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Okay, what is the difference between companions in domination and Insignia bonuses?

gomok72gomok72 Member Posts: 616 Arc User
edited May 2016 in PvP Discussion
I'm just curious about this, we had a flood of PvP personal complaining about companions in PvP, such as the pig, cocaktrice, Chicken, Renegade invoker, etc and now we have mount insignias with the same exact bonuses in domination.

While I have been retired on my main class from PvP (SW), I have been testing different enchants, insignia bonuses and such, keeping a ACT/Parse log of better combinations, just in case something does change for the better.

I have a insignia that on any stun, lock up gives me a 4% heal (EACH time) of my total health pool (PIG does the same exact thing at purple), currently with our hit point boon in Midnight Express I can obtain 165k hitpoints max if I stacked and booned for it and see myself hitting the 180-190k mark at max with buffs and such along with stacked regeneration that's a 10-15k heal per lock up, stun, CC effect (Not even including the 12-15k heals from water weapon and the 20-25k rolling heals from my soul sparks).

I'm a person where I don't see the developers with the current state of the game pulling off a correct re-balancing of class abilities in the game because they keep adding nonsense things that dramatically affect class dynamics, in a totally different way than what it was originally designed for (They have opened Pandora's box).

TR,CW, GF, GWF and Rangers, were not suppose to have heals as we see them currently in game. SW were only suppose to heal through Temptation tree and lifesteal (which was destroyed for PvP with mod 6), Clerics, while spot healing should not have rolling heals, as they are supposed to spot heal the group, in order to better survival in a tough pick (They are now almost unkillable by every class in the game besides GF, when specced and geared right "Talking whole team unkillable".

I don't know about anyone else, but I have no faith in the up and coming system, due to these crazy additions of items in a already unbalanced field, and again, it brings up the question as to why are these items introduced into PvP when we already had a dynamic that you could use (Companions)?

Also, what exactly will the balance changes be based on, since most things in PvP are not helpful with the hard hits or healing most of us encounter (This includes BIS and non BIS players).

Just my 2 cents, thanks for reading.

-Kymos

I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

-Kymos

Comments

  • edited May 2016
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  • edited May 2016
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  • gomok72gomok72 Member Posts: 616 Arc User
    etelgrin said:

    i deleted all this cause its no sense talking.

    You know, I don't even know why I posted this either, etelgrin. I should have just remained silent or have the mods delete this whole thread, since it falls on deaf ears anyways.

    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

    -Kymos
  • This content has been removed.
  • gomok72gomok72 Member Posts: 616 Arc User
    edited May 2016
    etelgrin said:

    gomok72 said:

    etelgrin said:

    i deleted all this cause its no sense talking.

    You know, I don't even know why I posted this either, etelgrin. I should have just remained silent or have the mods delete this whole thread, since it falls on deaf ears anyways.

    I tell you something, I have 162,5k HP in pvp version where there are no companions, heals you mentioned are nowhere to be seen although I like to say I heal for 20k hp per second, this is invalid statement, next time before writing that much bad information consider running act to get some measures, I could post this here but I think I could instead provoke nerf rather than some long forgotten SW rework, besides I don't want to share my data with you/others unautorized either or it could been deleted from the coments section by the moderators itself which can further result in the thing I have on my sig. I could also divulge further about whats the difference in companions in pvp or insignias but it also seem to be pointless to be explaining this to you if you dont see the difference between some decent 1k heals for 4 seconds and multiprocing renegade evoker, slaad or NW Siege detested most Owlbear interactions, many more.
    I did run ACT logs and I have watched recorded heals on classes like GF and CW that continually heal upon SW control effect (CC ability that us Warlocks get).

    The information I get is never bad and again, if you want to test it, I'll come out of PvP retirement to show you so you can run "YOUR" healing acts while you watch me heal up by 100-200k.

    Just because you don't know how to do this does not mean it does not exist, there is a lot of stuff I do not share on here neither, due to how I know a lot of the "PVP" SW community will use it in PvP (No NUBS, exist here).

    It's up to you rather you share your logs or not, "I always question things that is over or under 100%, like your logs, since it can be a fixed inaccurate result/test."

    Also, as a PvPer you would disagree with most of the comments I put up top, because that is what I have experienced when I go into face the good players in PvP (Absolute, Black lotus, gravity gaming, etc.) and if you haven't ran into this type of constant healing with individuals in these different guilds, then I have to question your motives and your comments.

    I'll give you an example of heals, without companions in dom, some people roll the boons that heal you on attack, 40k heals, insignia from crit, stun, deflect and 50% life, Another 20k or so heals from the underdark campaign on top of Water weapon heals "All these heals can be buffed by REGENERATION,HEALING SEVERITY and HEAL % BONUS by the way."

    I have not even included some of the life-steal heals I have seen people use with high damage attacks in the game, again, if you have not been witness to this, your fighting people who don't know how to build or just have not optimized to the best of the knowledge out there for them.

    Again, do you think we needed the addition of the insignia affects in PvP, with all the problems we have had?

    Look around at some of these complaint forums in the PvP section or talk to different people complaining about how much healing there is in PvP, it's sickening.





    Post edited by gomok72 on
    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

    -Kymos
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