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Stronghold: Is support buildings worth it?

benistvanbenistvan Member Posts: 159 Arc User
I heard at high levels the bottleneck will be food/wood/metal/stone?

Is support buildings like animal pen masonry guild smelter's yard or milling yard worth the resources to make and level up?

What have your Stronghold got?

Comments

  • zibadawazibadawa Member Posts: 1,266 Arc User
    At some point don't the requirements for upgrading the guild hall force you to do these? You need progressively more structures at progressively higher levels.
  • benistvanbenistvan Member Posts: 159 Arc User
    zibadawa said:

    At some point don't the requirements for upgrading the guild hall force you to do these? You need progressively more structures at progressively higher levels.

    No! We have built farm, lumberyard, mine, quarry and warehouses for the Guild Hall requirements. The others are optional.
    I was curious if animal pen/masonry guild etc worth it.

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  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    I didn't want create new thread, so i will ask related question.

    At SH level 4 we have all producer structures now (metal,stone,food,wood) at level 1.

    To go to next level we need rank 2 prerequisites (hall counts as one and there is market at 2), so it seems we have choice.

    What producer structures we absolutely must to upgrade? Their later versions have different requirements for Tyranny currency which i hate most, so i prefer to avoid these.



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  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited May 2016
    dfnce said:

    I didn't want create new thread, so i will ask related question.

    At SH level 4 we have all producer structures now (metal,stone,food,wood) at level 1.

    To go to next level we need rank 2 prerequisites (hall counts as one and there is market at 2), so it seems we have choice.

    What producer structures we absolutely must to upgrade? Their later versions have different requirements for Tyranny currency which i hate most, so i prefer to avoid these.

    We have kept the mine at rank2 and leveled all the rest in future upgrades, in this case we used the warehouse as a replacement building, if you have pvpers and a good source of conqueror shards / glory, a pvp support structure can work too, because warehouses are expensive in terms of heroic shards (now it became an issue at rank 6 buildings).
    But it's was probably one step after you describing, need to get stuff to rank 2.
  • sorce#8115 sorce Member Posts: 1,009 Arc User
    You don't require the support structures as buildings to count towards x number at rank x in order to upgrade the Guild Hall. Between the 6 Production plots (I'd recommend 2 Farms, 1 Quarry, Mine, Lumberyard, and Warehouse), The Boon Plots, Marketplace, and the Guild Hall - you will have enough structures ranked as high as possible to meet those requirements at every level.

    However - as speaking as someone who has 2 GHs currently upgrading to rank 19 - get the support structures that increase Metal and Stone - getting these ranked up to 3 or 4 is going to help you a lot.
  • commanderdata002commanderdata002 Member Posts: 312 Arc User


    However - as speaking as someone who has 2 GHs currently upgrading to rank 19

    2 GHs?
    Oh my!
    stock and stone I can master, but there's a Wizard to manage here!
  • reposterzreposterz Member Posts: 293 Arc User
    People I know hate Stronghold concept and the Module, better to just stop going to PVP Stronghold fights altogether.... just play some Domination if you really into PVP, its faster and more fun to coordinate than having 25 people on 1 map with 50 altogether!!
  • sorce#8115 sorce Member Posts: 1,009 Arc User
    reposterz said:

    People I know hate Stronghold concept and the Module, better to just stop going to PVP Stronghold fights altogether.... just play some Domination if you really into PVP, its faster and more fun to coordinate than having 25 people on 1 map with 50 altogether!!

    Dude, this thread has nothing to do with PVP.
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