who remember when clerics could heal and u wouldn't get 1 shoted? I do I miss those days game actually had a purpose for every class in the game. but now how ever this game is dieing very quickly the release of paladins which we all know ruined the game for most of the community clerics outside of dps in pve were completely irrelevant / lets not forget when mod 6 first came out the paladin was a REQUIREMENT not a option because mobs would do nothing but 1 shot you. this game is taking a turn to the worse it needs to revert to mod 4/5 in terms of npcs damage output. this post is mainly for the lower end of the community that struggles in pve without having a paladin to hold their hand. the best time this game ever had and had new incomeing players with the highest game population at the time was mod 4/5. arc lost at least 50% of its player base when mod 6 came out and followed mod 7 players just didn't see the dev's trying to revert the game to its original state of fun which made a lot players quit as well. now the game is just slowly dieing day by day. players loved simple things not to complicated and didn't need to be high end game player to do the dungs u just needed a half way decent cleric that knew how to heal. today all you need is a pally for every content and games easy / a good gf can help to but doesn't make low IL invincible like a paladin which seems to cause many players to just to leave a dung. clerics are pretty much irrelevant in terms of damage mitigation even if we mitigate 80% of the damage players still get 1shot. I just want the game to be fun again b4 you lose all your players and all your consumers.
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Of course there were problems with class balance but this appears to have always been the case. But yes, clerics healed, GFs tanked, CWs controlled, SWs & TRs DPS'd. Yes, the GWF was uber-nerfed - all down to 1 PvP match between the devs and players - since reversed.
The game was straightforward and there was enough content. I know the game had to grow but the changes introduced were so badly thought out. Who's brilliant idea was it to give the new class (pally) total damage immunity for an entire party? I mean, I don't have a problem with an alternative tank or healer but such things need to be in balance with existing classes and this was absolutely not considered at all.
Now of course, Cryptic are going to follow their traditional pattern of class fixing by making the entire Protection paragon unworkable for everyone except the highest specced players - and those high specced players will only be needed for low specced groups...
I know they have allowed PC players to test the upcoming changes & give feedback, but lets be clear, this feedback has had absolutely no impact on what they are going to deliver.
Pallies on both forums have said "no problem, take the bubble completely, we don't need it - just fix threat generation so we can hold aggro!". Have they done that? No. They are going ahead with the nerf without balancing it with a fix for the Pallys broken aggro generation - leaving them as completely ineffective.
Haste - tied to the virtuous DC path which is Heal over Time. Let's be honest - HoT is almost completely useless and Haste was the only thing that made it worth choosing - and that was because the Pally needed it!
Fine, kill haste - but you're also killing the entire path.
So many other things have been introduced that have wrecked dungeons, PvP, entire classes or paths within classes.
So yes, the simplicity of the early days is something they need to think about.
* T2's are easy enough once your team is past 3k IL but that takes time and people that are still gearing up have a very hard time. This is all down to the enemies ability to kill most players in 1 or 2 hits. How can a healer be effective in such circumstances? By the time they turn and fire a heal skill, the player is dead.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
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In fact the same argument that goes towards the paladin nerf counts as much the other way around with regards to getting one shotted. In order to make healing viable players need a chance to heal and get healed.
Conclusion, paladin nerf is needed however at the same time mobs need one shotting taken out.
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Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
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That being said, I came around after mod 5 was done. Everyone I've met since I started this game has reminisced about mod 5. This is more than people don't like change, if it was that easy, it'd be the last modified people were nostalgic for, not this one, very specific mod.
I'm sad I missed it.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
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Main: EMERALD LEGEND
"exchange rate is going lower so its time for another 2xRP so people exchange AD for Zen to get coal wards"
"exchange rate is going down so its time for a discount on......what this time.....keys so exchange rate goes up"
I am neither here nor there, for I am NevrCene
NevrCene: TRMelisandre: SW
Brienne: GWF
Guild : Mystic Dawn (GH20)
yes very true but before they went all out money grabbing there were a lot more people playing and getting other people to play, it was a fun gaming experience and people were spending money. All these changes to get people to buy Zen and throwing the Zen purchases in people faces has driven players away and thus they need to then get the fewer players to buy more zen and thus do more changes to that affect.
long term bugs still there, parts of game still broken yet they do nothing because while those bits are terrible for the gamer they do not affect zen purchases.
Something that affects zen purchases then gets sorted fast.
I understand the need to make money but if gamers are having fun and a good experience the money will roll in, the game now is aimed at new players getting started spending money then later when they are higher level they realised how much of a cash cow this game is and what the developers are doing.
I am neither here nor there, for I am NevrCene
NevrCene: TRMelisandre: SW
Brienne: GWF
Guild : Mystic Dawn (GH20)
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox