(Sorry but my english is terrible.)
Hey locks. I just started my first SW yesterday and I heard that "Dark Revelry" is a must have feat but I got one question about it: Is the buff from this feat working on me too or just on my allies? I mean I will gain the +20% movement and power too when it is activated? Thanks
Comments
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
Well Endowed (Xbox)
30.000 * 120% = 36.000 power
30.000 power / 400 = 75% damage increase (1,75 damage multiplier)
36.000 power / 400 = 90% damage increase (1,90 damage multiplier)
Now, true buff from that power 6000 power increase is:
(1,90 - 1,75) / 1,75 = 0,085 ==> which means your damage outcome has increased in 8,5%.
To get Dark Revelry you need to sacrifice 15 feat points.
Most likely it will be one of these:
- Brutal Curse - flat 10% damage increase (to all cursed target - doesn't divide like normal Warlock Curse)
- Morderous Flames - overpowered as hell (even if it will be fixed you can hit 5kk Killing Flames, 30% of it is still 1.5kk)
- Killing Curse - OK, that might be sacrificed :P
- Executioner's Gift - 15% extra necrotic damage, scales with buffs
- Helltouched - extra 10% damage
- Infernal Wrath - extra 5% damage for whole party
Either 3 of those you will select to sacrifice you will lose more than 8,5% damage. You get it wrong with healing from power increasing lifesteal - only lifesteal severity and damage done increase it. Altho, you're right about dividing WC buff between cursed targets (doesn't apply to Brutal Curse). For solo damage Pure Fury is still better but if you want to buff your party Dark Revelry is way to go.
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
Executioner's Gift: According to ACT is only 2-3% of the overall dmg. Maybe the +60% of it representing in the form of creeping death and should be counted but its still (2-3%)*1,6
Doing PVP you will see numbers like 3%CD.
TT accumulates lot's of damage from those feats and procs, that are only displayed as TT.
3% from overall damage is not that bad at all since it also buffs CD and TT
I sacrifice killing curse, brutal curse, and infernal wrath in order to get dark revelry... I suppose I've always overlooked infernal wrath though.. guess I have a new build to try..
Well Endowed (Xbox)
-5% from infernal wrath to the hole party nearly equalizes dark revelry as a group buff, wich has to be applied to the hole group within an area of 30"
But you can take infernal wrath and dark revelry 13,5% for a "max.-buff-build" and sacrifice up to 25% of your personal damage ("helltouched" 10%, "brutal course" 10% and "offering for a prisoner"5%), wich seems to be a good party orientated build.
Same build to go for PVP... correct me if I am wrong since I am temptation in PVP.
AC DC with blessing of battle spends 15% from his power, but i can't imagine that both buffs will increase each other because that would trigger an endless slope
I only know, that dark revelry applied to your companion will rebuff your own power from bonding procs
Let´s say my warlocks power is 20k, so OP spends 3k, DC 2k on top. Now my power is 25k and I buff OP and DC for 20% power...but oops, now their power is risen, so they again rebuff me for 3,5k and 2,5k, this will go on and on?
I do not think those buffs will interact like that, I think they take 20% or 15% fix ammount of your unbuffed power. Otherwise the hole server will lag all day...
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
To get crazy buffs. AC DC has daily called anointed army, which gives 50% of DC's power to party and dc also has feat that gives 10% of DC's power to party.
So i think thats one possible explanation why we get sometimes such crazy boosts -> 1 dc astral shield+hallowed ground GF itf and buffed anointed army.
If you want to do some tests i'm more than happy to join. I have sw with dark revelry and dc with anointed army
Following this logic , best way to go is to cast AA before entering a fight, to give all those power related buffs like holy fervor 15% and dark revelry 20% the biggest effect.
http://www.arcgames.com/en/forums/neverwinter#/discussion/1214345/major-power-inconsistency-annointed-army-and-companions-gift-acting-funny
...150k power by companionbuff sounds silly to me and needs a fix
So I think I even confused myself trying to explain that, but I hope you can get an idea of where I'm going with this.. I'll have to write it down on paper and run some theory calculations.. but there seems to be some potential for the opportunity of a buff cycle, which would be limited from application speed and effect duration. I'll try to put more thought into it so I can express it clearer here.
Well Endowed (Xbox)
I probably lost some KF+MF dmg w/o brutal curse but oh well. Our DF runs has poor buffs anyway to maximize that.
6.745.551 soul scorch
848.296 executioner's gift
Or here:
with 1.727.550 hit
but yeah, on ACT it'll be around 4-8% but keep in mind it triggering both Creeping Death and Tyrannical Threat
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.