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  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    Original post edited with images added at OP's request. Please check behind the spoiler tag for original post.
    My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox
    Any of my comments not posted in orange are based on my own personal opinion and not official.
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  • ajlir#7970 ajlir Member Posts: 367 Arc User
    edited May 2016
    I would personally wanted more utility for the team in Sentinel path and leave weapon damage and Destroyer path alone. If they want DPS build, let them. I only want a more team-oriented support/offensive build on GWF.

    As for Instigator path, make it so that Punishing Charge, Frontline Surge and Grand Fissure to be worth slotted.
    Post edited by ajlir#7970 on
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    Destroyer is fine.

    Sentinel needs a few things:
    1) Tanking gear with lots of deflection/defense/lifesteal.
    2) They need to be counted as tanks when they queue. At the moment, they count for the dps slot and they are useless as dpsers, and there's no need for two tanks.
    3) A way to mitigate constantly high single big blows (perhaps a buff to reaping strike to make it more block-like while charging)

    Instigator is in a bad place right now, it needs an overhaul, and should be turned into a buff/debuff/CC/support tree.
  • userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User
    Lancer, I don't play gwf, man. However, just looking on numbers you posted, this should be ok.
    Basically, gwf gets more versatility with those changes, that's it.
    For those people who like to respond without reading: THOSE SUGGESTIONS DO NOT IMPACT YOUR MAX DAMAGE IN PVE/PVP.

    However, i really struggled to read this. Advice: reformat the starter post to somethings like:
    1. Suggestions
    a)
    b)
    c)
    2. Explanation
    a:
    b:
    c:
    3. Demonstartion:
    pics/tooltips/etc
    ABSOLUTE
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  • ajlir#7970 ajlir Member Posts: 367 Arc User
    edited May 2016
    I guess zoning adds and mobs while one tank doing its job on bosses should be fine. I'm planning to try out IV Sentinel anyway since Destroyer build is currently killing my soul right now. With the expectations and all. Also it's a pretty selfish class.

    What about Whisperknife TRs? They still bring debuff utility to the team while still being a DPS.
  • ajlir#7970 ajlir Member Posts: 367 Arc User
    edited May 2016
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  • ajlir#7970 ajlir Member Posts: 367 Arc User
    clonkyo1 said:



    - Remove the DAMAGE BONUS from marks for GWF class.

    You can't remove Combat Advantage Bonus though.
    clonkyo1 said:


    - Reaping Strike: Removed from the game. Change it for Wicked Strike. This change is "basic" because the power itself, as it is right now, is almost useless for 3 reasons:

    * Cast/charge time... and making it "faster" would be useless because the second problem.
    * GWF is still able to being controlled... So, unless devs brings a kind of CC into it, anyone will interrupt the at-will. So, making this power both faster and CC inmune will, almost for sure, break it in a really good way.
    * number of targets. But i will explaing this in a while.

    Did you combine Reaping Strike with Destroyer capstone? The Determination gain from just one charge is no joke. Plus, it's mini IBS in an arc. You don't need to full charge it either.
    clonkyo1 said:


    - Wicked strike: moved to "Reaping strike" position. New At-will power: Puncture Strike ala Threatering rush or valindra's minions on her tower when she summons them. This power marks the target.

    What happened to Threatening Rush in Iron Vanguard?
    clonkyo1 said:


    - Steel blitz: Rework: for each point here, the GWF affects an additional target.

    In my opinion, it's fine as it is.
    clonkyo1 said:


    - Punishing charge: this power now cancels ANY power. If the target is struck while casting a power, even at wills, Punishing charge deals double damage. Aditionally, a target struck by this power while casting a power will silence the target for 2 seconds. Base damage increased +33%. Distanced moved decreased.

    It's fine as it is, even without the CC you mentioned. I used it to dodge reds in general.
    clonkyo1 said:


    - Grand Fissure: Rework into "grand twister" with better damage and range than Not-So-fast. No debuffs here.

