I just completed 3 Gold Epic Demogorgon runs and the highest ring(out of the 6) I got was a +1, I did a Silver run next and got a +3 ring. 3 out of 6 is random. 6 out of 6, That's not random that's set.
By that logic, one should expect to get an armored griffon after opening 50 lockboxes.
My wife got a legendary ring of vision this morning after having run edemo only four times. It's not the +5 she wants, but still a +5. And it's random we like it or not.
PS - I've gotten more than 6 +1s in a row. Also, statistical validity @ 95% (+/-) would require a sampling of ~400 cases of 6 rolls each to confirm what you're saying...
Your not getting my point cesar and stercesderised. What I am saying is my best chance of getting a higher level Ring is to finish lower than gold. maybe even bronze. Which is fine with me. I don't need ichor, faerzress, and twisted ichor.
Your not getting my point cesar and stercesderised. What I am saying is my best chance of getting a higher level Ring is to finish lower than gold. maybe even bronze. Which is fine with me. I don't need ichor, faerzress, and twisted ichor.
No, god no. Its random and you are not guaranteed better rings from lower scores. Your sample size is way too small to draw conclusions.
No wonder so many groups have people trolling with such flawed logic.
Your not getting my point cesar and stercesderised. What I am saying is my best chance of getting a higher level Ring is to finish lower than gold. maybe even bronze. Which is fine with me. I don't need ichor, faerzress, and twisted ichor.
Getting gold does not guarantee better rings. Same the other way around.
Statistically it looks like it's better to get bronze because a much smaller portion of the population always golds. Say for example it's a 1% chance to pull a +5. Say 100 gold edemo's happen daily, 1000 silver, 10000 bronze. Some gold gives 2 rings, that's 2 people a day getting from gold. Silver gives only one, so they give out ten. Bronze also gives one, so they give out one hundred. Bronzer looks better, but all have same odds. That being said, I help guil dc it's run edemo all the time with my bubble pally. Ive tanked for three people going from zero twisted to having their weapons. Never seen a plus 5. Last double ad I salvaged around 80 +1 ring of brutality, and around 50 other +1s, and less than 10 +3s. I've pulled 5 +4 rings. I wish you could just buy them with twisted. Except ring of ambush, which should obviously be removed because it makes pvp stupid.
That being said, I help guil dc it's run edemo all the time with my bubble pally. Ive tanked for three people going from zero twisted to having their weapons. Never seen a plus 5.
That's cause it's random. My wife got a +5 from her third or fourth gold edemo she did yesterday (it's worth noting she hadn't done edemo before)... First four edemos she's done, all gold; no silver, no bronze. Compare that to the number of times you've done it.
Now, statistics won't give you a better chance simply cause the lucky one may end up anywhere: bronze, silver, gold; there's randomness involved. It's like the odds of getting X number when rolling a dice: 1 to 6... You may pick #1, roll it six times, and end up getting #2 on every roll, cause stats do no mean you MUST get it.
It would be nice if the rewards matched the performance a bit more, such as maybe Gold gives a +3 or +4 with a slightly improved chance at a +5. Of course logic like that breaks the game play in other ways, such as if people see it is not going to be gold they may be more likely to quit during the match.
And yes, our old friend statistics....I am going to guess the the drop rate is a very low percent to begin with and may be set up like the Artifact drops from Rothe Valley and Whispering Caverns dragons where only one person has an x% chance on every run. So really only one person each run is rolling for the low chance, even if it were 50/50 chance, if only one person is rolling it's 0% chance for the other nine players...thus you could could do hundreds of runs and never see a +5, let alone the one you really want.
Statistically it looks like it's better to get bronze because a much smaller portion of the population always golds. Say for example it's a 1% chance to pull a +5. Say 100 gold edemo's happen daily, 1000 silver, 10000 bronze. Some gold gives 2 rings, that's 2 people a day getting from gold. Silver gives only one, so they give out ten. Bronze also gives one, so they give out one hundred. Bronzer looks better, but all have same odds. That being said, I help guil dc it's run edemo all the time with my bubble pally. Ive tanked for three people going from zero twisted to having their weapons. Never seen a plus 5. Last double ad I salvaged around 80 +1 ring of brutality, and around 50 other +1s, and less than 10 +3s. I've pulled 5 +4 rings. I wish you could just buy them with twisted. Except ring of ambush, which should obviously be removed because it makes pvp stupid.
Thats just making up stats.
No it would not look statistically better to bronze IF YOU HAD FULL STATS.
1/50 is the same as 10/500 is the same as 1000/50000.
Using small sample sizes or just making up numbers could make it look like anything is the case.
That's my point mate, in the above example all have the same odds, but the likelihood of you knowing someone who got their legendary out of bronze is much higher, which makes it look like you get better rings from bronze.
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My wife got a legendary ring of vision this morning after having run edemo only four times. It's not the +5 she wants, but still a +5. And it's random we like it or not.
http://www.arcgames.com/en/forums/neverwinter/#/discussion/1214456/let-us-earn-our-legendary-rings
PS - I've gotten more than 6 +1s in a row. Also, statistical validity @ 95% (+/-) would require a sampling of ~400 cases of 6 rolls each to confirm what you're saying...
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No wonder so many groups have people trolling with such flawed logic.
Now, statistics won't give you a better chance simply cause the lucky one may end up anywhere: bronze, silver, gold; there's randomness involved. It's like the odds of getting X number when rolling a dice: 1 to 6... You may pick #1, roll it six times, and end up getting #2 on every roll, cause stats do no mean you MUST get it.
And yes, our old friend statistics....I am going to guess the the drop rate is a very low percent to begin with and may be set up like the Artifact drops from Rothe Valley and Whispering Caverns dragons where only one person has an x% chance on every run. So really only one person each run is rolling for the low chance, even if it were 50/50 chance, if only one person is rolling it's 0% chance for the other nine players...thus you could could do hundreds of runs and never see a +5, let alone the one you really want.
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No it would not look statistically better to bronze IF YOU HAD FULL STATS.
1/50 is the same as 10/500 is the same as 1000/50000.
Using small sample sizes or just making up numbers could make it look like anything is the case.