc is using bonding buffs, the power will rise, meaning those buffs will boost for more. Bonding buffs, see? BONDINGS.
    As a dc, my current power is 24k:
    battle fervor: 3600 power to everyone
    Anointed army: 10000 power to everyone
    Weapons of light: 2400 power?
    I'm giving only 16000 power to my allies, including their COMPANIONS. im not using Bonding. Then where is the problem here? BONDINGS BUFFS, NOT DC BUFFS.

    - DCs powers of the same type shouldn't stack with eachother.
    Devoted CLERICS (plurar) powers of the same type shouldn't stack with eachother => if 2 or more DCs are using the same powers on a target they shouldn't stack, this goes for Gift of Faith aswell as they do in our case for AA, wepaons of light, bob etc.

    This could also solve the issue with the 25 DC tiamat.

    exactly thats the issue, you are giving 16.000 power to your allies, and if you as a DC have a companion with bondings the companion will give power to back creating a small loop and it creates the issue that we have atm.
    thats why i said that they shouldn't interract with the companion/npc , because as we know DCs powers are interracting with objects aswell ex: catapults in siege. i hope you understand that this is not a request to nerf DCs, is to actually fix the problem. Stop confusing people out.
    _____
    edit: quoted starts here, i dont know what happened

    No one is confusing. several people in this thread are saying to nerf Dc buffs.
    BoB doesnt stack
    AA (Buffs, boots) doesnt stack
    The only thing that stack is weapon of light (about power) and I agree it shouldnt.

    Giving 16k power is nothing compared to the 150k power someone said in another thread, and 16k power is fine as a buff that is not 100% of the time. The problem as u said is the interaction with NPC and companions and those interactions get rebuffed with the BONDING. so the real problem is companions with bondings. People want to "cover" or "hide" the real problem here, bonding were always TOO MUCH before the patch, and now is worst. So they dont want the bondings nerfed, but ask to nerf other classes. Also keep in mind other buffs from other classes that also buffs the companions; and those buffs get buffed by bondings.
  • wildfiredewildfirede Member Posts: 886 Arc User
    Personally I'm not going against DCs (or paladins for that matter - my main is a bulwark speced pala with the said feat that gives 1/4 my power to the party -- btw it is not an aura but a feat). Bonding stones would be ok with 285% of the stats of a static companion - 3 rings (not sudden that is not wai imo ) for a max of 12k stats and that should be it finito - you invest 10m AD instead of the 100k for a goat you get 285% instead of 130% of the equiped items stats.
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited June 2016
    Nice work testing everything guys.

    So as far as I can work out, to fix the problem the devs just need to make companions immune to buffs except those like lliras bell and insignia types, DCs and OPs will continue to buff players and debuff mobs as normal, but the bonding pets will be cut out, stopping the loops, and bonding runes themselves can stay as they are.
    No idea what my toon is now.
  • wildfiredewildfirede Member Posts: 886 Arc User
    Not that simple - 2 priests will act as the same loop but slower hence the tiamat that we constantly mention -

    to clarify get 10 clerics - let them buff each other - each buff giving more than the previous - powers in the million range.

    so all skills (not only dc) should give % of the caster's power without buffs not of his power with buffs.
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited June 2016
    Some don't get this right.
    It's not a nerf, it's a fix.
    My companion redirect 60 k power extra from buffs, transfered by bondings. He should not give me a double buff from AA, WoL and BF.
    I buff myself and the companion, and AS long AS the companion is in range he buffs me back for 285% inclusiv the buffs he got , Leasing to silly numbers.... no issue? Companions are fine getting megabuffs, Like puppet, dealing 8 Million hits?
    Are you serious?
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    Oh damn, you'll have to forgive me, I just got up and the coffee hasn't kicked in yet.

    Tbh. though, when do you ever see 10 clerics in a row..? Even when our guild organizes DF it's rare to see more than a couple at each end. Okay tiamat etc, but that's a very rare case indeed. And seems a poor reason to poke the nerf-monster too hard, especially when cryptic has a track record of letting it completely trash a class (cough OPs, SW etc.).

    So then, immunize pets from buffs outside of some specifics, and fiddle with the calculation engine to make it work with base and not buffed values, at least beyond a certain threshold.

    And buff HR encounter power damage at least 50%.

    Isn't that right..?
    No idea what my toon is now.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited June 2016
    Not sure if you talk to me, but you only need one DC (1) and one (1) AA to buff your power far above 100 k AS long AS you have a companion with high bondings and some gear in range.
    AA, WoL+BF buffs your companion and he gives it back to you (285%) on top of the buffs you already got from my DC...AA,WoL, BF....double triple buffs for free
    These interactions also affect warlocks puppet.
    Take away those buffs from companion/objects/puppet and you will not see any of those millionhits in bossfights wich makes so many hunter, TR, GWF cry for warlocknerf.
    Post edited by schietindebux on
  • archangelzorak01archangelzorak01 Member, NW M9 Playtest Posts: 324 Arc User
    Adjusting companion to be unable to receive buffs would stop the problem yes, but it would not solve the underlying issue.

