Topic says it all, i think masterwork professions should not be bound to being in a guild.
Actually this is the single 'exciting' thing that was added to professions for a year or more and the only thing that has some endgame value and it stays behind the 'be in a guild' wall.
Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
zhentarim-warlock-companionPure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r120
Comments
Well running leadership for me then
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
The problem with Masterwork professions isn't necessarily tying them to guilds, but making them soul crushingly expensive.
It's not so frustrating if you buy the finished materials off the AH, which is the economic route. You gather raw materials, sell them, and buy the finished products, rather than trying to craft them. In most cases, this will require a lot less gathering on your part.
I can pay the costs, and / or willing to farm the marks, gather the maps and can understand the rng at the nodes.
But having a chain of combination at 35% and failing those repeatedly does not make a good entertainment nor fun (and as a game, I expect some fun).
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
MW -> need to bo in guild.