Look I have been Playing my Oathbound Paladin, Oath of Devotion for a year now. It has taken me awhile to see what was wrong. I was doing instances and had noticed more people dying as of late. So I went back though my skill descriptions. Within my history I had noticed my build description from 'long' ago and I compared notes. And, that was how I knew things have changed.
I'm sorry but Shield of Faith has been overnerfed. This needs to last a little bit longer, like 20 sec (not 12). We have to keep that up during combat in dungons. Look at the numbers! With Relentless Avenger I have to be able to hit that twice within 12 seconds to keep that running. With 13k recovery, Aura of Wisdom, Flash of Light and Restorative Haste, I get the cooldown of RA reduced to 6 sec........ What is happening is in the brief second or two when it goes off, someone occasionally dies. And, it's not good for the party to have a palladin relentless avenger a mob every 5 sec because it can ruin their DPS. So don't tell me to get better gear I already have 70% Action point gain (I admit that I don't have a Burning Weapon/offhand). I have tried other skills and nothing generates Action Points fast enough or soon enough. I pitty the new palladin that doesn't have 2-3 epic or legendary sprites, companions with "recovery", all the boons completed, stronghold buffs, tiamat neck, Buring set, etc. That paladin would really struggle to keep people alive.
Look the 50% damage reduction -> 30% damage reduction was a little harsh. If you want to nerf for Oath of Protection then do it for them, but not the Oath of Devotion. We really need that skill. There are many skills that have different descriptions for Oath of Devotion verses Protection. You guys keep nerfing this skill everytime it's the pally's turn, it can't be suffered for PvE anymore. PLEASE give us "HEALADINS" longer Duration! Or SOMETHING else that mitgates damage for the party that doesn't require having Relentless Avenger.
http://www.arcgames.com/en/forums/neverwinter/#/discussion/1215847/gigacycles-oath-of-devotion-build-on-life-support
Comments
Try one of those builds:
http://nwcalc.com/index.html#/op?b=23ci:k6rwk5:8dep:5tb7d,1vii332:1uu53ej:1000000:1uu5000&h=0&p=ood
http://nwcalc.com/index.html#/op?b=23ci:k6rwk5:8dep:5tb7d,1vii332:1uu53h1:1000000:1uu5000&h=0&p=ood
http://nwcalc.com/index.html#/op?b=2iev:k6rwk5:8dep:5tb7d,1vii332:1uu53cv:1000000:1uu5000&h=0&p=ood
http://nwcalc.com/index.html#/op?b=23ci:k6rwk5:8dep:5tb7d,1vii332:1uu53fj:1000000:1uu4000&h=0&p=ood
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
http://www.arcgames.com/en/forums/neverwinter/#/discussion/1215921/gathornias-guide-to-devotion-tanking
Check out the Shadowknight Build for OP Protection here
[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash.
[Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep.
[Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.
Check out the Shadowknight Build for OP Protection here
[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash.
[Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep.
[Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.
The main tests are.
Lostmauth's: The Scorpions and Lostmauth
Malbog's: Malbog
Valindra: how about it when the DPS isn't good and you have to deal with the coffins.
All T2 bosses, and how was the trip to get to them?
I have been using the Healing Font Daily along with the Aura of Divinity as passives to help my healing rate. Additionally, I combo Bond of Virtue and Vow of Enmity in small man groups. This works extremely well for T1s, T2s, eDemo, CN and for the most part I've been doing this since 1600 gear level when I first hit level 70. In larger runs such as Dragonflight, Heralds and Tiamat, I don't use Vow of Enmity (supposedly there's a lag caused by it with large man groups). I haven't been able to prove the lag, but I'm hoping someone else can chime in on it.
When the nerf was proposed and being carried out, I tested my build without the daily. At 2500 gear strength, I was able to keep everyone up without the daily. Initially I did have Prism slotted in, but I switched it out for the melee DPS buff above it, so I wouldn't have to worry about the zerg channels whining about Prism usage.
