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If only they would not just take away, but give something back - leadership

carianne9carianne9 Member Posts: 76 Arc User
Having had some time to mull the recent changes such as the removal of the last few AD-tasks from leadership. I'd be a lot less frustrated and upset had they made changes at the same time. For example, leadership - they took away the AD from 3 tasks, left them the same otherwise. What's the point? Who would run those tasks now? Why not make changes to those tasks so they are worthwhile? So many leadership tasks take so long for so little bang without the AD piece. Why wasn't something added back in for what was taken out? Does it really require that much to do so? Why not? Why would anyone use the task that gives you refugees, now that the tasks that used refugees is virtually useless?

I really do not understand why something hasn't been done to balance out (dare I use that phrase) the leadership tasks. There is no reason it should take so much longer to level up vs the other professions now that the AD are all gone.

What are your thoughts on improvements they could make to leadership? It has some lovely tasks, I just think it needs some improvement.

Comments

  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    They could add tasks that give some campaign currency, like they did with Stronghold tasks.
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  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    "Why doesn't Cryptic do something simple and sensible to fix the problem it caused?" is the universal question.
  • wildfiredewildfirede Member Posts: 886 Arc User
    If they wanted to balance leadership with the other professions they should remove Refinement items - so it gets as useless as the other professions are ;)

    On a side note - the leftover AD tasks were a timesink anyway (probably stayed unnoticed since the nerf cause rare)
    As someone explained to you in your other topic (if i am not mistaking you) - they were not worth your time anyway.

    Imo buff up refinement items drop and make them BoA.


    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
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  • arabaturarabatur Member, NW M9 Playtest Posts: 778 Arc User

    "Why doesn't Cryptic do something simple and sensible to fix the problem it caused?" is the universal question.

    My cynicism thinks that until Cryptic can attach a micro-transaction to this, they just won't bother.
    Definitely not an Arc User.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    They arnt done nerfing it yet. The next thing leadership will lose will be its XP gain.

    We cant have a system that allows bots to level up with ease outside the game.

    Yes, that was complete sarcasm. But I still think it will happen.
  • wildfiredewildfirede Member Posts: 886 Arc User
    @arabatur Afaik there already is one - profession packs (there was even a specific leadership one if i am not mistaken zenstore exclusive ofc) but that was back then when they were cool with leadership...
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    bioshrike said:

    They could add tasks that give some campaign currency, like they did with Stronghold tasks.

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    • Linu's Favour (rarely)
    Neverwinter Tools for evaluating boons, mounts, dyes, etc.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    I personally only want them not to remove my rp from it.. if they feel they need to put it to bta, I would be ok with that.

    In addition a 50% speed up of leadership leveling.

    Lets face it EVERY task lower then 21 at most is useless.. that is alot of time waiting for making a entire line of profession useful



  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    edited April 2016
    i agreed. these devs made biggest mistake by pulling out without any new makeovers, all those stuffs are pure junks and lot of time sinks and resources needed.

    now it only good for collecting the refines and very weak marks, also some vouchers, but no good if some players are not in any guilds.

    as i see, it really need a complete full overhaul format. i already posted my suggestions and it was buried deep in pages of forgotten topics. moderators forbid any old links and being relinks get reposted.

    edited to add:

    they should start with few steps by steps stage.
    first task, find local bandits/scout party mobs to drop hints/maps

    2nd task, locate hidden caches of "keys" or lodestones for specific strongholds/cavern lairs

    3rd task/final, locate stronghold/cavern leaders/chests, or liberated refugees.

    then using any refugees for new crafters, with chances of creating new green crafters with new 3 tier format, tier 1 get any refines, marks or a raw gem (citris* gem, would need jeweler to refine them), if landed a tier 2 results, get 1 new green profession crafter (random), and if tier 3 result got landed, it would get any random green access item.
    * citris gem are worth 250 pts when finished, refined by jeweler masters.
    Post edited by wylonus on
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