    Since it's AoE, the damage won't be increased much. Look at Mighty Leap.
    clonkyo1 said:


    - Stunning Flourish: the affected target deals 1%/2%/3%/4%/5% less damage for 3 secs.

    Well.....Whisperknife TR does a better job though
    clonkyo1 said:


    Sentinel tree: Off-aggro tank.

    I still need Restoring Strike to survive. Plus with stacking Deflection and Life Steal to hold off mob trucks.
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  • ajlir#7970 ajlir Member Posts: 367 Arc User
    clonkyo1 said:



    1 - Yes, ofc. Don't know why players still mix "CA" bonus with the "additional damage" bonus that the class deals to marked mobs. Marks on GWF should be used to grant CA and aggro bonusses only.

    2 - Yes, i did (my test zone is Wheel of dragons, if you are interested):

    - offensive problems (only by itself, not compared to either Wicked Strike or Weapon master's strike) :

    * You only can use it twice at best during on unstop (using this state to avoid the "cc-effects interrupting the cast" scenario). This means that you can get, in example, 2M hits in 8 secs in total, missing the buff from Hidden daggers and Battle Fury in the halfway of 2nd charge (so, you will not have a second 1M hit but i will take it as you can do so), hitting 5 targets each time and probably, you will lost your "destroyer" buff too. Not counting, in fact, the time you spend in setting everything up.

    * Outside Unstop, the GWF is vulnerable to CC, so, the chance to get interrupted are high on dungeons and by some OW mobs, so, "attack" options are limited now which, imo, is pretty bad.

    * Your chances to proc LS are low.

    * Charge time... If you only use the first charge, then, your damage will be low.

    * The time needed to kill a band of mobs, even if you use "Come and get it" to pull them on a same spot. On this sense, you will lose both the buff from CaGi and others which are, imo, better than this buff.

    - Defensive problems:

    * You're slow moving, hence, you can't avoid some AoE from mobs unless you want to "waste" the hit and the charge.

    All these points are for "soloing content". If you want to talk about "dungeons", you must rely really hard on a GF to set this up... and, by the time you are done, it's more that probably that either the mob band or your team mates are killed at all...

    I can keep going about "reaping strike", but i think these are the main points about the problems behind that at-will.

    3 - Iron Vanguard should be removed from the class. This has a point behind it, but this is not the place to argue about it.

    4 - Be honest. Do you use it at all? Because i find more worth slotting other class-feats rather than Steel Blitz...

    5 - the thing is: the power is not meant to be a "dodge" but a "counter"... If it were meant to be a dodge, then, the power itself would have "dodge" propieties as "might leap" has, not just a "Deflection increase" IF you pick the Instigator feat. Do you use it to "dodge" AoEs?? Perfect. I usually cancel my power with and use "sprint" to do so... which is more consistent when "canceling" things rather than "chaining", ofc.

    6 - I said "better damage and range", maybe, +50% to base damage and increasing the range up to 20' would do the job.

    7 - Even a non-paragon'd DC does a better job than Instigator... but as devs will not rework the whole class, i must use the powers as they are and "change" their "effects".

    8 - If with all these self healings we do have right now on live you still needs Restoring to survive as Sent, then, you are doing something wrong.

    1 - Agreed except they feat Powerful Challenge for extra damage on GWF only. This makes Daring Shout more useful other than just increase DR, determination gain and CA.

    2 - The only thing I setup is Hidden Daggers and Threatening Rush. Reaping Strike is a burst at-will, different from Wicked Strike and Weapon Master Strike. In other words, you're no longer a DPS if you slot that. And the rotations of encounters, at-wills, position-wise, setup and role are different from a DPS.

    Even if you slot any at-will like Sure Strike, I can guarantee that you'll still lost all the Destroyer stacks when you're getting CC'd.