    Someone in here had mentioned disabling swapping gear during combat, and using stats at the start of combat to calculate buffs. This could potentially solve the underlying issue and could be an avenue worth investigation.

    We all know the folks over at Cryptic want to find the quickest/easiest solution to any and every problem, so lets do our best to think about how that could be achieved with the least possible collateral damage.
    Neverwinter Module 6: The only MMO expansion in the history of MMO's to remove more content than it added.


  • urabaskurabask Member Posts: 2,923 Arc User

    Not sure if you talk to me, but you only need one DC (1) and one (1) AA to buff your power far above 100 k AS long AS you have a companion with high bondings and some gear in range.

    AA, WoL+BF buffs your companion and he gives it back to you (285%) on top of the buffs you already got from my DC...AA,WoL, BF....double triple buffs for free

    These interactions also affect warlocks puppet.

    Take away those buffs from companion/objects/puppet and you will not see any of those millionhits in bossfights wich makes so many hunter, TR, GWF cry for warlocknerf.

    Nah you'll still see them if you have a GF in the party with that SW.
    I8r4ux9.jpg
  • rock9000rock9000 Member, NW M9 Playtest Posts: 67 Arc User
    Stupid question: does it happen without 80000000AD per player for rank 12s (Bonding and others)?

    About the tests, wich is the minimum stats required to be a broken? And in wich scenario?
    4dc (WoL) + pally + GF

    Does it happen with every companion? need to be purple at least? can be a Dog/Shieldmaiden/Sellsword and get that result?

    And finally, is it broken for everyone or just for Crusaders and a bounch of their friends?

    Anyhow Mods ask to not recreate tread about DC-anything interaction.
    This should be simply closed or turned in a NERF BONDING thread instead.

    I'm with Nerf Bonding!!! They were buffed, when R10+R11+R12 was better than 3xR12 because the first config was an EXPLOIT.
    Now we can see more bigger number with the new Buggedgamebreaker feature "Bonding Stacks"
  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    edited June 2016

    We all know the folks over at Cryptic want to find the quickest/easiest solution to any and every problem, so lets do our best to think about how that could be achieved with the least possible collateral damage.

    This is an interesting point. :#
    I've made some simulations on a spreasheet I've created taking into account two BiS and not-BiS AC/DC clerics.
    To be sure that I've done my math right, I've used my DC to check if the final power value is that one I see in game..and it is.
    I don't know if I make it public, but be aware that wherever they decide to nerf, the low IL level/casual DC will be hit hard, regardless if the companion is buffed or not. The difference in terms power buff spam between a BiS and not-BiS cleric is ~40% with the current mechanic. An augment would be preferred in many cases in terms of RoI and bye-bye to the idea to sell bonding runestones.
    My not-BiS AC/DC cleric is still a good cleric: he/she has 18k power, an epic companion with 3 offensive slots and 3 greater bonding runestones. This setup still requires a big effort.

    We should be clear when we say "it's too much". Is a 10k power buff too much? If no, how much is "too much"?
    Post edited by rapo973 on

    Oltreverso guild leader
    Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited June 2016
    ?
    I buff my power solo from 17 k power to about constant 60 k and 102 k spikepower
    That's ....a 350 to 600% powerbuff. Too much? Yes!
    The moment my companion loses buffs i stay at 36 k power wich is ok getting 15 k power from maxed bondings+high radiants in my companion and 4k from BF and WoL.
    Normally i play with an augment an do pretty good in CN without bondings, no need for that.
    What you call a nerf is normality for about 95% of all DC ingame that use low companions or augments.
    It will only hit some player with a maxed companion , since a small minority wears 3x rank 12 bondings.
    The buff transfer is broken and surly not WAI and get's bigger the better your bondings are causing silly numbers and instant death to some dragon.
    It's headless to defend such nonsense, like powers that buff objects and stupid companions and catapults, and everyone who does loses any credability in my eyes.
    Post edited by schietindebux on
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    urabask said:


    Not sure if you talk to me, but you only need one DC (1) and one (1) AA to buff your power far above 100 k AS long AS you have a companion with high bondings and some gear in range.

    AA, WoL+BF buffs your companion and he gives it back to you (285%) on top of the buffs you already got from my DC...AA,WoL, BF....double triple buffs for free

    These interactions also affect warlocks puppet.

    Take away those buffs from companion/objects/puppet and you will not see any of those millionhits in bossfights wich makes so many hunter, TR, GWF cry for warlocknerf.

    Nah you'll still see them if you have a GF in the party with that SW.
    Not in case you stop buffs acting like now, buffing the hole landscape , and if you cap ITF.
    Warlocks puppet is nothing that a product of those unlimited buffs from all sources.
    Most million hits are produced by overbuffing.
  • urabaskurabask Member Posts: 2,923 Arc User
    edited June 2016

    urabask said:


    Not sure if you talk to me, but you only need one DC (1) and one (1) AA to buff your power far above 100 k AS long AS you have a companion with high bondings and some gear in range.

    AA, WoL+BF buffs your companion and he gives it back to you (285%) on top of the buffs you already got from my DC...AA,WoL, BF....double triple buffs for free

    These interactions also affect warlocks puppet.