What I have noticed, is that while I'm setting up the passive healing abilities my team can take burst damage that can one-shot the weaker characters. After the tank establishes control, and all the passives are up, I'm pretty much on easy mode throughout the fight. While I am able hit my daily about 4-5 times per minute, my first one is usually Healing Font then followed by Shield of Faith until Healing Font expires. So far, this appears to be working.
What I am using:
Dungeons: Bond of Virtue (Q), Vow of Emnity (E), Utility Button (R)* // Aura of Divinity**, Aura of Courage // Oath Strike, Cure Wounds*** // Healing Font, Shield of Faith.
* - Usually Cleansing Touch (for a low level party that needs lots of burst heals), Bane (Bosses), or Burning Light (pretty much any other time) dependent on party needs.
** - Can be switched for Aura of Vengeance, Aura of Wisdom dependent on party needs.
*** - Sometimes, I will switch in Radiant Strike when its appropriate, most often its Cure Wounds.
Tiamat and Heralds: Bond of Virtue (Q), Cleansing Touch (E), Burning Light (R) // Aura of Divinity, Aura of Courage // Oath Strike, Cure Wounds // Divine Judgment, Shield of Faith
If you see any weaknesses here, let me know, I'm still open to improvements.
Benyr d'Lawgood - 3.2k Healadin - Build
Blackruby d'Fallenangel - 2.2k TR (PVE)
--------
Benyr d'Lawgood - 3.2k Healadin - Build
Blackruby d'Fallenangel - 2.2k TR (PVE)
--------
My Paladin is Human, somewhat a typical Justice Paragon Devo Paladin. Everything I chose for boons and feats matches my playstyle which is to turn melee DPS into Healing for the team. At creation, I had CON/WIS high, but stacked everything into CON/CHA during development to 70. A lot of other paladins will scream at me: "What are you doing?" However, I have never had an issue with developing heals for my team. In fact, I overheal too much. (Healing strategy listed in the bottom paragraph). I am in the middle of writing down everything for this build, and I will have it posted at some point, just a bit behind with the current material. as for feats: Heroic 5005/0313/3300 Justice: 555551/00000 Light 555000/00000. All boons are focused on Power, HP and anything other than critical strike.
The design of this paladin was around utility, his heals already can heal 180k+hp tanks back to full with one burst heal and that heals the rest of the team at the same time. Looking at the build I posted above earlier in the thread, this paladin can be a serious DPS addition to the party. Granted, not like the current SW/GWF/TRs out there right now, but if the team is low DPS and needs an extra push, this build will add to the overall DPS while healing at the same time.
My mentality to healing is to stack multiple forms of healing at the same time. Bond of Virtue, spreads the heals around no matter who gets healed, Vow of Enmity makes a single target into a healing AOE for the team, Sanctuary is a very powerful top off, Cleansing touch is a huge burst heal when everyone takes that big hit, while cure wounds alone can heal the entire team through Orcus in CN if we really wanted to. Damage Mitigation from Shield of Faith is still a good tactic to use, but I'd go with Healing Font first, and then Aura of Divinity to set up recurring heals then start spamming Shield of Faith. Because I'm a melee fighter, whatever target has Vow of Enmity is also my target to beat on with Oath Strike. Remember, Oath Strike has its own healing ability too. If I use a hybrid version and include Burning Light, whatever my damage is from it is also repeated as heals to teammates near me, and if it connects with the target that has Vow of Enmity, you see the pattern. Divine Call heals a bit less, but I'm more concerned with speeding up my cool downs. If, for some reason, the team starts taking heavy hits, I will back off of melee fighting, help stabilize the HP situation and then get back to work.
Benyr d'Lawgood - 3.2k Healadin - Build
Blackruby d'Fallenangel - 2.2k TR (PVE)
--------
I have had in the past to make a decision: Stop healing to pick up someone or keep healing and they die out of the fight. Most of the time I will stop to pick up the person. Sometimes, I'm sorry!
Benyr d'Lawgood - 3.2k Healadin - Build
Blackruby d'Fallenangel - 2.2k TR (PVE)
--------