    You still need to rely on tanks to peel for you, regardless. By the time I am done, good. There are players who are more competent than I am. Take all of my credits if you want. I contribute nothing. How many times do I need to peel DCs until other players starts worrying about their teammate's HP?

    3 - Uhhhhh, okay? Do you have any suggestions to replace Iron Vanguard?

    4 - It's a temporary slot before getting Wrathful Determination. You start from level 1, aren't you?

    5 - Okay. Since you use Battle Fury.

    6 - What happened to Frontline Surge? Oh right, it is nerfed to longer cooldowns. Devs will probably nerfed your suggestion T_T

    7 - Okay, fair enough.

    8 - Are you looking at finished build perspective? Because it seems so to me.

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  • ajlir#7970 ajlir Member Posts: 367 Arc User
    clonkyo1 said:


    1 - that's the reason i would move "Powerful Challenger" on sent tree up to tier 4 and rise the "damage bonus vs marked enemies". :smile:

    2 - The thing is, then, that you are missing your "damage" role, which is the main reason to pick a GWF into a party. But well, if it works for you, perfect. I said already that i will talk later about "reaping" using Lancer's suggestion. But, IMO, Reaping is just out-dated even for low levels, which deals more damage, have more movility and so on with "Mighty Leap" + "Not So Fast" encounters.

    About your other points, as i said, will not compare them on "party" runs. BTW, you are wrong in a point: any GWF can be CCd (guarded drake, in example) and keep all your buffs, the problem comes when you use reaping, which will make you lost the charge + the buffs while CC'ed.

    3 - Yes, i do, but, as i said, this is not the thread.

    4 - I wouldn't use steel blitz at all if i can use "Weapon Master" (+crit chance), "Steadfast Determination" (+ determination gaining via damage reicived) or even "bravery" (+ deflection). "Steel Blitz", together "Deep Gash", was good pre mod2 nerf, after that... :disappointed: .

    5 -

    6 - Frontline surge had a really big problem when used by GWF: the class could chain prones (TR -> Takedown -> TR -> FLS -> TR -> IBS) on PvP. After a lot of PvE players whose entered into PvP to... God knows the reason, complained about it, crying oceans of tears about that. Sadly, other classes still have their prones on their encounters... But well... it's what we, GWF players must deal every day: Players who want to put GWF class back on mod0, where GWF players were kicked from parties due the "uselessness of the class" or the "most easy class to kill in PvP"... Anyway, we are talking about an improved yet non-debuff encounter... if players complain about it...

    7 -

    8 - Yes, i do. Even while i don't want to wear my BiS gear on my main, i do take it into consideration... and, as i said, if you can't self sustain with all the selfhealings we do have right now... you are doing something wrong. With just Income healing bonusses from passives, i get like 10k ticks healings, more than enough to self sustain myself. In fact, while doing the tests about Reaping Strike, my self sustain healed me far more and better than my LS rate.

    1 - Agreed

    2 - Okay. Reaping Strike is HAMSTER. Sure Strike is better with Punishing Charge slotted. Yes, I'm trying to move away from the bandwagon build. I know the build is justified and it's solid but I really need to move away from IBS usage. I can't deal with it anymore.

    3 - Okay.

    4 - It's for people who doesn't focus on crit builds.

    5 -

    6 - Oh, they will. I'm sure.

    7 -

    8 - What self healings are you talking about?
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  • ajlir#7970 ajlir Member Posts: 367 Arc User
    clonkyo1 said:



    2 - I do not use it at all on my rotation on either PvP or PvE.

    4 - Then, a suggestion about its change would be: "on crit damage, you deal an aditional hit"... but i still think that "hit an extra enemy" would work better.

    6 - Which is sad, TBH, but well, GWF's life. XD

    8 - Drowned set, Drowncraft set and some insignias' combo bonus (On my case, Barbarian's Relvery) together high "income healing bonus".

    2 -

    4 - With all the AoE encounters available? Don't really need that hit an extra enemy.

    6 -

    8 - .................*starts saving for 2k Zen*
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