http://xboxclips.com/Its+Viraaal/c90d9b6d-b746-4003-89fe-e3e565cd58d5 I know this is nothing new but my guildies decided to up the ante and do it with 2 people instead of 5.
LGPG Leader
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter
Comments
Using two people is broken and cheap?
Is ITF a hack now too? Lol
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter
Well you know first hand i know nothing about SWs, and I'm pretty sure the devs don't even know how SWs work at this point lol.
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter
Even w/o being as geared as you two probably are, almost any combo of GF and SW could solo Lostmauth due to the extremely broken SW.
Before the notion gets propagated further, no not every warlock can do this. Warlocks need a rework (for issues like KF/MF) and the type of comments in this thread will definitely hinder any efforts to correct the bugs and round out the classes performance.
Also, I'm not sure why anyone downplays accomplishing this. Think about the grind and monotony that is the greater portion of this game. Speed running a dungeon that can drop an unbound valuable reward should be appreciated. Players that can do this only help the masses by hopefully putting a few more Lostmauth set pieces into the market. The more the better. Hopefully keeping prices lower and increasing accessibility to the set for newer players. Just sayin.. my 2 cents.
Well Endowed (Xbox)
OP - Sunshine: 16000 IL
Casual Dailies
Should aim negativity at devs and not within the community, but to each his own. Enjoy your bashing.
Well Endowed (Xbox)
Its nothing new. I'm glad someone enjoyed it though. I'll see if Viral would make a few more clips similar to elol.
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter
Just like I'm not going to blame people for getting tons of salvageable items from running dungeons with a bubble that they couldn't beat without a bubble.
If it's not being fixed (not holding my breath) than eventually it's no longer broken, it just is the way it is.
I was actually surprised when he told me he did it because it never crossed my mind to try, but it seems that preflighting ELOL solo would be the most difficult thing to accomplish with the current content?
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter
The more constructive approach to this particar situation would be attempting to figure out how Murderous Flames interacts with third party buffs. There appears to be a damage loop in the database, as the numbers I have tinkered with in attempt to reproduce Murderous Flames values are not directly multiplicative and do not directly correlate with the buffs from the parent Killing Flames. Perhaps the community can work together by contributing data and more videos? Informing us of what local and third party buffs are active at the time Killing Flames is cast?
Edit: Example from a Lostmauth fight.
Killing Flames: 1,324,973 (377,378)
Murderous Flames: 3,791,102 (1,116,051)
Technically, given a Killing Flames hit of 1,324,973, Murderous Flames should hit Lostmauth (single target) for 30%, so 397,492. Instead, it hit for 2.86 times more than its parent Killing Flames. Furthermore, the base-to-buff ratio of Killing Flames was 3.511 compared to 3.397 for Murderous Flames.
GF, DC, and CW buffing, but no idea what buffs were active at the time Killing Flames was cast. More isolated approaches as shown in the OP's video with one buffing class (GF) are better to work with.
@thefabricant
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter