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Think PvP will ever be fun in Neverwinter?

jetsmillionjetsmillion Member, NW M9 Playtest Posts: 17 Arc User
I don't care what class you are, PvP is in a sad state of affairs. 80% of the matches I have been in have all been one sided curb stomps. And this isn't just me complaining about being defeated all the time as I've been on the winning side of those matches some of the time. Currently I can't see any motivation to do PvP beyond the daily quest or AD.

It is the rare few times that the matches are actually close and the teams actually have to fight smart to win. When it is just raw power winning all the matches, I find it extremely boring to be on either team, winning or losing. Sadly due to gimmicks and classes being designed for PvE and not PvP, I can't see this changing any time soon.

Is there any chance in the future of Cryptic reworking the match ups system for lv 70 PvP. Or perhaps giving all skills secondary effects for how they work in PvP so that a little bit of effort can be put into balancing things out for PvP without messing up the PvE statistics?

I want to have good matches where players are killing each other in epic fights to the death rather then boring ones where one team stares at the other cause there is no point in fighting when one team can't scratch the other.
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Comments

  • bittynationbittynation Member Posts: 138 Arc User
    It's been this way for so long now, don't count on it. Cryptic's past track record has shown PVP just isn't very important and every time they make an adjustment it makes the state of PVP worse. There is more low level PVP going on than lvl 70. Just ckecked the game and there is one lvl 70 pvp going and 4 low lvl pvp going. That's just sad. Devs have already said it will take three development cycles to implement any more class balance, so that puts it in December at the earliest.
  • docsnuggles#6615 docsnuggles Member Posts: 61 Arc User
    Classbalance isn't the main issue.
    Getting your 2kplus IL PuG team matched up against a 3k plus premade is.
    A simple bracketsystem for IL levels would help a lot more than the socalled class balancing (which means most of the time an Ubernerf here and Uber buff there)
  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    edited June 2016
    The most important problem that needs to be sorted out before anything else is this: Cryptic SUCKS at providing quality PvP content. They try really hard in their games, but they have failed consistently. I can't even begin to understand why - it's certainly through no shortage of feedback - but nevertheless they have consistently and constantly failed to provide a solid PvP experience in any of their games. What really baffles me is that, from an economic point of view, PvP is a huge driver for people buying Zen. Sure, there's some big spenders willing to pay out the backside for stuff in PvE, but most of the PvE-only folks that have high ILs generally got there from a little investment (maybe) and a LOT of grinding. On the other hand, success PvP requires truly top-notch gear, and unless you have more patience than God himself, that means investing stone cold cash by the fist full.

    I just don't understand how Cryptic has overlooked this reality for... basically its entire existence (long before Neverwinter, before they were part of PWI even). It's bizzare that they never been able to deliver a PvP experience despite the fact that it would easily drive as much, if not more, transactions than their PvE content does. It may not be the player-base attraction that PvE content has, but it can definitely be a huge money maker that they've just never had even the slightest success capitalizing on.

    Really, it just boils down to: Listen to your customers and deliver them the product they want. People pay for things they want.

    I get resource allocation, and prioritization and all that - but their ROI model is clearly broken, or, at best, heavily weighted (skewed) against PvP content for reasons other than simple ROI. Maybe some outside consultant did a C/B for them and said they'll increase revenue more by focusing on new PvE content to draw in new players rather than improving PvP (and existing PvE content) to help increase the spend from existing players. Effin' consultants. Probably presented it to only senior management and used a really pretty PowerPoint, took the $25K and walked out. Then, as usual, the senior leaders said.. "hm. we paid him $25K, so we might as well do what he suggested...... after all, it must be right since he charges so much."
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    i gave bbascomdev time till the end of the year. to draw the pvp roadmap, introduce changes. last chance for me
  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited June 2016
    They tried with siege lots of feedback given but the server could not handle it with all active bonuses and pets and such
  • reposterzreposterz Member Posts: 293 Arc User
    People I know hate Strongholds PVP and the concepts of 25 vs 25 people. I regularly play 5v5 Domination and think that it is the best level of PVP, although I lose more than I win. Like OP said sometimes I win easily and sometimes my team just stinks and lose big time. Quite rarely do I win with a small margin of victory close call.

    I was thinking maybe they should make Strongholds PVP scaled to 5v5 as well, redefining the concept of Stronghold PVP. 25vs25 is like so huge and possibility of team error so much higher, its just not fun and gets too competitive.
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  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited June 2016
    morenthar said:

    vinceent1 said:

    i gave bbascomdev time till the end of the year. to draw the pvp roadmap, introduce changes. last chance for me

    What is kind of funny, is that I was called out, slightly, for wanting Devs to take their time and get it right.

    I think the end of the year is a bit too long. I'd like to see the road-map by mid June. Digestion/discussion about it wrapped bymid August. First Preview patch by mid September. Testing to continue through mid to end of October if necessary.

    Basically, I want to see this live before U.S. Thanksgiving. I have no problem if they continue to fine tune things after. We all know that the holidays can be hectic. My major concern is that they are following along with WoTC. That's going to take a lot of resources away from the PvP project.

