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Dark Revelry

gelsonfontelesgelsonfonteles Member Posts: 23 Arc User
(Sorry but my english is terrible.)

Hey locks. I just started my first SW yesterday and I heard that "Dark Revelry" is a must have feat but I got one question about it: Is the buff from this feat working on me too or just on my allies? I mean I will gain the +20% movement and power too when it is activated? Thanks :)

Comments

  • jiubiizeekkjiubiizeekk Member, NW M9 Playtest Posts: 144 Arc User
    Everyone gets it, you'll even see it proc on your companion. But its only really needed if you are going templock or PvP fury.
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    edited April 2016

    (Sorry but my english is terrible.)



    Hey locks. I just started my first SW yesterday and I heard that "Dark Revelry" is a must have feat but I got one question about it: Is the buff from this feat working on me too or just on my allies? I mean I will gain the +20% movement and power too when it is activated? Thanks :)

    Alies too and dont tell anyone but it triggers in a zone around you, companions and pupet, i dont know what it does to puppet damage outcome but in tiamat for example you'll see dark revelry affecting everybody.

  • gelsonfontelesgelsonfonteles Member Posts: 23 Arc User
    Thank you guys :) I'd like to be a PvP spec Fury warlock but I think I need this feat too.
  • fernuufernuu Member Posts: 453 Arc User
    It's nice party buff but it not 'must-have' type. Everything depends on your playstyle.
    https://youtube.com/c/FernuStormborn

    Mod 10:
    [Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.

    Mod 9:
    [Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
  • ftrydaftryda Member Posts: 187 Arc User
    Once you hit 20k power or you have bonding stones/ ring of rising power/ ring of brutality or frequently run with other characters that will buff you very quickly to 20k power, that is when it becomes a must have. There is a certain threshold of life steal as well but just need to life steal at least once every few seconds even if for a low amount. Dark Revelry at that point is better than any other feat option that you could have when picking where to place your last 15 points... it's at min 10% damage boost with strong potentially to be higher and don't forget power increases healing as well which I believe applies to lifesteal, someone please correct me if I'm wrong on that. Plus the movement speed and fact that it's a party buff makes it no question imo, but keep in mind that is only if you can reach 20k power via stats or reliable quickly activating buffs. Otherwise there are arguments to be made with various calculations and probabilities... string argument easily forgotten is the damage buff from a power boost is going to increase damage on all targets whereas most other options are on cursed or even worse only warlock cursed targets and I'm not entirely sure whether the value is divided amongst warlock cursed targets in the same manner the warlocks curse itself is divided. So 20% dmg to one target gets split to 10% on 2 targets... I am not a fan of that.. flat buff with dark revelry is safe bet.
    4000 iL Scourge Warlock
    Well Endowed (Xbox)
  • fernuufernuu Member Posts: 453 Arc User
    edited April 2016
    Ok, let's say you have 30k power. Dark revelry is granting you 20% power (afair it's a little less and it doesn't work on it's 100% potential with buffs from other toons /DC,CW,OP/).

    30.000 * 120% = 36.000 power

    30.000 power / 400 = 75% damage increase (1,75 damage multiplier)
    36.000 power / 400 = 90% damage increase (1,90 damage multiplier)

    Now, true buff from that power 6000 power increase is:

    (1,90 - 1,75) / 1,75 = 0,085 ==> which means your damage outcome has increased in 8,5%.

    To get Dark Revelry you need to sacrifice 15 feat points.
    Most likely it will be one of these:

    - Brutal Curse - flat 10% damage increase (to all cursed target - doesn't divide like normal Warlock Curse)

    - Morderous Flames - overpowered as hell (even if it will be fixed you can hit 5kk Killing Flames, 30% of it is still 1.5kk)

    - Killing Curse - OK, that might be sacrificed :P

    - Executioner's Gift - 15% extra necrotic damage, scales with buffs

    - Helltouched - extra 10% damage

    - Infernal Wrath - extra 5% damage for whole party

    Either 3 of those you will select to sacrifice you will lose more than 8,5% damage. You get it wrong with healing from power increasing lifesteal - only lifesteal severity and damage done increase it. Altho, you're right about dividing WC buff between cursed targets (doesn't apply to Brutal Curse). For solo damage Pure Fury is still better but if you want to buff your party Dark Revelry is way to go.
    Post edited by fernuu on
    https://youtube.com/c/FernuStormborn

    Mod 10:
    [Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.

    Mod 9:
    [Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
  • willson#2163 willson Member Posts: 87 Arc User
    edited April 2016
    As far i know Brutal Curse applies only on manual curses and not automatical curses like lesser curse, TT, Warlock's Bargain. I always curse before KF but not always before others.
    Executioner's Gift: According to ACT is only 2-3% of the overall dmg. Maybe the +60% of it representing in the form of creeping death and should be counted but its still (2-3%)*1,6
    Post edited by willson#2163 on
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited April 2016
    If you usw Act you also will see, that Creeping Death is about maybe 15% maybe more and not 60%, you will never achieve 60/160 = 32% CD in a dungeon.
    Doing PVP you will see numbers like 3%CD.
    TT accumulates lot's of damage from those feats and procs, that are only displayed as TT.
    3% from overall damage is not that bad at all since it also buffs CD and TT
  • ftrydaftryda Member Posts: 187 Arc User
    Have you tested that the increase in damage from brutal curse applies as you have depicted and does not simply just add the +10% dmg in the same portion of the equation as bonus damage from power? Playing on xbox I cannot extract quantitative data to truly analyze any statistical results. So to me, and maybe I'm just a bad warlock, but it feels significantly like dark revelry performs better overall.

