HI Andy / Terramak & Other unknown Neverwinter Devs
I'm not going to go into alotta detail but i would suggest the following to try and assist the devs responsible with some train of thought to resolve this current frustration in PVP.
1) Do away with drains - Why ? because not everyone belongs to a strong guild and shouldn't be forced to join a guild just to compete in pvp (Rank2 drains etc) - its a very disabling concept and will affect 80%-90% + of players who pvp or considered to pvp.
2) All ambush and stealth gear should not form part of pvp as its face to face combat or supposed to be. - For class mechanics that does offer some sort of stealth like TR and HR(Daily) its fine. - if everyone ran around with ambush rings or the broken shadowclad enchant what is the point ... hide & seek ? definitely not pvp combat orientated fighting.
If this whole stealth fashion is going to continue - Consider longer cool-downs and also that with shadowclad/ambush you cant attack whilst invisible. have to be visible to apply damage - that would bring more balance.
3) Fix broken gear as soon as it becomes known tht a new enchant or weapons set or whatever is breaking the game (PVP)
4) GF needs a nerf on the burst damage that it is able to apply. IMO a bigger issue than pally bubble atm. (so much guard/defense with more burst damage than any other class ??? how is that balance ??
BIS GWFs is getting one rotation-ed (killed) by GFs ... i wont even mention HRs and CWs who is super squishy .. they don't last half a rotation ..one anvil will sometimes do .. how is this fair or balanced ?? this is a serious issue ..why has nothing been done yet ? Everyone is in agreement around this nerf requirement .. why delay ?
5) Pally needs bubble nerfed - we've been here for more than a year ... like seriously is it tht hard to change the cooldown in the class mechanic ?
6) GWF needs less CC resist and less self heal .. its basically just a GF and TR {buffed by ITF from GF (ironically)} tht can kill a gwf. NO sw / HR / DC or cw can kill a gwf where all are BIS level ofc - This is wrong !!
7) HR/CWs would do really a lot better if they can control gwf more than they do now (basically no control) - so what im saying is CW and HR is fine actually as classes but its the CC resist / self -healing and elven tht has made these classes very hard to compete in pvp and its only a handful of players tht persist hoping tht something is done to bring back some control/damage for these classes. With the lostmouth set nerf - cws will be at even greater disadvantage as around 30% of the damage (no control possible) came from LM set - so this will really mark the end of cws being a threat in pvp .. it will be a laughable class.
9) Elven needs rework - HRs and Cws cant control (where their damage comes from) any class using this - GFs are using it so with high defense and the insanl burst damage , thus HR/CW/SW/DC has no chance really.
10) Try bracket PVP (highest Gear score always counts - to avoid un-equip/equip of equipment for queuing etc) 2k-3k ; 3k-4k ; 4k+ (with separate leader-boards and history at previous level of combat)
11) new maps ?? would be awesome ... maybe a nice forest scene or sky arena ??
*** The Neverwinter PVP platform is amazing - some balance is desperately needed before it dies completely.
A fresh look and small amount of changes can bring so many new interests , players and income.
Feel free to add/comment.
B-)
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Comments
Back up your statements with reasons ... tht would be a good start other to just defend your class.
I state what is the reality of certain classes tht is game breaking or completley unbalanced.
I will defend gwfs if needed but at BIS level the are almost (i did say almost) immortal.
This means HRs, CWs, GWFs, EVERYONE that is not a healer class, needs to have their self healing abilities nerfed AND the items that provide self healing (like wheel and water weapons, mounts etc) need to be nerfed/removed.
Once self healing is diminished, this will open the door to actually balance the damn game as classes will require healers to heal... PVP will change because people cant just perma post up for a stalemate 1v1 on nodes in PVP and will require coordination as a GROUP.
The issue today is that everyone is everything. Take a CW or an HR or GWF or I dont care.... They have good dps, they have good self healing, etc etc. So you dont need nor benefit a ton from a healer. This is unlike EVERY game that has successful PVP in that there are defined ROLES people need to play.
GWFs? Should have moderate tankiness (if Destro) and have amazing damage output.
PART of the issue is lifesteal, but the other issue is all these other self heal sources...
Another way to go about this, would be to bring about a PVP-centered item that puts a DEBUFF on someone that further decreases healing another 50%. This could be an overload - to replace other overloads which would solve another issue.
So heal depression would already exist and then THIS could be ANOTHER 50% reduction in healing. Now classes self healing would be nerfed..... Just an idea.
But looking at other games, and now that I have been playing other games since January as a break from NW, its VERY clear looking at where NW went wrong in PVP.... Classes need to have strengths and weaknesses. The self heal items removed A LOT of this.
so why not buff valindra set control bonus percentage as "Control" Wizards and HRs will then be able to utilize this as control has been taken away from these classes in a serious and disabling way... ??
increase the control bonus by 30-40% as elven armour enchant already takes away 80% ??
This could be a great interim or permanent change whilst the long process of overall class balancing is being investigated (this might take way too long and pvp will be dead before this is achieved)
The nerf to lostmouth set will also affect CWs and HRs in a massive way - less damage 30%+
so why not at least give them some control back ?
ScyLent PvE GF Main
S C Y L E N T PvE DC Alt
ScyLent Lux PvE OP Alt
Unrepentantgaming.com
only fool will do that.
if any they should buff GF and make them stronger
DC and OP need nerf as they known to be cheap
i mean really ????????? you want balance but contradict yourself one paragraph later.
Your free tip for the day : Dont post when drunk - you'll will achieve more balance and reflect intellect
10) Try bracket PVP (highest Gear score always counts - to avoid un-equip/equip of equipment for queuing etc) 2k-3k ; 3k-4k ; 4k+ (with separate leader-boards and history at previous level of combat)
Moving on
1)tricksters just running around perma stealthed until their daily is up and then smokebomb\shocking execution 1 shotting everybody.
2)Gf (a tank class) out bursting a full pvp dps specced GWF (pure dps class)
3) clerics\paladins being absolutely unkillable even for a BiS GWF
4) supposed squishy classes (cw) with 160k hp.... LOL
5) trickers permastealth, when not in stealth having impossible to catch up or rolling\dodge everything. There are many games where you will see 4 tricksters at the top of the leader board at 12-0 because they just run around killing all the non tricksters. And even funnier instead of balancing tricksters the staff just decides to make a limit on how many of them can be on a team in Dom instead of actually fixing whats broken.
And no my main is not an HR - it doesnt matter anyway .. im saying what i have observed as i pvp alot.
i will defend any class where theres a need and truth tht can backup my theory/suggestions.
i would rather do something else tbh ... but im trying to fight for what is left of the PVP platform in Neverwinter.
i might fail .. but im trying to believe that someone will believe our cries and act accordingly.
> Power creep. Even alliances wouldnt help this.
> Insignia set, which still bypassing HD and grants near-to-pure self-healing. We need to remember that self-healing in many previous modules ago was special thing reserved only for some classes.
> All classes got access to high deflect, high self-healing, high mitigation, pure high AP gain and others things.
And others issues of how worse PvP become. Truely, PvP without hardcap on stats, certain powers never is going to be playable.