    Take away those buffs from companion/objects/puppet and you will not see any of those millionhits in bossfights wich makes so many hunter, TR, GWF cry for warlocknerf.

    Nah you'll still see them if you have a GF in the party with that SW.
    Not in case you stop buffs acting like now, buffing the hole landscape , and if you cap ITF.
    Warlocks puppet is nothing that a product of those unlimited buffs from all sources.
    Most million hits are produced by overbuffing.
    I was thinking more about fury builds but w/e.

    80% buff would still be more than enough because of how buggy their skills/feats are.
    I8r4ux9.jpg
  • rock9000rock9000 Member, NW M9 Playtest Posts: 67 Arc User

    ?
    I buff my power solo from 17 k power to about constant 60 k and 102 k spikepower (fine but HOW?)
    That's ....a 350 to 600% powerbuff. Too much? Yes!
    The moment my companion loses buffs i stay at 36 k power wich is ok getting 15 k power from maxed bondings+high radiants in my companion and 4k from BF and WoL. (again Bonding are gamebreaking)
    Normally i play with an augment an can do pretty good in CN without bondings, no need for that. (so you're already overpowered)
    What you call a nerf is normality for about 95% of all DC ingame.
    It will only hit a player with a maxed companion , noone else, since a small minority wears 3x rank 12 bondings. (Nerfing buffs will hit everyone had at least once stepped near a DC )
    The buff transfer is broken and surly not WAI and get's bigger the better your bondings are causing silly numbers and instant death to some dragon. (Buffs are WAI but sometimes Crypctic make bad things, not DC fault but other classes, items, stunning-through-immunity companion or stats curves)
    It's headless to defend such nonsense, like powers that buff objects and stupid companions and catapults, and everyone who does loses any credability in my eyes. (imo inanimate object can be enchanted, ensorcelled, bewitched, entralled, controlled and brought to life, yuno magic)

    I'm fine with your numbers, but they are temporary and i don't think they're too big.
    This is just a combo of too many design flaws of the last year (all was fine until may '15) if you fell too strong, you can try new game styles to diversify, you won't lose your toughness, instead of writing about "i've a overpowered DC, nerf me please".



  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited June 2016
    rock9000 said:

    ?
    I buff my power solo from 17 k power to about constant 60 k and 102 k spikepower (fine but HOW?)
    That's ....a 350 to 600% powerbuff. Too much? Yes!
    The moment my companion loses buffs i stay at 36 k power wich is ok getting 15 k power from maxed bondings+high radiants in my companion and 4k from BF and WoL. (again Bonding are gamebreaking)
    Normally i play with an augment an can do pretty good in CN without bondings, no need for that. (so you're already overpowered)
    What you call a nerf is normality for about 95% of all DC ingame.
    It will only hit a player with a maxed companion , noone else, since a small minority wears 3x rank 12 bondings. (Nerfing buffs will hit everyone had at least once stepped near a DC )
    The buff transfer is broken and surly not WAI and get's bigger the better your bondings are causing silly numbers and instant death to some dragon. (Buffs are WAI but sometimes Crypctic make bad things, not DC fault but other classes, items, stunning-through-immunity companion or stats curves)
    It's headless to defend such nonsense, like powers that buff objects and stupid companions and catapults, and everyone who does loses any credability in my eyes. (imo inanimate object can be enchanted, ensorcelled, bewitched, entralled, controlled and brought to life, yuno magic)

    I'm fine with your numbers, but they are temporary and i don't think they're too big.
    This is just a combo of too many design flaws of the last year (all was fine until may '15) if you fell too strong, you can try new game styles to diversify, you won't lose your toughness, instead of writing about "i've a overpowered DC, nerf me please".



    1. (fine but HOW?)
    I wrote it 10 time

    2. (again Bonding are gamebreaking)
    it´s not the bonding, they act as they should and spend a bearable statboost if the companion is not buffed
    it´s the mega buffs that affect companions and are transfered by bondings--> that´s a huge difference, since bonding is not the source of evil, it´s those buffs that affect companions catapults npc etc.

    3. (so you're already overpowered)
    I run CN with a DC 2.5-2.7k GS augment, normal stats. I buff the group with HG+AS, debuff with DG or eBtS (all of them are gearindependant, wich means--> it doesn´t matter if you are 5k GS or 1k GS
    -plus I spend my hole group 25% of my own power, about 4k, wich is more than sufficient--> gear dependant
    Doing so I can carry that group good enough.

    4. (Nerfing buffs will hit everyone had at least once stepped near a DC )
    perfect forummember , wich doesn´t read nor understand anything
    I WANT THAT BUFFS TO : -->> NOT AFFECT THE COMPANION ANYMORE <<--

    5. (Buffs are WAI but sometimes Crypctic make bad things, not DC fault but other classes, items, stunning-through-immunity companion or stats curves)
    If those buffs were fine....wich they are definitely not in about 100 ways , they would not affect every chair, catapult and npc and they would not stack like ITF, HG, AS etc.

    I more or less understand your post as a "troll post":smile:
    Post edited by schietindebux on
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