This occurred to me in another thread.
Lets say the class/tree you're playing is taken in a direction you don't like, and you want to change classes.
Think about how sunk you are!
150+ million in refinement points all locked up Bound to character artifacts and artifact gear.
Don't forget all the wards and coals it took to get there.
If you bought mounts on the AH or Bazzar for mod 9 mount buffs, Bound to character
My Tenser's Transformation Disk Bound to character
Your legendary Pets costing a million per to upgrade Bound to character
The skill nodes got nerfed, AD from leadership is gone, the refinement/enchantments have all been extremely nerfed.
Foundry got shutdown. It could take half a year, maybe a year, I don't even know anymore, to get to where you where.
I don't have the patience, tolerance, or free time to start completely from scratch again in a game that doesn't have hard-resets.
I can't be the only one, right?
There must of been a few Scourge Warlocks after that massive class 're-work' [mega-nerf] that said 'peace out' and clicked uninstall.
Not only would this be a source of revenue for Cryptic, it would also mean less people would leave the game when their classes are modified in ways they don't agree with, or hey, just want a change.
The game is changing, content, mechanics, balancing. Maybe you're just bored. It happens...
Yes, the class-specific weapon and off-hand would not be usable post-transformation, but your other 60 million AD in assets would be.
Something to think about. I see it as a win/win for Cryptic and the player base.