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Dodge

burnedpixelburnedpixel Member Posts: 14 Arc User
Ok, so the rouge's dodge is quite decent for what it suppose to do, but can it be more flexible? There are sometimes (almost always) that you need to stay in melee combat - you don’t want to dodge out of a red area and then dodge in again to the target, cause you obviously lose some dps, its very awkward and a pretty clumsy tactic, at least in my eyes. So i was thinking what if you could dodge away OR stay close depending on the situation. What if [Shift + Arrows] moves you 30 ft. away (as it is now) and [Ctr + Arrows] or [double tapping Shift + Arrows] makes a small tumble, 5 ft. away, and let you stay melee. It will make the gameplay much more interesting; you will always have to judge the situation and makes the rouge a more active-moving class. What do you think, would be at least worth considering?

Comments

  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited May 2016
    You don't need it, just dodge forward into the enemy/boss, you will roll in place and will get the immunity frames you need to not get hurt (while staying in the red). But will stay in melee range and can continue attacking.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    Correct micky1p00
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    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • aaramis75aaramis75 Member Posts: 348 Arc User
    Impossible to catch.
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