With the OP nerf and Lostie Set Nerf, shouldn't we be leveling CW's and TR's this 2x XP event? It seems the Crowd Control of the TR and CW will be in great need when you can't just simply stand in Red with the Pallies Bubble up 100%
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CW's and TR's get nice dmg, CC, and AoE dmg capacity. And GF's have always been the better tank for experienced Parties. What do you guys think?
Comments
GWFs and SWs are going to be the flavor of the day.
http://www.arcgames.com/en/forums/neverwinter#/discussion/1214641/25-cw-tiamat-run
Don't get me wrong, when looking at the trees I felt bad for the players as getting nerfed sucks. On the opposite side looking at the forest, fix hasn't even hit yet and already digging their GWF lessers graves with a smile on their face and an insult in /zone and /channel lol.
The first inner look at majesty - https://youtu.be/8Yavk790hMA
The second build and some fun - https://youtu.be/b5U0H-Mdkxg
A little update - https://youtu.be/0F-qUKOv4UU
The thread where this can be found - http://www.arcgames.com/en/forums/neverwinter/#/discussion/1210188/bonk-a-tale-of-damage
Warlock will miss a lot of sparkgain from lolset, Hadar Grasp spend 14 sparks on a crit...now it´s one, the main reason using lolset was sparkgain...that's gone.
GWF will also miss a lot of damage by poor procs from lolset , capped at 2k, no procs higher than 2000! So GWF will stay in a good spot for sure, but he will miss >20% of his damage.
Wait for the needed nerf and decide where to go.
Btw. a good , PVE focussed TR is at least same level than a warlock on single target or better...there are only very few , who run an optimized build, but I met some.
Same about CW, who melts trash in seconds and can deal great damage on single target. I run some fast runs with my warlock and a CW "Apache" (+DC+GF+OP)..and he dealt pretty high damage.
One of our guild TR´s runs a pretty nasty build and if ever you met him you would tell the same, Sonir.
It´s all about the build you run and the player and not only about a setbonus I am sure.
First the lolset is fixed and afterwards classbalance will follow, that´s what is said, and that´s what we wait for since long.
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
I think whether CC is more useful post-change or not really depends on how hard the mobs hit over time (instead of insta-dieing with Lostie set dmg) and how inexperienced people really are at surviving without the bubble. 30% of the dmg on several of my toons with the Lostie set came for Lostmauth's Vengeance... and I didn't try to max the output.. lol. I wonder jsut how much extra dps there was out there from the set and how much faster things died because of it.
If it's as substantial as I suspect... CC, Dmg Mitigation, and dmg buffs from different class' feats might very well be needed. I remember when the Arp Bug was still in the game and you could get one shot for now reason.. teams still made it through alot of the content LEGITIMATELY because of intelligent team building and people who knew how to play their class. I'm hoping for a similar need to some of the content again.. and these changes make it more likely to happen.. not to mention w/e other changes they make to class balance.
Even if the stated changes mentioned so far aren't gonna give us that NEED yet.. I do believe the devs intend on getting us their eventually. Don't forget.. this is only the first steps in them applying their findings from their "Class Review".
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
In case I run with a GF+DC+Hunter+CW my damage is more than tripled...
The best way to give dungeons a challenging note , would be a complete rework of the class feats and powers and buffs, who stack and interact in an obvious silly way , making content trivial.
A lot of people in this forum complain a lot more about stuff that affects them specifically instead of everyone giving the devs cohesive and accurate information about proposed changes.
"Nerf THEM but MY class is okay/needs a buff!!"
I realize bubble was a problem. Now I'm not sure where to go from here in terms of tanking/healing. Time will tell. I just have to do what I've always done- Be observant and try to be clever about maximizing effectiveness. This double XP I'm leveling my GF. It's the tank I used to play and still has Knight Captain's Armor.
I will say though In terms of control- If i'm running with an undergeared or inexperienced GF through a dungeon as a healer and I usually make my own parties around the tank- I always ask for some CC if where we're going has alot of small trash mobs. Makes it easier for the tank learn to manage aggro and keeps things from stabbing the GF in his flank and gaining combat advantage during an important fight. Not much 3 GWFs can in terms of buffing or debuffing do but having a CW Freezie pop or a TR SB or a Trapper HR with 1 or 2 other single target DPS works just fine.
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
Murderous Flames, TT, and the puppet could care less about sparks.
I love you too, Master party planner Louuuuu
After seeing a pic of you, you're cute as hell ^^
@thefabricant
Got defensive, started going through your old discussions and comments to put up a fight and argument. Your words spoke for themselves. I may have a lingering level of bad attitude towards some individuals in regards to attitude that happened to play a class as opposed to been drawn to, causation vs correlation. Feels like time and time again disrespectful communication is thrown in the direction of myself and others as players for the class that I enjoy to play, and that it's VERY community acceptable. So while I want to stand by my words and the thoughts, feelings behind them. I will not deny that you spoke with some strong truths and on point. Sorry about that, I do my best to encourage others not to be nasty to others based on class, and you just called me on doing that very thing.
The first inner look at majesty - https://youtu.be/8Yavk790hMA
The second build and some fun - https://youtu.be/b5U0H-Mdkxg
A little update - https://youtu.be/0F-qUKOv4UU
The thread where this can be found - http://www.arcgames.com/en/forums/neverwinter/#/discussion/1210188/bonk-a-tale-of-damage
...as Sorcerer...!
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
Class interactions and synergies should never been blocked/changed/nerfed - you name it.
Why?
Because that's the field on which we, players, can get creative. We can build our character around certain skills, we can build them around certain party composition we like to run with, and we can develop a strategy which can make our gaming fun.
One thing is to get rid of obvious abominations, being broken items or features.
Finding optimal ways to buff, debuff is a core of every game, especially an MMO where community and group game aspect is so important.
We're free to use or refuse to use whatever tools we have. If someone don't want to do it, no problem...
Removing the class synergies is, by far, the worst suggestion I've seen on these forums.
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
-Kymos
endcontent solved in about 10 seconds by an average 3k GS party? = cr.ap game
They do not care about the game, it's obvious that when you give power to the players, they will use it.
Giving the ability to do so, and than (as you suggested) blocking a way to use it is plain stupid.
It was said many times before, the dev's lost control - they do not know what's happening in game, they do not have a grasp how many item/skills combinations are available, and how much power we actually have.
They do now have to know that, as long as ZEN is selling, they don't care.
In the meantime, we're waiting for yet another campaign, with another set of very powerful buffs coming from reworked EE.
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
Because the most people refusing running with an TR, because everyone says the class is low on dps, could not be useful for the group etcetc...
I know there are very good equipped, with good builds existing Pve TRs but of one of them, there are dozens of PvP TRs, playing with an pvp based builds, encounters, dailys and so on.
So it is clear, that their Pve performance could not be that good (same maybe as an PvP based Gwf).
And it is still in the head of these people (Pve and TR = bad) and sometimes when they have an good Pve Tr in a group (Tiamat, edemo) they are surprised how good these guys can perform.
For me an Pve Tr could bring everything to the group: cc, decent aoe dps, very good single dps and debuff.
But we are rare, and we will be rare in the future, so we will be (maybe) forever a filler class.
Greetings
Well, wicked reminder (encounter), sly flourish (at will) and courage breaker (daily), they all have the abilities to reduce the damage resistence of an target or the damage dealt from a target.
"If" the german translation is correct and we both know that these is not sure in many cases^^.