Zhentarim Warlock
http://neverwinter.gamepedia.com/Zhentarim_Warlockor
Mercenary
http://neverwinter.gamepedia.com/Mercenary_(Companion)As far as building a Comp with bonding stones...Which one is better for the Warlock on Xbox atm?
Zhen has 2Off 1Def Slots with Double Neck's n 1 Ring
Merc has 3Off Slots with Double Ring's n 1 Waist
Zhen has Power/Recovery while Merc has Power/Crit
I'm talking end game 3x max bonding stones / purple gear with max enchants
Which one you using and why?
Thanx in advance
Don't want to start sinking 10mil AD into a pet and then realize I picked the wrong one
Comments
Xbox GT -- Mr Shabok
My Guide
I would view the warlock as more DPS potential. But if the Merc is, then prove me wrong. Give me a good rundown on why.
Inferno Vampire - Garlaanx
Neverwinter
Warlock - Garlaanx
For each of them you will want to figure out ahead of time what ideal gear you would equip them with and then go check to see if the cost of that gear is something you can afford. It makes a big difference.
Hope this helps.
Well Endowed (Xbox)
Awesome input. So basically the Warlock > Merc in your opinion? Even without using the Merc, the 3rd Off Slot is better than the Def slot on the Merc.
Also, I'm looking into the Shadow Demon.. What gear are you using to make him worthwhile? I'm seeing 3Off Slots that are perfect.. but Waist/Neck/Sword Knot?
As far as the Warlock I was just gonna toss the Adorable Bites Gear on him for now with double slots. I had some other questions about gear as well.
The Rising Precision/Brut +4 double slotted rings? Worthwhile? Does the Comp actually proc the effects from those enough to stack 10x and give those stats to you? (I'm just asking as I just pulled back to back +4 Precision, and I have no use for them atm)
*Edit* Oh, sorry, didn't know there was an "Adorable Sword Knot" as well. So you're running Power/Recovery for the Comp gear? Adorable Rolls?
Inferno Vampire - Garlaanx
Neverwinter
Warlock - Garlaanx
1) It has 3 offensive slots, Warlock only has 2.
2) Ring/Ring/Waist preferable/more beneficial than Talisman/Talisman/Ring (haven't looked at adorable bites so this may not be the case anymore, however obtaining the bites items is significantly more expensive making Mercenary more preferable IMO).
3) It gives power/critical which is preferable/more beneficial than power/recovery.
4) I use a Legendary Yeti, which can give a 10% damage bonus on damage taken by you or companion. With the Mercenary he jumps into melee and gets hit a lot, which procs this damage bonus, A warlock is a ranged attacker and gets hit far less, thus less procs.
5) Survivability is kind of a draw. The Mercenary is tougher than the Warlock, but the Mercenary is in melee range and gets hit more, but regardless if your running a bonding stone companion you should have a Lira's Bell.
Xbox GT -- Mr Shabok
My Guide
1: Two ring slots allow for sudden rings of power and crit. This allows for SWs to have 100%+ crit chance without bonding proc glitches in addition to a massive power stat boost.
2: Three offensive runestone slots.
Unfortunately as I tried it on longer fights and bosses the drawbacks became apparent. The companion gift refresh and sudden procs get out of sync quickly and performance is no longer stellar. Running stronghold dragons my damage output increased 25-50% when I switched back. Some variation can be attributed to the runs themselves, but the Demon definitely would be my choice in boss fights.
I'll definitely be testing more with ring variations and then will do the same with my Zhentarim Warlock once I can get my hands on better talismans, but that could be a while especially with changes coming to bonding mechanics.
Well Endowed (Xbox)
Inferno Vampire - Garlaanx
Neverwinter
Warlock - Garlaanx