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So, the new Golden Lion gig... :O

jugger71jugger71 Member, NW M9 Playtest Posts: 252 Arc User
Seems kinda good.

Comments

  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    Yep.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • iandarkswordiandarksword Member Posts: 978 Arc User
    For Aslan! Oh, wait...
    "I don't know, I'm making it up as I go..."
    Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
    Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
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  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    The what..?
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    "...I grab my wiener and charge!" - ironzerg79
  • tutelo#5367 tutelo Member Posts: 82 Arc User
    They totally got the lion from Narnia. Looks cool though!
  • zibadawazibadawa Member Posts: 1,266 Arc User
    Because what we needed after the Bonding Super-Buff was another source of bonus damage! Woo!
  • mrvincent1959mrvincent1959 Member, NW M9 Playtest Posts: 740 Arc User
    zibadawa said:

    Because what we needed after the Bonding Super-Buff was another source of bonus damage! Woo!

    Yes, actually we DO need it. Making our characters more powerful is what keeps most of us in the game. Mod 10 is suppose to take care of the content side in terms of difficulty.
    twitch.tv/kaligold
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  • tassedethe13tassedethe13 Member, NW M9 Playtest Posts: 806 Arc User
    macjae said:

    Yes, actually we DO need it. Making our characters more powerful is what keeps most of us in the game. Mod 10 is suppose to take care of the content side in terms of difficulty.

    Mod 10 will probably simply just be them reusing the same dungeons -- in particular, the giant-themed ones like Karrundax and Frozen Heart -- but giving the mobs more hit points and damage. And maybe they'll add some shiny rewards like green refining stones for that added effort.
    I loled in real life, wow so much reward, so much worth. Amazing, my dream come true ;)
  • chtarbouillechtarbouille Member, NW M9 Playtest Posts: 58 Arc User
    Salut chef ! Opened 5,got a dread enchant and a greater black ice belt so yeah love the rewards on that one
    And Macjae,you forgot,add more dragons
  • teamstephanteamstephan Member Posts: 46 Arc User
    what is wrong having just 1 module in the game without getting new content every time something new comes out cause I'm sure tired of this game being lame where I'm just not finding this game fun anymore to play when there could be more fixes then content if they would only get ride of us buying out that crappy green gear HAMSTER for how I find it useless to surivive in
  • revan06100revan06100 Member, NW M9 Playtest Posts: 205 Arc User

    macjae said:

    Yes, actually we DO need it. Making our characters more powerful is what keeps most of us in the game. Mod 10 is suppose to take care of the content side in terms of difficulty.

    Mod 10 will probably simply just be them reusing the same dungeons -- in particular, the giant-themed ones like Karrundax and Frozen Heart -- but giving the mobs more hit points and damage. And maybe they'll add some shiny rewards like green refining stones for that added effort.
    I loled in real life, wow so much reward, so much worth. Amazing, my dream come true ;)
    Actually, bringing 2 dungeons is not that bad... But it's already expecting a lot... Reward wise, let's not be too demanding ;)
  • masterogamasteroga Member Posts: 474 Arc User
    It's the lion out yet? Seems like giving up a 4~5% bonus damage companion for lion companion and 4000 power/recovery/ snail for new legendary mount to get a possible 18% damage is a no brainer.

    However.....is it practical?
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  • masterogamasteroga Member Posts: 474 Arc User
    Right, it looks like you don't need the combat ability, as it only effects other players (last time i read it at least) .

    My main concern would be downtime in dungeons. Just using lostmauth as an example...you will aways lose your lion stacks after first boss, on the way to scorpions, and before lostmauth. So....not practical at all?
  • masterogamasteroga Member Posts: 474 Arc User
    Also, if all 5 people used the in combat ability to give the other 4 members 3 stacks of lion....is that something that can happen? If so, you could max out ur stacks quickly after every stall point in a dungeon
  • lukejones77lukejones77 Member, NW M9 Playtest Posts: 282 Arc User
    edited June 2016
    zibadawa said:

    Because what we needed after the Bonding Super-Buff was another source of bonus damage! Woo!

    You worried that's a genuine concern? Will more than 1% of us ever own one? Drop rates maybe 1 in 1000, and AH prices of 20mill + AD?

    I was reading through the mechanics, and then wondered what the heck I was doing. It's a bit like carefully studying "How to Wisely Spend Your Lotto Winnings", because you're about to buy a lotto ticket.
    Post edited by lukejones77 on
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  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    10% posting fee for vip 12 and many problems will solve trade chat is dead. we cant make trades based to 0 posting fee ridiculous prices.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User

    zibadawa said:

    Because what we needed after the Bonding Super-Buff was another source of bonus damage! Woo!

    Yes, actually we DO need it. Making our characters more powerful is what keeps most of us in the game. Mod 10 is suppose to take care of the content side in terms of difficulty.
    like the orcus fail diffuculty?;p Orcus last boss ignoring defensive stat is not difficulty is a design to look like difficult to the wrong way. Building defence and deflect on a tanking class and boss can penetrate the shield.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    Because they cannot design content that is hard otherwise. Orcus is actually only hard on melee, you can basically bring 5 cws/sws , with a few comps and basically never even get hit.

    All they can do is 1 hit shots and then its up to you to avoid them. (DC or GF or OP all have abilities to avoid that)

    Otherwise, tell me how they can make it difficult, as it is, because orcus doesn't move around, a companion can tank while a couple range DPS can destroy orcus if need be.

    Even a righteous DC can heal people back to full health in a few seconds, let alone the drowned, artificats, mount abilites, life steal , life steal crit sev .

    The few times Ive been on my dC with a tank who couldn't handle orcus, I just dropped to full AP gain and stacked AA over and over and over, until it was done. As long as the tank could hold aggro, it works, however, if they cant, well thats a totally different issue.



  • wildfiredewildfirede Member Posts: 886 Arc User
    edited July 2016
    Me and my gf own the lion and the experience so far is a mixed bag:

    if you use it as a active but not summoned pet each player with a lion boosts the damage with 2% only one stack can be up. This makes it weaker than a dancing blade that has -5% target defense but with better uptime.

    if yoh use it as a summoned pet each player using it can add 3 stacks, problem being that two of them come from a taunt like spell, and the lions tend to position themselves quite randomly and transfer their aggro to melee players nearby so for us it is a 12% boost at the cost of a eventual chaos.
    for some cases a summoned rust monster which has corrosive spit for - target defense and rust for -target damage may be the wiser choice as it has no taunt.

    so the only thing making it overpowered compared to other pets is the cool look :)
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
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