    At this point, I'm hoping against hope that Cryptic actually dedicates a small team to primarily work on PvP issues. If that were to happen, the sky's the limit. That's a BIG "if."

    you dont need to have pvp dev team to make a meaningfull enhancement, like many suggested before

    you can let Gauntlgrym which is dead anyway to pug only play
    you can restart NCL

    after years i am fading to have expectations, but current setup is so awfull, its unbeliavable some serious company can let this happen a say anything. PS will be released, nowhere else to expand, so rebalance in pvp hit pvp too i hope. i hope bbascomdev is first pvp sign of "we are done with platforms releasing, lets improve the game"
  • kievitzkievitz Member, NW M9 Playtest Posts: 260 Arc User
    Prolly now that the PS4 announcement is out, PVP will see new light somewhere near the fall with the MOD 10 release or after that.
  • silence1xsilence1x Member Posts: 1,503 Arc User
    That last time I had fun in PvP was the Neverwinter Combat League. Coincidentally, I haven't spent much time there since.
    I aim to misbehave
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    maybe
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  • gomok72gomok72 Member Posts: 616 Arc User
    As a BIS Scourge Warlock, PvP is fun to me but boring as HAMSTER now. I been fighting the same handles for almost 3 years and I'm bored to death with it. SH don't pop enough and when it does everyone is using healing exploits on catapults or Owl bears to kill you in seconds (I fight fire with fire).

    GG don't pop anymore, and when it does you have noobs in full level 65 PvE gear riding glue horses, running around with no direction on what to do.
    They should redo GG and SH, make it where it was a castle assault like "WARHAMMER ONLINE" had.
    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

    -Kymos
  • gomok72gomok72 Member Posts: 616 Arc User
    edited June 2016
    kievitz said:

    Prolly now that the PS4 announcement is out, PVP will see new light somewhere near the fall with the MOD 10 release or after that.


    Highly doubtful.
    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

    -Kymos
  • taitinhakkaajataitinhakkaaja Member Posts: 410 Arc User
    With all it's flaws PVP is still game mode that offers most fun in neverwinter. I have to admit that PVE is getting bit boring after grinding same content a year now (i started playing year ago)
    So to me PVP offers challenge and variety... all matches are different.
    And those matches that are even scored near end <3
  • superent666superent666 Member Posts: 133 Arc User
    +1 to kvet!!!!! It must be HAMSTER "consultants"...engaged by clueless " Investors"... :(
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  • iqkfaiqkfa Member Posts: 14 Arc User
    edited June 2016
    > @theslotharmy#3268 said:
    > Maybe if more people played the game, we could balance people by IL and pvp would be fun.

    Plays people still enough that it was possible to play fully in the pvp-modes. Just nobody wants to spend the time for the useless mode, chances to win in which is equal to 0.

    PvP is not display of fashion or the spent real money.

    Until:

    1) Damage from abilities, control time (stun, silence, freezing, etc.), invulnerability won't be cardinally changed (only in the PvP mode).
    2) Dependence on "item level", including movement speed on mount will be completely excluded.
    3) Randomny players shouldn't play against specially collected group. Balance "weight" of teams has to be equivalent, only the skill of players is solved by whom will win.

    PvP as the mode is dead. To carry out tournaments/league are simply useless, they aren't interesting to players. There is no balance = there is no mode.
  • jumpingmorksjumpingmorks Member, NW M9 Playtest Posts: 876 Arc User
    edited June 2016
    PvP died for me when perma stun HR's arrived, I did my best but at the end of the day I decided I had better things to do than stand there and wait to die (my main is a GF), so I salvaged my Burning gear. Wouldn't be surprised if it's those same HR's crying over Trans Elven Battle.
    Post edited by jumpingmorks on
  • iqkfaiqkfa Member Posts: 14 Arc User
    Already long ago clever people have thought up = Diminishing of abilities in PVP

    Also there is a set of mechanisms of balancing of "item level", division of BG (like 1000-2000 IL, 2000-3000 IL, etc.). Receiving PvP-set for other currencies. Examples and options of games where have found the solution on balancing = much, but alas devteam Neverwinter of it uses nothing.

    Because people can't play PvP = just there are no fights and nobody plays there, many players leave game.
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    When the players stop being so rude... it will again be fun
  • mrvincent1959mrvincent1959 Member, NW M9 Playtest Posts: 740 Arc User
    Glad to see so many people here ACTUALLY mentioning the biggest problem with PVP, and that being the matchmaking system, or lack thereof. If you solo Q for PVP right now, you do so at your own risk. Just keep that in mind.

    Last year I played siege for several weeks/months straight with the guild, and found it to be the best experience ever in any PVP video game I ever played. This despite the obvious lag issues which if fixed, would make it even better.

    If Siege had new gear to grind for etc, it would find a new life.

    BTW, generally speaking, I dont like the fact that companions or anything else I worked hard for gets removed from PVP, but I dont think that will ever change.
    twitch.tv/kaligold
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