    I sacrifice killing curse, brutal curse, and infernal wrath in order to get dark revelry... I suppose I've always overlooked infernal wrath though.. guess I have a new build to try..
    4000 iL Scourge Warlock
    Well Endowed (Xbox)
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    as fernu summarizes, it seems obvious that pure fury will be most damage.
    -5% from infernal wrath to the hole party nearly equalizes dark revelry as a group buff, wich has to be applied to the hole group within an area of 30"
    But you can take infernal wrath and dark revelry 13,5% for a "max.-buff-build" and sacrifice up to 25% of your personal damage ("helltouched" 10%, "brutal course" 10% and "offering for a prisoner"5%), wich seems to be a good party orientated build.
    Same build to go for PVP... correct me if I am wrong since I am temptation in PVP.
  • candinho2candinho2 Member Posts: 550 Arc User

    As far i know Brutal Curse applies only on manual curses and not automatical curses like lesser curse, TT, Warlock's Bargain. I always curse before KF but not always before others.
    Executioner's Gift: According to ACT is only 2-3% of the overall dmg. Maybe the +60% of it representing in the form of creeping death and should be counted but its still (2-3%)*1,6

    I have tested it, brutal curse only apply to warlock curse, not other curses.
  • taitinhakkaajataitinhakkaaja Member Posts: 410 Arc User
    It's whole different story when you are in party. When you buff party with dark revelry you get increased buffs back. How much? depends party composition.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    So you think , the higher i buff my teammates power, the higher i get buffed myself?
    AC DC with blessing of battle spends 15% from his power, but i can't imagine that both buffs will increase each other because that would trigger an endless slope
    I only know, that dark revelry applied to your companion will rebuff your own power from bonding procs
  • taitinhakkaajataitinhakkaaja Member Posts: 410 Arc User
    Yes that's how it goes. Like simple OP's aura of gifts. DC have similar power too.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User

    Yes that's how it goes. Like simple OP's aura of gifts. DC have similar power too.

    where does it start where does it end?

    Let´s say my warlocks power is 20k, so OP spends 3k, DC 2k on top. Now my power is 25k and I buff OP and DC for 20% power...but oops, now their power is risen, so they again rebuff me for 3,5k and 2,5k, this will go on and on?
    I do not think those buffs will interact like that, I think they take 20% or 15% fix ammount of your unbuffed power. Otherwise the hole server will lag all day...
  • fernuufernuu Member Posts: 453 Arc User
    I was willing to test it but never payed enough time for it but afair buffs apply to your base power
    https://youtube.com/c/FernuStormborn

    Mod 10:
    [Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.

    Mod 9:
    [Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
  • phoenix1021phoenix1021 Member Posts: 532 Arc User
    Dark Revelry buffs with the power at the time it activates, there is no infinite loop.
  • taitinhakkaajataitinhakkaaja Member Posts: 410 Arc User
    I tried to get testing group, but i'm in very small guild so i wasn't able to get enough players... sadly.
    To get crazy buffs. AC DC has daily called anointed army, which gives 50% of DC's power to party and dc also has feat that gives 10% of DC's power to party.
    So i think thats one possible explanation why we get sometimes such crazy boosts -> 1 dc astral shield+hallowed ground GF itf and buffed anointed army.
    If you want to do some tests i'm more than happy to join. I have sw with dark revelry and dc with anointed army
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    What Phoenix wrote sounds logic.
    Following this logic , best way to go is to cast AA before entering a fight, to give all those power related buffs like holy fervor 15% and dark revelry 20% the biggest effect.
  • taitinhakkaajataitinhakkaaja Member Posts: 410 Arc User
    Well at current state of game AA is power that you can use every few seconds.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    thanks
    ...150k power by companionbuff sounds silly to me and needs a fix
  • ftrydaftryda Member Posts: 187 Arc User
    To me it seems like some buffs apply to only base power, but others apply based on power at time of activation. The DC thread suggests this as well. With that in mind consider that dark revelry procs every time you lifesteal, not stacking the buff, but refreshes it. So in theory if dark revelry buffs a party member, the party member can apply a buff based on their power that increases your own at a greater amount than if they had not received dark revelry, then you would be apply to refresh dark revelry for all members based on the buffed value received which would make your end resulting power greater than if only considering the normal application of the two buffs...

    So I think I even confused myself trying to explain that, but I hope you can get an idea of where I'm going with this.. I'll have to write it down on paper and run some theory calculations.. but there seems to be some potential for the opportunity of a buff cycle, which would be limited from application speed and effect duration. I'll try to put more thought into it so I can express it clearer here.
    4000 iL Scourge Warlock
    Well Endowed (Xbox)
  • willson#2163 willson Member Posts: 87 Arc User
    edited April 2016
    ftryda said:


    I sacrifice killing curse, brutal curse, and infernal wrath in order to get dark revelry... I suppose I've always overlooked infernal wrath though.. guess I have a new build to try..

    I sacrifice killing curse, brutal curse and executioner's gift for dark revelry. According to my ACT executioner's gift is only 2-3%. Infernal wrath is good party buff for Dragonflight runs.
    I probably lost some KF+MF dmg w/o brutal curse but oh well. Our DF runs has poor buffs anyway to maximize that.
    Post edited by willson#2163 on
  • fernuufernuu Member Posts: 453 Arc User
    About executioner's gift:



    6.745.551 soul scorch
    848.296 executioner's gift

    Or here:



    with 1.727.550 hit

    but yeah, on ACT it'll be around 4-8% but keep in mind it triggering both Creeping Death and Tyrannical Threat :)
    https://youtube.com/c/FernuStormborn

    Mod 10:
    [Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.

    Mod 9:
    [Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
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