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Getting a PVP Domi Queue Match into a Lost game.

ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
There should be a cut off at which the Queue will no longer be filled. If I click accept to go into a Domi match it's with the expectation of starting out either zero to zero or as close to that as possible. That said, I've clicked into matches where the score is 890 to 15 and my team has lost. So I accrue a loss that I had nothing to do with and waste my time even entering into a match like that.

There should be something in place to prevent this, a cut off at which the Queue will stop searching for reinforcements. I would say that any time one team has double the points of the other that the Queue should cut off as this is a forgone conclusion at this point. What do you guys think, had any similar experiences?
On ambush rings: "How would you like PVE if all the mobs were invisible?"

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Comments

  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited May 2016
    I think it may have something to do with / happens more often if there is a vote kick started to remove a player and you become the replacement ... : D
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    kalina311 said:

    I think it may have something to do with / happens more often if there is a vote kick started to remove a player and you become the replacement ... : D

    Very well could be, still needs to be addressed. If someone gets vote kicked at 890 points, the Queue should not try to repopulate that match imho.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

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  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    macjae said:

    I would say that any time one team has double the points of the other that the Queue should cut off as this is a forgone conclusion at this point.

    So once the score goes 2-1, it would be cut off? I think you'd need a threshold value before it cuts off.

    I'm also not particularly concerned about taking losses because of this, because most losses are largely due to bad match-ups out of your own control anyway. This isn't really much different, and probably affects everyone proportionally. However, the waste of time is a real concern. It's just tedious to queue and then get dumped into a match that's already decided, and have to wait it out.

    I think the underlying concern isn't really that you get dumped into preexisting matches, but that they're already decided anyway due to bad match-ups. If match-ups were even most of the time, getting dumped into a match wouldn't really be a bad thing at all.
    Whether you care about losses or not (I prefer to limit them as much as possible despite poor match-ups), the main point is that these matches are most certainly a waste of time. There are enough wastes of time in this game (i.e. waiting in Queue for Domi/SH siege/GG) that there is no need to add another by allowing this to occur.

    The threshold value you mentioned is exactly what I'm proposing. There are a number of ways to achieve it (i.e. basic threshold value as you propose, or a threshold formula: threshold = winning team points x 0.5 if over 500 > 2 x losing team points). I think we both want the same thing here if for different reasons or by different methods.

    Thanks for your reply.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    I agree 100%.

    I entered a match yesterday that was oddly 7/10 populated by a specific PvP based guild. The score was 500 to 100. I went to 1 and there were 5 members of that guild standing there talking. I went to 2 and it Blue... with 2 of my teammates on it. So I headed for 3 to cap it after standing on it for a few seconds I was trolled by a member of this guild despite it clearly being a GG and I just entered.

    When it is clear to me that a GG has been called I will not fight... unless I am going 1v1. I chose to take a 30 minute penalty instead of dealing with that HAMSTER.

    I believe a time limit should be put in place not a score limit... something like 3 minutes and the door closes.
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  • loboguildloboguild Member Posts: 2,371 Arc User
    edited June 2016
    Please activate the NCL just for the fun of it. It would be glorious!

    I personally wouldn't expect too much here. Devs have shown they are more interested in getting people matched than providing a match that is actually worth playing.
  • luks707luks707 Member Posts: 230 Arc User
    My vote: door should close when one team is 3/4 way there and has double points or more.
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