Well, so much for doing anything in the game today at all, since I have to work in an hour. Thanks, Cryptic. (Was hoping to get my dragon dailies done, at the very least. Oh well.)
Kelvar Lo'Zakven, 70 Drow Elf Ranger
"Don't underestimate your foe. If you do, you're probably dead." - Kelvar, to Torrence the Strong
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
I think the next twitch section should be a Q&A with the release manager and the scrum master for these releases. Which be interesting to see the planning and control measures leveraged.
BTW can we fix the IWD vouchers not being deposit-able to the coffer soon? I'm tired of carrying these things around.
Same every maintenance, over promised and under delivered. And when I attempted to log the patcher is stuck on some file that is apparently locked? dbghelp.dll. I restarted PC and it still stuck there. I checked the file and there's no permission or read-only issue. Not a good sign or perhaps that is why there's an extension?
UPD: Alright the file could not be deleted because, get this, the client is using it. So when the patcher is not running I can move/delete/rename file but when it is then it says in use. So basically it seem the patcher is attempting to remove a file that it is using itself? Anyhow, in case someone else get this, I moved the file elsewhere as a safeguard and the client finished patching.
Sry....but who is resonsible for the priorities of bugs and the fixes? Is he/she only person and cant listen to the com?
Fixes don't get new players. New content generates new players. It would shock me if they had more than 2-3 people dedicated to working on bug fixes (probably just 1 guy to be honest). Just the way this stuff works.
If their priorities go beyond "What is the least resource intense list of fixes we can work on this week", I'd be surprised. I have a strong feeling that most of the original coders left, and the current ones are just doing the best they can basically modifying existing codes for new effects and such. After about Mod 6 to current, this would explain the limited amount of new stuff.
It's up, but it's going slower than molasses in some sort of super-science super-slow-mo field.
These issues should be resolved now. Please tag my @handle if this is not the case and I'll let Andy know. Thanks.
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
HAMSTER seriously????? Still cant accept que for anything even after new patch, how long do we have to HAMSTER wait in order to play this game???
Confirmed for me too, all my char are still unable to queue for anything. The only good thing, if we can call it that, is I can now see that accepted is 2/3 and 4/5 and I am the one somehow not accepting because....well I DO NOT get pop-up or anything to accept. Then I just get queue banned for a few minutes, not that it matters since I can't go anywhere still.
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
So will this patch fix the fact that i cant que for anything publicly?
Nope, it's still the same. Okay, not exactly the same, but still I can't go anywhere with public queue because I can't accept... because I can see just X players have accepted, after 'Waiting for map' ...
Stronghold PvP: This queue no longer shows up regardless of whether the player can join.
Nothing!!!!! Nothing fix..... Still is broken ... During queue... popup is looping again, again and again... You create new path-notes, but nothing fix....
with the new shader nerf for people with loser pc's I have no idea what you all did but playing the game now gives me a migraine headache.
Try Vsync on. I suffer from motion sickness if I see any artifact. My PC can run this game with < 20% usage on my GPU and not much on CPU either so Vsync still keep the game very smooth at 2560x1440.
However, the shader had zero impact on my crash frequency due to GPU stalling, it is mostly in Indoor instance (GS, DF, PF, MM etc) and Mantol where it occur the most and usually within 10 seconds of loading or worst at the boss fight. The other GPU get disconnected is at cutscene (ya and we can't skip most of them cought** PF ** cough) or even while loading screen is on to a map. So hardly any shader involved.
I own hundreds of game and this is the only one that cause this GPU stalling issue. Tested with many driver version, resolution, downclocking my GPU, VRAM, increase power, disable AA in-game and using force setting in GPU setting reduce it somehow but still happens. Usually at the most inappropriate time and since maze loading is much slower which = not return to instance or team finished boss = no credit and have to restart. Reported as bug several time with lots of details.
Note that if I switch to DX9 the issue goes away but then framerate become horrendous, large encounter very jerky even though the game is not pushing my hardware one bit, and cannot ALT-TAB or game freeze which is very inconvenient. So DX11 for speed with random crash is what I have to live with for playing Neverwinter.
Comments
"Don't underestimate your foe. If you do, you're probably dead." - Kelvar, to Torrence the Strong
BTW can we fix the IWD vouchers not being deposit-able to the coffer soon? I'm tired of carrying these things around.
UPD: Alright the file could not be deleted because, get this, the client is using it. So when the patcher is not running I can move/delete/rename file but when it is then it says in use. So basically it seem the patcher is attempting to remove a file that it is using itself? Anyhow, in case someone else get this, I moved the file elsewhere as a safeguard and the client finished patching.
If their priorities go beyond "What is the least resource intense list of fixes we can work on this week", I'd be surprised. I have a strong feeling that most of the original coders left, and the current ones are just doing the best they can basically modifying existing codes for new effects and such. After about Mod 6 to current, this would explain the limited amount of new stuff.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Nope, it's still the same. Okay, not exactly the same, but still I can't go anywhere with public queue because I can't accept... because I can see just X players have accepted, after 'Waiting for map' ...
Nothing!!!!! Nothing fix..... Still is broken ...
During queue... popup is looping again, again and again...
You create new path-notes, but nothing fix....
However, the shader had zero impact on my crash frequency due to GPU stalling, it is mostly in Indoor instance (GS, DF, PF, MM etc) and Mantol where it occur the most and usually within 10 seconds of loading or worst at the boss fight. The other GPU get disconnected is at cutscene (ya and we can't skip most of them cought** PF ** cough) or even while loading screen is on to a map. So hardly any shader involved.
I own hundreds of game and this is the only one that cause this GPU stalling issue. Tested with many driver version, resolution, downclocking my GPU, VRAM, increase power, disable AA in-game and using force setting in GPU setting reduce it somehow but still happens. Usually at the most inappropriate time and since maze loading is much slower which = not return to instance or team finished boss = no credit and have to restart. Reported as bug several time with lots of details.
Note that if I switch to DX9 the issue goes away but then framerate become horrendous, large encounter very jerky even though the game is not pushing my hardware one bit, and cannot ALT-TAB or game freeze which is very inconvenient. So DX11 for speed with random crash is what I have to live with for playing Neverwinter.